Reece Wilson
1ff9feb303
[+] Upcoming failure categories [+] Updated SysPushXXX prototypes [*] Restore bandwidth OnTick position for extrapolate (using current frame stats, ref to last) fractional lerps into the future with ref to average [*] Compression.cpp AuList<AuUInt8> upgrade was incomplete & could've been improved with modern apis
196 lines
6.5 KiB
C++
196 lines
6.5 KiB
C++
/***
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Copyright (C) 2021 J Reece Wilson (a/k/a "Reece"). All rights reserved.
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File: Heap.hpp
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Date: 2021-6-9
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Author: Reece
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***/
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#pragma once
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namespace Aurora::Memory
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{
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struct Heap
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{
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virtual AuSPtr<Heap> AllocateDivision(AuUInt32 heap, AuUInt32 alignment = 32) = 0;
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virtual Types::size_t GetChunkSize(const void *head) = 0;
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virtual HeapStats &GetStats() = 0;
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template<typename T = void *>
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T ZAlloc(Types::size_t length)
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{
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return reinterpret_cast<T>(_ZAlloc(length));
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}
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template<typename T = void *>
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T ZAlloc(Types::size_t length, Types::size_t align)
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{
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return reinterpret_cast<T>(_ZAlloc(length, align));
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}
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template<typename T>
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T *ZAlloc()
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{
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return reinterpret_cast<T *>(_ZAlloc(sizeof(T)));
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}
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template<typename T>
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T *NewArray(Types::size_t count)
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{
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return ZAlloc<T *>(count * sizeof(T));
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}
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template<typename T>
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T *NewArray(Types::size_t count, Types::size_t align)
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{
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return ZAlloc<T *>(count * sizeof(T), align);
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}
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/// Fast, unsafe alloc
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template<typename T = void *>
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T FAlloc(Types::size_t length)
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{
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return reinterpret_cast<T>(_FAlloc(length));
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}
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template<typename T = void *>
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T FAlloc(Types::size_t length, Types::size_t align)
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{
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return reinterpret_cast<T>(_FAlloc(length, align));
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}
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template<typename T>
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T ZRealloc(T in, Types::size_t length)
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{
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return reinterpret_cast<T>(_ZRealloc(reinterpret_cast<void *>(in), length));
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}
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template<typename T>
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T ZRealloc(T in, Types::size_t length, Types::size_t alloc)
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{
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return reinterpret_cast<T>(_ZRealloc(reinterpret_cast<void *>(in), length), alloc);
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}
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template<typename T>
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T FRealloc(T in, Types::size_t length)
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{
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return reinterpret_cast<T>(_FRealloc(reinterpret_cast<void *>(in), length));
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}
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template<typename T>
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T FRealloc(T in, Types::size_t length, Types::size_t alloc)
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{
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return reinterpret_cast<T>(_FRealloc(reinterpret_cast<void *>(in), length), alloc);
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}
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template<typename T>
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void Free(T in)
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{
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_Free(reinterpret_cast<void *>(in));
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}
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template <class T, class ...Args>
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AuSPtr<T> NewClass(T &ref, Args &&...args)
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{
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void * pPtr;
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if constexpr (AuIsClass_v<T>)
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{
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pPtr = this->FAlloc<void *>(sizeof(T));
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if (pPtr)
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{
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new (pPtr) T(AuForward<Args &&>(args)...);
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}
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}
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else
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{
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pPtr = this->ZAlloc<void *>(sizeof(T));
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}
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if (!pPtr)
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{
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return {};
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}
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return ToSmartPointer(pPtr, true);
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}
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/**
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* @brief
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* @param in
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* A pointer owned by the heap
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* @param pinThis
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* If you attempt to destroy a heap, or allow a shared ptr to free the heap w/o freeing all allocations, the heap will dangle and a telemetry warning will be sent.
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* pinThis isn't strictly needed unless you wish to slience heap freed before allocation warnings.
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* A memory management model whereby you dont pin the parent heap will prevent circular references from taking over; in contrast, the alternative will need well defined object disposal
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* One could keep heap references weak outside of your heap manager and always pin this - or you could pin nothing and be careful with object disposal order
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* @return
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*/
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template<typename T>
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AuSPtr<T> ToSmartPointer(T *in, bool pinThis)
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{
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if (in == nullptr) return {};
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auto heapHandle = pinThis ? GetSelfReference() : AuSPtr<Heap> {};
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return AuSPtr<T>(in,
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[heapHandle, in, this](T *delt)
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{
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if constexpr (AuIsClass_v<T>)
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{
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delt->~T();
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}
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this->Free(delt);
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});
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}
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template<typename T>
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static AuSPtr<T> ToSmartPointer(AuSPtr<Heap> heap, T *in, bool pinHeap = true)
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{
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auto handle = pinHeap ? heap : AuSPtr<Heap> {};
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auto ptr = heap.get(); // so long as in is a valid pointer within the heap, this is fine
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return AuSPtr<T>(in,
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[handle, ptr](T *delt)
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{
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if constexpr (AuIsClass_v<T>)
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{
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delt->~T();
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}
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ptr->Free(delt);
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});
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}
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private:
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virtual AuSPtr<Heap> GetSelfReference() = 0; // may return empty/default. not all heaps are sharable.
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virtual AU_ALLOC void *_ZAlloc(Types::size_t uLength) = 0;
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virtual AU_ALLOC void *_ZAlloc(Types::size_t uLength, Types::size_t align) = 0;
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virtual AU_ALLOC void *_FAlloc(Types::size_t uLength) = 0;
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virtual AU_ALLOC void *_FAlloc(Types::size_t uLength, Types::size_t align) = 0;
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virtual AU_ALLOC void *_ZRealloc(void *pBase, Types::size_t uLength, Types::size_t uAlign) = 0;
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virtual AU_ALLOC void *_ZRealloc(void *pBase, Types::size_t uLength) = 0;
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virtual AU_ALLOC void *_FRealloc(void *pBase, Types::size_t uLength, Types::size_t uAlign) = 0;
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virtual AU_ALLOC void *_FRealloc(void *pBase, Types::size_t uLength) = 0;
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virtual void _Free(void* pBase) = 0;
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};
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/**
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Returns a heap interface backed by the default allocator
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*/
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AUKN_SHARED_API(GetDefaultDiscontiguousHeap, Heap);
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/**
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Allocates Fize amount of memory
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NOTE -> Heaps are guaranteed to outlive its' allocations; heap are the one object that own themselves
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Destructions are mere suggestions, however, requesting termination before a heap has released all of its memory will result in a telemetry mayday
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@return a heap backed by allocated memory
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*/
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AUKN_SHARED_API(AllocHeap, Heap, AuUInt uLength);
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AUKN_SHARED_API(RequestHeapOfRegion, Heap, void *pPtr, AuUInt uLength);
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AUKN_SHARED_API(AllocHeapMimalloc, Heap, AuUInt uLength);
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}
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