AuroraRuntime/Source/IO/Net/Networking.hpp
Reece Wilson 267c2216b0 [+] UDP over socket API via existing INetSrvDatagram layer
(...missing send)
[+] AuIO::Buffer::ViewReader
[+] AuIO::Buffer::ViewSeekableReadable
[+] AuIO::Buffer::ViewWriter
[*] Clean up AuCompression
[*[ AuLog messages must always crunch for memory
[*] Various bug fixes
[*] Refactor+clean up
2022-12-12 23:50:05 +00:00

47 lines
1.1 KiB
C++

/***
Copyright (C) 2022 J Reece Wilson (a/k/a "Reece"). All rights reserved.
File: Networking.hpp
Date: 2022-8-15
Author: Reece
***/
#pragma once
// Internal include
#include <Source/RuntimeInternal.hpp>
#include <Aurora/IO/Net/NetExperimental.hpp>
// Platform network headers
#if defined(AURORA_IS_MODERNNT_DERIVED)
#include <WinSock2.h>
#include <ws2tcpip.h>
#include <mswsock.h>
#elif defined(AURORA_IS_POSIX_DERIVED)
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <fcntl.h>
#include <netdb.h>
#include <netinet/tcp.h>
#endif
// IO
#include <Source/IO/Loop/LSHandle.hpp>
// Async FIO
#if defined(AURORA_IS_MODERNNT_DERIVED)
#include <Source/IO/FS/Async.NT.hpp>
#elif defined(AURORA_IS_LINUX_DERIVED)
#include <Source/IO/UNIX/IOSubmit.Linux.hpp>
#include <Source/IO/FS/Async.Linux.hpp>
#else
#endif
namespace Aurora::IO::Net
{
static const auto kDefaultStreamSize = 32 * 1024; // ~960 clients for 30MB of 2x 32KiB streams. Seems... reasonable.
bool IsNetReady();
}