165 lines
6.9 KiB
C++
165 lines
6.9 KiB
C++
/***
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Copyright (C) 2021 J Reece Wilson (a/k/a "Reece"). All rights reserved.
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File: IRegistry.hpp
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Date: 2021-6-11
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Author: Reece
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***/
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#pragma once
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namespace Aurora::Registry
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{
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using RegistryType = Data::EDataType;
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using RegistryValue = Data::TypedValue;
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/**
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* This registry implementation is a fairly reliable, small scale, preference, and app variable database
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* Do not consider this as a replacement for a "real" high performance kvp database, it is not, it's a small cache backed document serializer for user profiles
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*
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* Basic use case:--------------------------------------------------------------
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* -> AllocRegistry()
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* -> Read("~/Registry/MyApp/DefSettings.dat")
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* -> Read("~/Registry/MyApp/UserSettings.dat")
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* -> menu.color = GetOrSetKey("theme-color", {.13, .13, .13})
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* -> menu.colorChanaged := SetKey("theme-color", color)
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* -> app:onExit := SaveAll({})
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* -----------------------------------------------------------------------------
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*
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* Arbitrary write use case:----------------------------------------------------
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* -> AllocRegistry()
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* -> OpenReadWriteback("~/Registry/MyApp/Settings.dat")
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* -> menu.color = GetOrSetKey("theme-color", {.13, .13, .13})
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* -> menu.colorChanaged := SetKey("theme-color", color)
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* -----------------------------------------------------------------------------
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*
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* Implementing a protected registry:-------------------------------------------
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* -> AllocRegistry()
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* -> Read("~/Registry/MyApp/PlayerProfile.dat") will read disk template to the cache, including one "genuine-player-setting"
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* -> SetWriteModeCache()
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* -> WriteKey("dev-secret-menu-enabled", {0})
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* -> LockKey("dev-secret-menu-enabled"), no user write may pass to 'dev-reserved'
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* -> SetWriteModeCache()
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* -> SetKey("dev-secret-menu-enabled", {1}) originating from an evil script will fail, returning false
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* -> SetKey("genuine-ux-setting", {2, 2}) will successfully write to cache
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* -> SetKey("genuine-player-setting", {2, 2}) will be assumed to be legitimate, write to cache
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* -> GetKey("genuine-ux-setting") will return {2, 2} from the cache
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* -> GetKey("genuine-player-setting") will return {2, 2} from the cache
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* -> SetKey("some-leftover-magic", {.3, .4, .3}) will successfully write to cache
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* -> GetKey("some-leftover-magic") will return {.3, .4, .3} from the cache
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* -> OpenSave({})
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* -> SetKey("genuine-ux-setting", GetKey("genuine-ux-setting")) will specifically write genuine-ux-setting to disk
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* -> var userSetting = GetKey("genuine-player-setting") will return genuine-player-setting from the cache
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* -> if (userSetting is inbounds of good constraints) then SetKey("genuine-player-setting", userSetting [=GetKey("genuine-ux-setting")]) will write the cached value back to disk
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* -> --
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* -> Unload(), some-leftover-magic will be lost
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*
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*
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* -> Prevent malicious usage of development variables while ensuring spurious references work with read only reference values
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* -> You may write to the registry the default safe [key:value]s; for instance, zeroing out debug options
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* -> You may call `LockKey(...)` to ensure spurious writes, like an unchecked server server command or user request, will not overload the protected variable
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*
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* -> Some developers may wish to validate the registry dataset before locking the registry,
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* -> A general purpose vaildator, schema vaildator, or similar may wish to reset values back to a known good state (`SetWriteModeCache` + `SetKey`) before locking (`SetWriteModeNone`) an otherwise read only database
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*
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* -----------------------------------------------------------------------------
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*
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*/
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class IRegistry
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{
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public:
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enum class EWriteMode
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{
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eWriteModeLocked, ///
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eWriteModeFileBuffer, /// Write to cache only
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eWriteModeFileStream, /// [Default] write database to disk on each set, saving to cache
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};
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enum class EReadType
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{
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eClearCacheAndStore,
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eStoreNew,
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eStoreAll
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};
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virtual bool Read(const AuString &path, EReadType read) = 0;
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/**
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* Puts the registry in read only mode
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*/
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virtual void SetWriteModeNone() = 0; /// read only, eqiv of ForEach((key) => { LockKey(key) }; SetWriteModeCache();
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/**
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* Puts the registry in an in memory only mode.
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* -> Permit local read/write updates
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* -> Never allows SetKeys to write manipulated sates to an IO buffer or stream until sanitized or otherwise explicitly written back
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*/
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virtual void SetWriteModeCache() = 0;
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/**
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* Puts the registry in a live write mode
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*/
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virtual void SetWriteModeStream(const AuOptional<AuString> &path) = 0;
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/**
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* Puts the registry in a write-back-like mode
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*/
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virtual void SetWriteModeBuffered(const AuOptional<AuString> &path) = 0;
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virtual void WriteAllCacheBack() = 0; /// eqiv of ForEach((key) => { WriteKey(key, GetKey(key)); }; writes all updated cache entries back to io buffer or stream
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virtual void SaveBuffered() = 0;
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/**
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* Saves the current state of the registry
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*/
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virtual void SaveAll(const AuOptional<AuString> &path) = 0;
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/**
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* Further calls to SetKeys will; update a database on write, if buffered; or write to a buffer and serialize on flush (`SaveBuffered`)
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*/
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virtual void OpenSave(const AuString &path, bool buffered = false) = 0;
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/**
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* equiv Read(path, EReadType::eClearCacheAndStore)
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*/
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virtual void OpenRead(const AuString &path) = 0;
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/**
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* equiv Read(path, EReadType::eClearCacheAndStore), OpenSave(path, false)
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*/
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virtual void OpenReadWriteback(const AuString &path) = 0;
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virtual void CloseSave() = 0;
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virtual bool KeyExists(const AuString &key, RegistryType &type) = 0;
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virtual bool GetOrCreateKey(const AuString &key, const RegistryValue &def, RegistryValue &value) = 0;
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/**
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* Write a key, to cache or to disk
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*/
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virtual bool SetKey(const AuString &key, const RegistryValue &value) = 0;
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/**
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* Read key from cache
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*/
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virtual bool GetKey(const AuString &key, RegistryValue &value) = 0;
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virtual void LockKey(const AuString &str) = 0;
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virtual void UnlockKey(const AuString &str) = 0;
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/**
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* @deprecated
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*/
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inline void Lock()
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{
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SetWriteModeCache();
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}
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/**
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* @deprecated
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*/
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inline void Unlock()
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{
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OpenSave({}, false);
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}
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};
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} |