145 lines
6.9 KiB
C++
145 lines
6.9 KiB
C++
/***
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Copyright (C) 2021 J Reece Wilson (a/k/a "Reece"). All rights reserved.
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File: ThreadPool.hpp
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Date: 2021-10-30
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Author: Reece
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***/
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#pragma once
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namespace Aurora::Async
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{
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struct GroupState;
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struct ThreadState;
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//class WorkItem;
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struct IThreadPoolInternal
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{
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virtual bool WaitFor(WorkerId_t unlocker, const AuSPtr<Threading::IWaitable> &primitive, AuUInt32 ms) = 0;
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virtual void Run(WorkerId_t target, AuSPtr<IAsyncRunnable> runnable) = 0;
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virtual IThreadPool *ToThreadPool() = 0;
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virtual void IncrementTasksRunning() = 0;
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virtual void DecrementTasksRunning() = 0;
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};
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struct ThreadPool : IThreadPool, IThreadPoolInternal, AuEnableSharedFromThis<ThreadPool>
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{
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ThreadPool();
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// IThreadPoolInternal
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bool WaitFor(WorkerPId_t unlocker, const AuSPtr<Threading::IWaitable> &primitive, AuUInt32 ms);
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bool WaitFor(WorkerId_t unlocker, const AuSPtr<Threading::IWaitable> &primitive, AuUInt32 ms) override;
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void Run(WorkerId_t target, AuSPtr<IAsyncRunnable> runnable) override;
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IThreadPool *ToThreadPool() override;
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void IncrementTasksRunning() override;
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void DecrementTasksRunning() override;
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// IThreadPool
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virtual bool Spawn(WorkerId_t workerId) override;
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virtual void SetRunningMode(bool eventRunning) override;
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virtual bool Create(WorkerId_t workerId) override;
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virtual bool InRunnerMode() override;
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virtual bool Poll() override;
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virtual bool RunOnce() override;
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virtual bool Run() override;
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virtual void Shutdown() override;
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virtual bool Exiting() override;
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virtual AuUInt32 PollAndCount(bool bStrict = true) override;
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virtual AuUInt32 RunAllPending() override;
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virtual AuSPtr<IWorkItem> NewWorkItem(const WorkerId_t &worker, const AuSPtr<IWorkItemHandler> &task, bool supportsBlocking) override;
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virtual AuSPtr<IWorkItem> NewFence() override;
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virtual Threading::Threads::ThreadShared_t ResolveHandle(WorkerId_t) override;
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virtual AuBST<ThreadGroup_t, AuList<ThreadId_t>> GetThreads() override;
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virtual WorkerId_t GetCurrentThread() override;
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virtual bool Sync(WorkerId_t workerId, AuUInt32 timeoutMs, bool requireSignal) override;
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virtual void Signal(WorkerId_t workerId) override;
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virtual AuSPtr<AuLoop::ILoopSource> WorkerToLoopSource(WorkerId_t id) override;
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virtual void SyncAllSafe() override;
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virtual void AddFeature(WorkerId_t id, AuSPtr<Threading::Threads::IThreadFeature> feature, bool async) override;
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virtual void AssertInThreadGroup(ThreadGroup_t group) override;
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virtual void AssertWorker(WorkerId_t id) override;
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virtual AuSPtr<AuLoop::ILoopQueue> ToKernelWorkQueue() override;
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virtual AuSPtr<AuLoop::ILoopQueue> ToKernelWorkQueue(WorkerId_t workerId) override;
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virtual void UpdateWorkMode(WorkerId_t workerId, RunMode mode) override;
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virtual ERunMode GetCurrentThreadRunMode() override;
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virtual ERunMode GetThreadRunMode(WorkerId_t workerId) override;
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virtual AuSPtr<AuThreading::IWaitable> GetShutdownEvent() override;
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//virtual bool ScheduleLoopSource(const AuSPtr<Loop::ILoopSource> &loopSource, WorkerId_t workerId, AuUInt32 timeout, const AuConsumer<AuSPtr<Loop::ILoopSource>, bool> &callback) override;
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// Internal API
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bool Spawn(WorkerId_t workerId, bool create);
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bool InternalRunOne(bool block, AuUInt32 &uCount);
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bool PollInternal(bool block, AuUInt32 &uCount);
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size_t GetThreadWorkersCount(ThreadGroup_t group);
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virtual void CleanUpWorker(WorkerId_t wid) {};
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virtual void CleanWorkerPoolReservedZeroFree() {}; // calls shutdown under async apps
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// Secret old fiber api
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bool CtxYield();
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int CtxPollPush();
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void CtxPollReturn(const AuSPtr<ThreadState> &state, int status, bool hitTask);
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// TLS handle
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struct WorkerWPId_t : WorkerId_t
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{
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WorkerWPId_t()
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{}
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WorkerWPId_t(const WorkerPId_t &ref) : WorkerId_t(ref.first, ref.second), pool(ref.pool)
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{}
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AuWPtr<IThreadPool> pool;
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};
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AuThreads::TLSVariable<WorkerWPId_t> tlsWorkerId;
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private:
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// TODO: BarrierMultiple
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bool Barrier(WorkerId_t, AuUInt32 ms, bool requireSignal, bool drop);
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protected:
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void Entrypoint(WorkerId_t id);
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private:
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void EarlyExitTick();
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void ThisExiting();
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AuSPtr<GroupState> GetGroup(ThreadGroup_t type);
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AuSPtr<ThreadState> GetThreadState();
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AuSPtr<ThreadState> GetThreadStateNoWarn();
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AuSPtr<ThreadState> GetThreadHandle(WorkerId_t id);
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AuList<AuSPtr<ThreadState>> GetThreadHandles(WorkerId_t id);
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using ThreadDb_t = AuBST<ThreadGroup_t, AuSPtr<GroupState>>;
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ThreadDb_t threads_;
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AuUInt32 shuttingdown_ {};
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bool shutdown {};
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AuThreadPrimitives::RWLock rwlock_;
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AuThreadPrimitives::Event shutdownEvent_;
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std::atomic_int tasksRunning_;
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bool runnersRunning_ {};
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};
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} |