566 lines
13 KiB
C++
566 lines
13 KiB
C++
/***
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Copyright (C) 2021 J Reece Wilson (a/k/a "Reece"). All rights reserved.
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File: WorkItem.cpp
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Date: 2021-6-26
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Author: Reece
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***/
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#include <Source/RuntimeInternal.hpp>
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#include "Async.hpp"
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#include "WorkItem.hpp"
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#include "AsyncApp.hpp"
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#include "Schedular.hpp"
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#if defined(AURORA_COMPILER_CLANG)
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// warning: enumeration values 'kEnumCount' not handled in switch [-Wswitch
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#pragma clang diagnostic ignored "-Wswitch"
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// Yea, I don't give a shit.
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#endif
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namespace Aurora::Async
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{
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FuncWorker::FuncWorker(IThreadPoolInternal *owner,
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const WorkerPId_t &worker,
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AuVoidFunc &&func) :
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WorkItem(owner, worker, {}),
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func(func)
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{
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}
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WorkItem::WorkItem(IThreadPoolInternal *owner,
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const WorkerPId_t &worker,
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const AuSPtr<IWorkItemHandler> &task) :
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worker_(worker), task_(task), owner_(owner),
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finishedEvent_(false, true, true)
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{
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}
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WorkItem::~WorkItem()
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{
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//Fail();
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}
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AuSPtr<IWorkItem> WorkItem::WaitFor(const AuSPtr<IWorkItem> &workItem)
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{
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bool status {};
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{
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auto dependency = AuReinterpretCast<WorkItem>(workItem);
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AU_LOCK_GUARD(this->lock);
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AU_LOCK_GUARD(dependency->lock);
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if (dependency->HasFailed())
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{
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Fail();
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return AU_SHARED_FROM_THIS;
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}
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if (!AuTryInsert(dependency->waiters_, AuSharedFromThis()))
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{
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Fail();
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return AU_SHARED_FROM_THIS;
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}
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if (!AuTryInsert(this->waitOn_, workItem))
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{
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AuTryRemove(dependency->waiters_, AuSharedFromThis());
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Fail();
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return AU_SHARED_FROM_THIS;
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}
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}
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return AU_SHARED_FROM_THIS;
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}
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bool WorkItem::WaitForLocked(const AuList<AuSPtr<IWorkItem>> &workItems)
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{
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for (auto &workItem : workItems)
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{
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if (!workItem)
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{
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SysPushErrorArg();
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return false;
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}
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auto dependency = AuReinterpretCast<WorkItem>(workItem);
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AU_LOCK_GUARD(dependency->lock);
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if (dependency->HasFailed())
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{
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return false;
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}
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if (!AuTryInsert(dependency->waiters_, AuSharedFromThis()))
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{
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return false;
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}
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if (!AuTryInsert(this->waitOn_, workItem))
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{
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AuTryRemove(dependency->waiters_, AuSharedFromThis());
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return false;
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}
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}
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return true;
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}
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AuSPtr<IWorkItem> WorkItem::WaitFor(const AuList<AuSPtr<IWorkItem>> &workItems)
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{
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bool status {};
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{
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AU_LOCK_GUARD(this->lock);
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status = WaitForLocked(workItems);
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}
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if (!status)
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{
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Fail();
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}
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return AU_SHARED_FROM_THIS;
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}
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AuSPtr<IWorkItem> WorkItem::Then(const AuSPtr<IWorkItem> &next)
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{
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auto that = AU_SHARED_FROM_THIS;
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if (!next)
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{
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SysPushErrorArg();
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return {};
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}
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next->WaitFor(that);
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next->Dispatch();
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return that;
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}
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AuSPtr<IWorkItem> WorkItem::SetSchedTimeNs(AuUInt64 ns)
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{
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this->dispatchTimeNs_ = Time::SteadyClockNS() + ns;
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return AU_SHARED_FROM_THIS;
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}
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AuSPtr<IWorkItem> WorkItem::SetSchedTimeAbs(AuUInt32 ms)
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{
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return this->SetSchedTimeNsAbs(AuMSToNS<AuUInt64>(ms));
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}
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AuSPtr<IWorkItem> WorkItem::SetSchedTimeNsAbs(AuUInt64 ns)
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{
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auto uNow = AuTime::CurrentClockNS();
