AuroraRuntime/Source/IO/Loop/LSTimer.NT.hpp

39 lines
1.2 KiB
C++

/***
Copyright (C) 2021 J Reece Wilson (a/k/a "Reece"). All rights reserved.
File: LSTimer.NT.hpp
Date: 2021-10-1
Author: Reece
***/
#pragma once
#include "LSHandle.hpp"
namespace Aurora::IO::Loop
{
struct LSTimer : ITimer, virtual LSHandle
{
LSTimer(AuUInt32 reschedStepMsOrZero, AuUInt32 maxIterationsOrZero, bool bSingleshot, HANDLE handle);
~LSTimer();
virtual void UpdateTime(AuUInt64 absTimeMs) override;
virtual void UpdateTimeNs(AuUInt64 absTimeNs) override;
virtual void UpdateTickRateIfAny(AuUInt32 reschedStepMsOrZero, AuUInt32 maxIterationsOrZero) override;
virtual void UpdateTickRateIfAnyNs(AuUInt64 reschedStepNsOrZero, AuUInt32 maxIterationsOrZero) override;
virtual void Stop() override;
virtual bool OnTrigger(AuUInt handle) override;
virtual bool IsSignaled() override;
virtual bool WaitOn(AuUInt32 timeout) override;
virtual ELoopSource GetType() override;
void UpdateTimeInternal(AuUInt64 absTimeNs);
private:
AuUInt64 reschedStepNsOrZero_ {0};
AuUInt32 maxIterationsOrZero_ {0};
AuUInt64 targetTime_ {0};
AuUInt32 count_ {0};
bool bSingleshot {};
};
}