AuroraRuntime/Source/IO/Net/SocketStatAverageBps.hpp
Reece cf70f0d45c [*/+/-] MEGA COMMIT. ~2 weeks compressed.
The intention is to quickly improve and add util apis, enhance functionality given current demands, go back to the build pipeline, finish that, publish runtime tests, and then use what we have to go back to to linux support with a more stable api.

[+] AuMakeSharedArray
[+] Technet ArgvQuote
[+] Grug subsystem (UNIX signal thread async safe ipc + telemetry flusher + log flusher.)
[+] auEndianness -> Endian swap utils
[+] AuGet<N>(...)
[*] AUE_DEFINE conversion for
        ECompresionType, EAnsiColor, EHashType, EStreamError, EHexDump
[+] ConsoleMessage ByteBuffer serialization
[+] CmdLine subsystem for parsing command line arguments and simple switch/flag checks
[*] Split logger from console subsystem
[+] StartupParameters -> A part of a clean up effort under Process
[*] Refactor SysErrors header + get caller hack
[+] Atomic APIs
[+] popcnt
[+] Ring Buffer sink
[+] Added more standard errors
        Catch,
        Submission,
        LockError,
        NoAccess,
        ResourceMissing,
        ResourceLocked,
        MalformedData,
        InSandboxContext,
        ParseError

[+] Added ErrorCategorySet, ErrorCategoryClear, GetStackTrace
[+] IExitSubscriber, ETriggerLevel
[*] Write bias the high performance RWLockImpl read-lock operation operation
[+] ExitHandlerAdd/ExitHandlerRemove (exit subsystem)
[*] Updated API style
        Digests
[+] CpuId::CpuBitCount
[+] GetUserProgramsFolder
[+] GetPackagePath
[*] Split IStreamReader with an inl file
[*] BlobWriter/BlobReader/BlobArbitraryReader can now take shared pointers to bytebuffers. default constructor allocates a new scalable bytebuffer
[+] ICharacterProvider
[+] ICharacterProviderEx
[+] IBufferedCharacterConsumer
[+] ProviderFromSharedString
[+] ProviderFromString
[+] BufferConsumerFromProvider
[*] Parse Subsystem uses character io bufferer
[*] Rewritten NT's high perf semaphore to use userland SRW/ConVars [like mutex, based on generic semaphore]
[+] ByteBuffer::ResetReadPointer
[*] Bug fix bytebuffer base not reset on free and some scaling issues
[+] ProcessMap -> Added kSectionNameStack, kSectionNameFile, kSectionNameHeap for Section
[*] ProcessMap -> Refactor Segment to Section. I was stupid for keeping a type conflict hack API facing
[+] Added 64 *byte* fast RNG seeds
[+] File Advisorys/File Lock Awareness
[+] Added extended IAuroraThread from OS identifier caches for debug purposes
[*] Tweaked how memory is reported on Windows. Better consistency of what values mean across functions.
[*] Broke AuroraUtils/Typedefs out into a separate library
[*] Update build script
[+] Put some more effort into adding detail to the readme before rewriting it, plus, added some media
[*] Improved public API documentation
[*] Bug fix `SetConsoleCtrlHandler`
[+] Locale TimeDateToFileNameISO8601
[+] Console config stdOutShortTime
[*] Begin using internal UTF8/16 decoders when platform support isnt available (instead of stl)
[*] Bug fixes in decoders
[*] Major bug fix, AuMax
[+] RateLimiter
[+] Binary file sink
[+] Log directory sink
[*] Data header usability (more operators)
[+] AuRemoveRange
[+] AuRemove
[+] AuTryRemove
[+] AuTryRemoveRange
[+] auCastUtils
[+] Finish NewLSWin32Source
[+] AuTryFindByTupleN, AuTryRemoveByTupleN
[+] Separated AuRead/Write types, now in auTypeUtils
[+] Added GetPosition/SetPosition to FileWriter
[*] Fix stupid AuMin in place of AuMax in SpawnThread.Unix.Cpp
[*] Refactored Arbitrary readers to SeekingReaders (as in, they could be atomic and/or parallelized, and accept an arbitrary position as a work parameter -> not Seekable, as in, you can simply set the position)
[*] Hack back in the sched deinit
[+] File AIO loop source interop
[+] Begin to prototype a LoopQueue object I had in mind for NT, untested btw
[+] Stub code for networking
[+] Compression BaseStream/IngestableStreamBase
[*] Major: read/write locks now support write-entrant read routines.
[*] Compression subsystem now uses the MemoryView concept
[*] Rewrite the base stream compressions, made them less broken
[*] Update hashing api
[*] WriterTryGoForward and ReaderTryGoForward now revert to the previous relative index instead of panicing
[+] Added new AuByteBuffer apis
    Trim, Pad, WriteFrom, WriteString, [TODO: ReadString]
[+] Added ByteBufferPushReadState
[+] Added ByteBufferPushWriteState
[*] Move from USC-16 to full UTF-16. Win32 can handle full UTF-16.
[*] ELogLevel is now an Aurora enum
[+] Raised arbitrary limit in header to 255, the max filter buffer
[+] Explicit GZip support
[+] Explicit Zip support
[+] Added [some] compressors

