Aurora Runtime: cross-platform platform-abstraction library - the 100kloc of /base/*.cx nobody wants to write.
Reece
510928e62e
TODO: investigate registering an int3 signal handler to prevent crashing under internal builds [*] Amend MemoryViews [*] Begin shifting towards MemoryView based binary APIs [*] Fix public RSA key leak [+] Some clean up and possible bug fixes |
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readme.txt |
## IN DEVELOPMENT ## AuroraRuntime The Aurora Runtime is an extensive platform abstraction layer for cross-platform C++ development across embedded and PC systems. Simply fetch a binary package for your toolchain or integrate our build scripts into your applications build pipeline to get started. ## Features - Lightweight threading primitives backed by OS specific backends - Async threading primitives, including WaitMultipleObjects paradigm [WIP] - Async and regular IO abstraction - Optional event driven async programming paradigm - Console; graphical and standard; binary and UTF-8 logger - Debug and Telementry; asserts, exception logging, fio, nio backends - Crypto ECC/[25519, P-384, P-256], [AES, RSA, X509], [common digests] - IPC [WIP] - Network - Random - Hardware Info - FIO settings registry - Compression - Locale and encoding - C++ utility templates and macros ## Links API: Doxygen: Examples: Tests: Cmake-stable: Build Pipeline: ## Utilities Aurora Runtime provides macros and some template apis to make writing common C++ idioms and tricks easier. ## Logging Aurora Runtime does not attempt to implement your favourite production logger. We instead implement a subscription based log message dispatcher with some default backends including a file logger, Windows debug logging, Windows conhost stdin/out using UTF-8, UNIX stdin/out respecting the applications codepage, a wxWidgets toolkit GUI, and hopefully more to come. Additionally, consoles that provide an input stream can be used in conjunction with the parse subsystem to provide basic command-based deserialization, tokenization, and dispatch. ## Loop [WIP] Aurora Runtime offers a main loop that connects multiple input sources into one delegate. Timers, semaphores, mutexes, events, X11, FDs, Win32 msg loop, macos, IPC, file aio handles, and async runner main loop sources will be supported. This equates to a cross-platfom equivalent of NT's MsgWaitForMultipleObjects in the form of a MainLoop object and a WaitMultiple function. ## Thread Primitives The Aurora Runtime provides platform optimized threading primitives inheriting from a featureful IWaitable interface. Each method is guaranteed. - IWaitable ::TryLock() ::Lock(timeout) ::Lock() ::Unlock() - arbitrary IWaitable condition variable - condition mutex : IWaitable - condition variable : IWaitable - critical section : IWaitable (aka reentrant mutex) - event : IWaitable - mutex : IWaitable - semaphore : IWaitable - rwlock (aka shared mutex) IWaitable ::GetRead(), IWaitable ::GetWrite() - spinlocks We acknowledge and wish to solve the two problems cross-platform developers frequently face. Problem one: Most STL implementations have generally awful to unnecessarily inefficient abstraction. Defer to libc++'s abuse of spin while (cond) yield loops and msvc/stl's painfully slow std::mutex and semaphore primitives. Problem Two: Moving to or from linux, macos, bsd, and win32 under varous kernels, there is no one standard (even in posix land) for the key thread primitives everybody be using. Bonus point NT: The userland CriticalSection set of APIs generally suck, lacking timeouts and try lock Bonus point UNIX: No wait multiple mechanism If you wish to wait on primitives in an asynchronous application, look into runloop sources ## Strings Currently using a typedef of `std::string`, the Aurora Runtime is looking to switch over the string type over to `tiny-utf8`'s string type. **All** strings are assumed to be UTF-8. ## Memory Assumes using AuSPtr, AuWWPtr = std::xxx or app wide redefinition to an alternative smart ptr implementation. Macros AU_WEAK_FROM_THIS, AU_SHARED_FROM_THIS provide decltype(this) Au[W/S]Ptrs when the std::enable_shared_from_this or equivalent is utilized. UnsafeRaiiToShared converts raw pointers to ownerless shared pointers for use with shared apis. ## IO The IO subsystem consists of three interfaces, StreamReaders, StreamWriters, and ArbitraryStreamReaders; an FS namespace; a network namespace; and an optional async file io namespace. A note about encoding; stdin, file encoding, text decoders, and other IO resources work with codepage UTF-8 as the internal encoding scheme. String overloads and dedicated string APIs in the IO subsystem will