AuroraRuntime/Source/AuRTEntrypoint.cpp

268 lines
6.6 KiB
C++

/***
Copyright (C) 2021 J Reece Wilson (a/k/a "Reece"). All rights reserved.
File: Entrypoint.cpp
Date: 2021-5-13
Author: Reece
***/
#define _AURORA_RUNTIME_BUILD_API_INTERFACES
#include <AuroraCommon.hpp>
#include <AuroraRuntime.hpp>
#include "RuntimeInternal.hpp"
#include "AuCrypto.hpp"
#include "Processes/AuProcesses.hpp"
#include "RNG/AuRNG.hpp"
#include "Locale/Locale.hpp"
#include "Console/Console.hpp"
#include "IO/FS/FS.hpp"
#include "IO/FS/Resources.hpp"
#include "IO/IO.hpp"
#include "IO/Net/Net.hpp"
#include "Hashing/AuHashing.hpp"
#include "Debug/Debug.hpp"
#include "Async/Async.hpp"
#include "HWInfo/AuHWInfo.hpp"
#include "Telemetry/Telemetry.hpp"
#include "Threading/Threads/AuOSThread.hpp"
#include "SWInfo/AuSWInfo.hpp"
#if defined(AURORA_PLATFORM_WIN32)
#include "Extensions/Win32/DarkTheme.hpp"
#include <timeapi.h>
#endif
#include "Debug/MemoryCrunch.hpp"
#include "Process/Process.hpp"
#include "Exit/AuExit.hpp"
#include "CmdLine/AuCmdLine.hpp"
#include "Grug/AuGrug.hpp"
#include "Threading/AuSleep.hpp"
#include "Memory/Cache.hpp"
#include "Threading/Primitives/SMTYield.hpp"
#include <mimalloc.h>
#include "Process/AuProcessStartTime.hpp"
#include "AuProcAddresses.hpp"
#if defined(AURORA_IS_LINUX_DERIVED)
void LinuxSuperSecretIOTick();
#endif
namespace Aurora::IO::TLS
{
void TLSInit();
}
static thread_local bool tlsHackIsMainThread {};
static void Pump();
static void Init()
{
Aurora::Threading::Primitives::InitCfg();
Aurora::InitProcAddresses();
gRuntimeRunLevel = 1;
tlsHackIsMainThread = true;
#if defined(AURORA_PLATFORM_WIN32)
Aurora::Extensions::Win32::InitDarkMode();
#endif
Aurora::Memory::Cache::InitCache();
Aurora::RNG::Init();
Crypto::InitCrypto();
Aurora::IO::TLS::TLSInit();
AuProcess::WarmStartupCaches();
Aurora::Threading::InitSleep();
Aurora::Process::InitProcess();
Aurora::SWInfo::InitSwInfo();
#if defined(AURORA_PLATFORM_WIN32)
Aurora::Win32DropInit();
Aurora::Win32DropSchedulerResolution();
#endif
Aurora::Threading::Threads::InitThreading();
Aurora::Exit::InitExit();
Aurora::IO::Net::InitNetworking();
Aurora::Console::Init();
Aurora::IO::FS::InitResources();
Aurora::IO::Init();
Aurora::Console::Init2();
Aurora::HWInfo::Init();
Aurora::Telemetry::Init();
Aurora::Grug::InitGrug();
Aurora::Debug::InitDebug();
Aurora::Locale::Init();
Aurora::CmdLine::Init();
Aurora::Processes::Init();
Aurora::Hashing::InitHashing();
Aurora::Async::InitAsync();
Aurora::Threading::Primitives::InitAdaptiveThresholdFirstTime();
gRuntimeRunLevel = 2;
#if defined(AURORA_PLATFORM_WIN32)
if (!gRuntimeConfig.console.asyncVSLog)
{
if (IsDebuggerPresent())
{
AuLogWarn("A debugger is attached and RuntimeStartInfo::console.asyncVSLog is assigned false - log-lines will be flushed to Visual Studios output window immediately. Expect a slowdown. Do not benchmark.");
}
else
{
gRuntimeConfig.console.asyncVSLog = true;
}
}
#endif
Pump();
}
static void Pump()
{
Aurora::Console::Pump();
#if defined(AURORA_IS_LINUX_DERIVED)
::LinuxSuperSecretIOTick();
#endif
#if defined(AURORA_PLATFORM_WIN32)
Aurora::Win32DropSchedulerResolution();
#endif
}
static void RuntimeLateClean();
static void Deinit()
{
//tlsHackIsMainThread = true;
gRuntimeRunLevel = 3;
Aurora::Exit::PostLevel(AuThreads::GetThread(), Aurora::Exit::ETriggerLevel::eSafeTermination);
gRuntimeRunLevel = 4;
Aurora::Async::ShutdownAsync();
RuntimeLateClean();
}
static void RuntimeLateClean()
{
// TODO: elevate leval, freeze all threads
Aurora::Console::Exit(); // Final flush (i hope? coping?)