et al
2022-02-17 00:11:40 +00:00

88 lines
3.0 KiB
C++

/***
Copyright (C) 2021 J Reece Wilson (a/k/a "Reece"). All rights reserved.
File: SocketStatAverageBps.hpp
Date: 2021-10-31
Author: Reece
***/
#pragma once
namespace Aurora::IO::Net
{
struct SocketStatAverageBps
{
inline AuUInt32 GetBytesPerMS(AuUInt32 timeNow)
{
if (!frameLastEnd) return bytesTransferred;
return (double(bytesTransferred) / (double(timeNow - frameLastEnd) + std::numeric_limits<double>::epsilon()));
}
inline AuUInt32 GetBytesPerSecondNormalized(AuUInt32 timeNow)
{
AU_LOCK_GUARD(lock);
// If timeNow isn't at least that of one socket frame, then we just have to return some old data
if (frameZero) return GetLastBytesPerSecond();
// Cool we can extrapolate usage using a time weight at least that of one server frame
// Some useful variables...
auto frameAtPoint = GetBytesPerMS(timeNow);
auto timeElapsed = timeNow - frameLastEnd; // time elapsed since last packet dispatch finish. makes sense to use this is the packet delta of a high bandwidth stream
// Edge case: we aren't receiving much data. if we have more than 1 second of data, we should use the stream average
if (timeElapsed > 1000) return frameAtPoint / 1000; // from ms
// else assume constant usage will continue to trend for at least another second
// the actual extrapolation
auto weight = double(1000) / double(timeElapsed);
return double(frameAtPoint) * weight;
}
inline AuUInt32 GetLastBytesPerSecond()
{
AU_LOCK_GUARD(lock);
return double(lastBytesTransferred) / (double(frameLastEnd - frameLastStart) + std::numeric_limits<double>::epsilon()) * 1000.f;
}
inline void Reset()
{
bytesTransferred = 0;
frameStart = 0;
frameLastEnd = 0;
frameLastStart = 0;
frameZero = true;
lastBytesTransferred = 0;
}
inline void Add(AuUInt32 timeNow, AuUInt32 bytes)
{
AU_LOCK_GUARD(lock);
auto nextTick = frameLastEnd + 1000;
if (nextTick < timeNow)
{
frameLastEnd = timeNow;
frameLastStart = AuExchange(frameStart, timeNow);
lastBytesTransferred = AuExchange(bytesTransferred, bytes);
frameZero = true;
}
else
{
frameZero = false;
bytesTransferred += bytes;
}
}
AuThreadPrimitives::SpinLock lock;
AuUInt32 frameStart {};
AuUInt32 bytesTransferred {};
AuUInt32 frameLastStart {};
AuUInt32 frameLastEnd {};
AuUInt32 lastBytesTransferred {};
bool frameZero {true};
};
}