Reece
4dddcb108e
[*] Dont fail on non-blocking /dev/urand [+] Added if not initialized check under RNG/unix fclose [+] Add missing debug apis ready for report to linux [*] Update build script for WIP branch
37 lines
1.2 KiB
C++
37 lines
1.2 KiB
C++
/***
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Copyright (C) 2021 J Reece Wilson (a/k/a "Reece"). All rights reserved.
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File: Locale.hpp
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Date: 2021-6-9
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Author: Reece
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***/
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#pragma once
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#include "ECodePage.hpp"
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#include "Encoding/Encoding.hpp"
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namespace Aurora::Locale
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{
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struct LocalizationInfo
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{
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LocalizationInfo(const AuString& language, const AuString& country, const AuString& codeset, const ECodePage codePage) : language(language), country(country), codeset(codeset), codepage(codePage) {}
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const AuString& language; /// ISO 639
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const AuString& country; /// ISO 3166
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const AuString& codeset; ///
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const ECodePage codepage; /// Potentially eSysUnk; noting that eSysUnk is valid and handlable by the internal backend
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};
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/*
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Retrieves information about the current system <br>
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This function will never fail <br>
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This function will never release memory
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*/
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AUKN_SYM LocalizationInfo GetLocale();
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#if defined(AURORA_PLATFORM_WIN32) || defined(I_REALLY_NEED_WIDECHAR_PUBAPI)
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AUKN_SYM std::wstring ConvertFromUTF8(const AuString &in);
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AUKN_SYM AuString ConvertFromWChar(const wchar_t *in, AuMach length);
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AUKN_SYM AuString ConvertFromWChar(const wchar_t *in);
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#endif
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} |