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if (uNow > ns)
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{
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return AU_SHARED_FROM_THIS;
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}
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this->dispatchTimeNs_ = AuTime::SteadyClockNS() + (ns - uNow);
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return AU_SHARED_FROM_THIS;
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}
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AuSPtr<IWorkItem> WorkItem::SetSchedSteadyTimeNsAbs(AuUInt64 ns)
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{
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this->dispatchTimeNs_ = ns;
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return AU_SHARED_FROM_THIS;
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}
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AuSPtr<IWorkItem> WorkItem::SetSchedTime(AuUInt32 ms)
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{
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this->dispatchTimeNs_ = Time::SteadyClockNS() + AuMSToNS<AuUInt64>(ms);
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return AU_SHARED_FROM_THIS;
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}
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AuSPtr<IWorkItem> WorkItem::AddDelayTime(AuUInt32 ms)
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{
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this->delayTimeNs_ += AuMSToNS<AuUInt64>(ms);
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return AU_SHARED_FROM_THIS;
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}
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AuSPtr<IWorkItem> WorkItem::AddDelayTimeNs(AuUInt64 ns)
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{
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this->delayTimeNs_ += ns;
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return AU_SHARED_FROM_THIS;
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}
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AuSPtr<IWorkItem> WorkItem::Dispatch()
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{
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DispatchEx(false);
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return AU_SHARED_FROM_THIS;
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}
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void WorkItem::DispatchEx(bool check)
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{
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AU_LOCK_GUARD(this->lock);
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DispatchExLocked(check);
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}
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void WorkItem::DispatchExLocked(bool check)
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{
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if (check)
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{
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if (this->dispatchPending_)
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{
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return;
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}
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}
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if (HasFailed())
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{
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return;
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}
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for (auto itr = waitOn_.begin(); itr != waitOn_.end(); )
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{
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auto &waitable = *itr;
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if (!waitable->HasFinished())
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{
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return;
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}
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itr = waitOn_.erase(itr);
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}
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this->dispatchPending_ = true;
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if (Time::SteadyClockNS() < this->dispatchTimeNs_)
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{
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if (!Schedule())
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{
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this->Fail();
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}
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return;
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}
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if (auto delay = AuExchange(delayTimeNs_, {}))
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{
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this->dispatchTimeNs_ = delay + Time::SteadyClockNS();
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if (!Schedule())
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{
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this->Fail();
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}
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return;
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}
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SendOff();
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}
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EWorkPrio WorkItem::GetPrio()
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{
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return this->prio_;
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}
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void WorkItem::SetPrio(EWorkPrio prio)
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{
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this->prio_ = prio;
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}
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void WorkItem::CancelAsync()
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{
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AU_TRY_LOCK_GUARD_NAMED(this->lock2, asd);
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Fail();
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}
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void WorkItem::DispatchTask(IWorkItemHandler::ProcessInfo &info)
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{
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if (this->task_)
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{
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try
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{
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this->task_->DispatchFrame(info);
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}
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catch (...)
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{
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// TODO: runtime config for root level exception caught behaviour
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SysPushErrorCatch();
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Fail();
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return;
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}
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}
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}
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void WorkItem::RunAsyncLocked2()
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{
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AU_LOCK_GUARD(this->lock2);
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IWorkItemHandler::ProcessInfo info(true);
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info.pool = this->owner_->ToThreadPool();
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DispatchTask(info);
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RunAsyncLocked2(info);
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}
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void WorkItem::RunAsync()
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{
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AU_LOCK_GUARD(this->lock2);
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RunAsyncLocked();
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}
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void WorkItem::RunAsyncLocked()
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{
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IWorkItemHandler::ProcessInfo info(true);
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info.pool = this->owner_->ToThreadPool();
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if (this->task_)
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{
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try
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{
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this->task_->DispatchFrame(info);
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}
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catch (...)