always write BOM prefixed UTF-8 and attempt to read a BOM to translate any other input to UTF-8. ## NIO The networking stack supports a handful of architectural paradigms - block on write - delegate write to end of network frame on write - read with an all-or-nothing flag and an async flag - read with an asynchronous stream callback - peaking - async read/write pump whenever or all ## FIO We suspect most developers delegate IO to a worker thread, don't wish to deal with an extern async model nor want excessively buffered streams, therefore the FIO API implements a read/write seekable C-like interface in a file stream object. An alternative AFIO namespace exists for the few platforms that provide posix AIO, win32 overlap, or linux's io syscalls. File stream, buffered read/write utilities, stat, exists, copy, move, remove, and itr backed by the best platform specific blocking apis. Guaranteed 64-bit file pointer safety across seek functions. [Open]Write to a file under a path of missing directories guarantees creation of missing sub directorieis. ### Paths We assume all paths are messy. Incorrect splitters, double splitters, relative paths, and keywords are resolved internally. No such URL or path builder, data structure to hold a tokenized representation, or similar concept exists in the codebase. All string 'paths' are simply expanded, similar to 'fullpath', at time of usage. Path tokens include: [0] == '.' = cwd [0] == '~' = platform specific user directory / brand / Profile [0] == '!' = platform specific app config directory / brand / System [0] == '?' = ., !, or ~ .. = go back / = splitter \ = splitter ## Aurora Async The Aurora Runtime offers an optional asynchronous task driven model under the Aurora::Async namespace. Featuring promises, thread group pooling, functional-to-task wrapping, and task-completion callback-task-dispatch idioms built around 3 concepts. Jobs are callee provided interfaces providing ::onSuccess/onFailure(const in, const out) Tasks are an internally-provided interface providing optional<out> onFrame(const in) WorkItems adapt a job and a task into one concept. They take a minimum sched delay, promises, initial delay, and other requirements; to provide a Dispatch routine capable of handling promises and other abstract developer requirements We will not define a standard way to use these concepts. For instance, there is no guidance on whether or not you should use public task state structs and request a Task pointer from a public API or you should accept Job and return a WorkItem; when or where you should dispatch; whether or not to use C or Functional interfaces. ## Proccesses The Aurora Runtime provides worker process monitoring, worker Stdin/out stream redirection, process spawning, file opening, and url opening functionality. ## Locale Encoding and decoding UTF-8, UTF-16, UTF-32, GBK, GB-2312, and SJIS support using platform specific APIs. Fetch system language and country backed by environment variables, platform specific apis, the unix locale env variable, and/or the provided overload mechanism. ## Philosophies - Assume C++17 language support in the language driver - To avoid reinventing the wheel, solve the large issues nobody is tackling - Use AuXXX type bindings for std types, allow customers to overload the std namespace - Dependencies should be added conservatively when appropriate - Dependencies should be cross-platform friendly It is recommended to fork and replace any legacy OS specific code with equivalent AuroraRuntime concepts - Dependencies, excluding core reference algorithms (eg compression), must be rewritten and phased out over time. - Dependencies should not be added if most platforms provide some degree of native support Examples: -> Don't depend on a pthread shim for windows; implement the best thread primitives that lie on the best possible api for them Don't depend on ICU when POSIX's iconv and Win32's multibyte apis cover everything a conservative developer cares about; chinese, utf-16, utf-8, utf-32 conversion, on top of all the ancient windows codepages - Dependencies should only be added when it saves development time and adds production hardening Examples: -> Use embedded crypto libraries; libtomcrypt, libtommath -> While there are some bugs in libtomcrypt and others, none appear to cryptographically cripple the library. Could you do better? -> Use portable libraries like mbedtls, O(1) heap, mimalloc -> Writing a [D]TLS/allocator stack would take too much time -> Linking against external allocators, small cross-platform utilities, and so on is probably fine -> Feel free to shim libcurl instead of inventing yet another http stack