AuroraRuntime/Source/IO/Net/AuNetAdapter.hpp
Jamie Reece Wilson 2717178681 [+] Added INetworkInterface overloads
[+] INetInterface::SetWorkersService
[+] INetInterface::SetResolveService
[+] INetInterface::SetDatagramService
[+] INetInterface::SetInterfacesService
[*] Refactor: INetAdapter::GetStatus -> INetAdapter::GetAdapterStatus
[*] Refactor: const NetError &ISocketBase::GetError() -> AuOptional<const NetError &> ISocketBase::GetError()
[*] Refactor: INetAdapter to return const references of IPAddresses
2024-04-01 06:28:35 +01:00

65 lines
1.9 KiB
C++

/***
Copyright (C) 2022 J Reece Wilson (a/k/a "Reece"). All rights reserved.
File: AuNetAdapter.hpp
Date: 2022-11-14
Author: Reece
***/
#pragma once
namespace Aurora::IO::Net
{
struct NetAdapter : INetAdapter
{
const AuString &GetName() override;
const AuString &GetDevice() override;
AuUInt16 GetIndex() override;
EIPProtocol GetFamily() override;
ENetworkAdapterType GetAdapterType() override;
ENetworkAdapterStatus GetAdapterStatus() override;
const IPAddress &GetAddress() override;
const IPAddress &GetBroadcastAddress() override;
const IPAddress &GetAnycastAddress() override;
const IPAddress &GetSubnetMask() override;
const IPAddress &GetGateway() override;
AuList<IPAddress> GetDNS() override;
AuArray<AuUInt8, 8> GetMacAddress() override;
bool HasDHCP() override;
AuUInt32 GetMTU() override;
AuUInt64 GetTransmitBytesPerSec() override;
AuUInt64 GetReceiveBytesPerSec() override;
// FriendlyName
static AuString GetHostname();
static AuList<AuSPtr<INetAdapter>> GetIPv4s(); // must be called first under lock
static AuList<AuSPtr<INetAdapter>> GetIPv6s(); // followed by me
// other protocols can go here
AuString name;
AuString device;
IPAddress address;
IPAddress broadcast;
IPAddress anycast;
IPAddress subnet;
IPAddress gateway;
ENetworkAdapterType eNetworkType { ENetworkAdapterType::eUnknown };
ENetworkAdapterStatus eNetworkStatus { ENetworkAdapterStatus::eUp };
bool dhcp {};
AuArray<AuUInt8, 8> mac;
AuUInt64 uTransmitBytesPerSec { 10 * 1000 * 1000 / 8 };
AuUInt64 uReceiveBytesPerSec { 10 * 1000 * 1000 / 8 };
AuUInt32 mtu;
AuList<IPAddress> dns;
AuUInt16 index {};
};
}