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{
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// TODO: runtime config for root level exception caught behaviour
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SysPushErrorCatch();
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Fail();
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return;
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}
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}
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AU_LOCK_GUARD(this->lock);
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RunAsyncLocked2(info);
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}
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void WorkItem::RunAsyncLocked2(const IWorkItemHandler::ProcessInfo &info)
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{
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switch (info.type)
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{
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case ETickType::eFinished:
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{
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// do nothing
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break;
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}
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case ETickType::eEnumInvalid:
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{
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SysPanic("Handle Invalid");
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break;
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}
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case ETickType::eSchedule:
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{
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if (info.reschedMs)
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{
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SetSchedTime(info.reschedMs);
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}
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else if (info.reschedNs)
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{
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SetSchedTimeNs(info.reschedNs);
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}
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else if (info.reschedClockAbsMs)
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{
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SetSchedTimeAbs(info.reschedMs);
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}
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else if (info.reschedClockAbsNs)
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{
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SetSchedTimeNsAbs(info.reschedNs);
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}
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if (!WaitForLocked(info.waitFor))
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{
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Fail();
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}
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}
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[[fallthrough]];
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case ETickType::eRerun:
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{
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DispatchExLocked(false);
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return;
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}
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case ETickType::eFailed:
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{
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Fail();
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return;
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}
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}
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this->finished = true;
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if (this->finishedEvent_)
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{
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this->finishedEvent_->Set();
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}
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for (auto &waiter : this->waiters_)
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{
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AuReinterpretCast<WorkItem>(waiter)->DispatchExLocked(true);
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}
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}
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void WorkItem::Fail()
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{
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failed = true;
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if (auto task_ = AuExchange(this->task_, {}))
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{
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task_->OnFailure();
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}
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for (auto &waiter : this->waiters_)
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{
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AuReinterpretCast<WorkItem>(waiter)->Fail();
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}
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this->waiters_.clear();
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this->waitOn_.clear();
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if (this->finishedEvent_)
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{
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this->finishedEvent_->Set();
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}
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}
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bool WorkItem::BlockUntilComplete()
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{
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if (!this->finishedEvent_) return false;
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return this->owner_->WaitFor(this->worker_, AuUnsafeRaiiToShared(this->finishedEvent_.AsPointer()), 0);
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}
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bool WorkItem::HasFinished()
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{
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return this->finished;
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}
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void WorkItem::Cancel()
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{
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AU_LOCK_GUARD(this->lock2);
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Fail();
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}
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bool WorkItem::HasFailed()
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{
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return this->failed;
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}
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bool WorkItem::Schedule()
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{
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return Async::Schedule(this->dispatchTimeNs_, this->owner_, this->worker_, AuSharedFromThis());
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}
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void WorkItem::SendOff()
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{
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if (!this->task_)
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{
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// If we aren't actually calling a task interface, we may as well just dispatch objects waiting on us from here
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RunAsyncLocked2();
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}
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else
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{
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this->owner_->Run(this->worker_, AuSharedFromThis());
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}
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}
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static auto GetWorkerInternal()
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{
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return static_cast<AsyncApp *>(GetAsyncApp());
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}
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inline auto GetWorkerInternal(const AuSPtr<IThreadPool> &pool)
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{
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if (pool.get() == AuStaticCast<IAsyncApp>(gAsyncApp))
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{
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return AuUnsafeRaiiToShared(AuStaticCast<ThreadPool>(gAsyncApp));
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}
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return AuStaticPointerCast<ThreadPool>(pool);
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}
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void FuncWorker::DispatchTask(IWorkItemHandler::ProcessInfo &info)
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{
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if (func)
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{
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func();
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}
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}
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AUKN_SYM AuSPtr<IWorkItem> NewWorkItem(const WorkerId_t &worker, const AuSPtr<IWorkItemHandler> &task)
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{
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AU_DEBUG_MEMCRUNCH;
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if (!task)
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{
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SysPushErrorArg("WorkItem has null task. Running out of memory?");
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return {};
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}
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return AuMakeShared<WorkItem>(GetWorkerInternal(), WorkerPId_t { AuAsync::GetCurrentWorkerPId().pool, worker }, task);
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}
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AUKN_SYM AuSPtr<IWorkItem> NewWorkFunction(const WorkerPId_t &worker, AuVoidFunc func)
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{
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AU_DEBUG_MEMCRUNCH;
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if (!func)
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{
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SysPushErrorArg("WorkItem has null function");
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return {};
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}
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if (!worker)
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{
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SysPushErrorArg("invalid worker");
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return {};
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}
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return AuMakeSharedThrow<FuncWorker>(GetWorkerInternal(worker.pool).get(), worker, AuMove(func));
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}
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AUKN_SYM AuSPtr<IWorkItem> NewWorkItem(const WorkerPId_t &worker, const AuSPtr<IWorkItemHandler> &task)
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{
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AU_DEBUG_MEMCRUNCH;
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if (!task)
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{
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SysPushErrorArg("WorkItem has null task. Running out of memory?");
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return {};
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}
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if (!worker)
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{
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SysPushErrorArg("invalid worker");
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return {};
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}
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return AuMakeSharedThrow<WorkItem>(GetWorkerInternal(worker.pool).get(), worker, task);
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}
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AUKN_SYM AuSPtr<IWorkItem> NewFence()
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{
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return AuMakeShared<WorkItem>(GetWorkerInternal(), AuAsync::GetCurrentWorkerPId(), AuSPtr<IWorkItemHandler>{});
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}
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void *WorkItem::GetPrivateData()
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{
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if (!this->task_)
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{
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return nullptr;
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}
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return this->task_->GetPrivateData();
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}
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AuOptional<void *> WorkItem::ToWorkResultT()
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{
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if (!this->task_)
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{
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return nullptr;
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}
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auto priv = reinterpret_cast<Async::WorkPriv *>(this->task_->GetPrivateData());
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if (!priv)
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{
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return nullptr;
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}
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if (priv->magic == AuConvertMagicTag32("BWOT"))
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{
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return reinterpret_cast<Async::BasicWorkCtx *>(priv)->opt;
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}
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return {};
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}
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} |