Aurora::Grug::DeinitGrug(); // TODO: this was once broken above "deinit" for some unix crash reason.
// now that the runtime is far more stable, im putting this down here to ensure
// console exit doesnt slam into a deadlocked grug thread.
Aurora::Processes::Deinit();
// Static variables we should probably manually release ->
// (there is no real logic under the following functions)
Aurora::IO::Deinit();
Aurora::Exit::DeinitExit();
Aurora::IO::FS::DeinitResources();
Aurora::CmdLine::Deinit();
Aurora::RNG::Release(); // RNG and crypto should remain alive whilst IO work is ongoing.
// At this point, we should assume libtomcrypt and mbedtls wont be called
// The default gFastDevice shouldn't be hit for any reason
// ...we should be clear to start freeing those contexts and related system handles
// Exterminate reserve debug memory which may very well be in use
// So long as we assume aurora runtime users are dead, bye bye underlying (low-memory condition) heap
AuDebug::gReservePoolStart = 0;
AuDebug::gReservePoolEnd = 0;
AuDebug::gReserveHeap.reset();
gRuntimeRunLevel = 5;
// TODO: forcefully terminate spawned threads
// TODO: debate terminate process for safety reasons i cant be bothered to explain (including AuDebug heap)
}
namespace Aurora
{
static bool gRuntimeHasStarted {};
bool RuntimeIsMainThread()
{
return tlsHackIsMainThread;
}
AUKN_SYM void RuntimeStart(const RuntimeStartInfo &info)
{
gRuntimeConfig = info;
if (gRuntimeHasStarted)
{
SysPanic("Do not nest RuntimeStart/RuntimeShutdowns. Modules should respect RuntimeHasStarted()");
}
try
{
Init();
}
catch (...)
{
SysPanic("A fatal error occurred during the initialization of Aurora Runtime");
}
gRuntimeHasStarted = true;
}
AUKN_SYM bool RuntimeHasStarted()
{
return gRuntimeHasStarted;
}
AUKN_SYM void RuntimeShutdown()
{
RuntimeSysPump();
gRuntimeHasStarted = false;
Deinit();
}
AUKN_SYM void RuntimeSysPump()
{
Pump();
}
AUKN_SYM void RuntimeWaitForSecondaryTick()
{
Grug::WaitForGrugTick();
}
void RuntimeLateClean()
{
::RuntimeLateClean();
}
}
#if defined(AURORA_PLATFORM_WIN32)
BOOL WINAPI DllMain(
HINSTANCE hinstDLL,
DWORD fdwReason,
LPVOID lpReserved)
{
if (fdwReason == DLL_PROCESS_ATTACH)
{
//DisableThreadLibraryCalls(hinstDLL);
}
if (fdwReason == DLL_THREAD_DETACH)
{
mi_thread_done();
}
return TRUE;
}
#endif