76 lines
2.5 KiB
C++
76 lines
2.5 KiB
C++
/***
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Copyright (C) 2023 J Reece Wilson (a/k/a "Reece"). All rights reserved.
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File: CompletionGroup.hpp
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Date: 2023-12-28
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Author: Reece
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***/
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#pragma once
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#include "CompletionQuantumEventProvider.hpp"
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namespace Aurora::IO::CompletionGroup
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{
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struct CompletionGroup :
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AuEnableSharedFromThis<CompletionGroup>,
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ICompletionGroup
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{
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CompletionGroup();
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~CompletionGroup();
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AuSPtr<Loop::ILoopSource> ToAndLoopSource() override;
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AuSPtr<Loop::ILoopSource> ToAnyLoopSource() override;
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AuSPtr<AuAsync::IWorkItem> OnCompletion() override;
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AuSPtr<AuAsync::IWorkItem> OnSingleCompletion() override;
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AuSPtr<AuAsync::IWorkItem> OnSingleCompletionIntl();
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void TryCreateInternal();
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void TryCollectInternal();
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bool WaitForAnyMS(AuUInt32 uTimeoutOrZeroMS) override;
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bool WaitForAllMS(AuUInt32 uTimeoutOrZeroMS) override;
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AuSPtr<Loop::ILSEvent> GetTriggerLoopSource() override;
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void TryTrigger() override;
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void TryTriggerLater() override;
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bool HasCompleted() override;
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AuPair<AuUInt32, AuUInt32> GetStats() override;
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void SetCallbacks(const AuSPtr<ICompletionGroupHooks> &pCallbacks) override;
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void DoIOTick(bool bManual);
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void ResetMemoryPins();
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bool HasItemsActive();
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void AddWorkItem(const AuSPtr<ICompletionGroupWorkItem> &pCompletable) override;
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void UnsafeRemoveItem(const AuSPtr<ICompletionGroupWorkItem> &pCompletable);
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void AddCallbackTick(const AuSPtr<IIOProcessorManualInvoker> &pCallbackInvoker, bool bAny);
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bool IsNeverEnding() override;
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void SetNeverEnding(bool bValue) override;
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void ResetAnd();
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void MakeInternalAsync(AuWorkerID pid);
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private:
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AuMutex mutex;
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AuCriticalSection cs;
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CompletionQuantumEventProvider anyProbablyAlwaysPresentEvent;
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CompletionQuantumEventProvider andPlsDontAllocateFdIfUntouchedEvent;
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AuList<AuSPtr<ICompletionGroupWorkItem>> workItems;
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AuSPtr<ICompletionGroupHooks> pCallbacks;
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AuSPtr<AuAsync::IWorkItem> pAnyBarrier;
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AuSPtr<AuAsync::IWorkItem> pAndBarrier;
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AuSPtr<AuAsync::IWorkItem> pAnyBarrierInternal;
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AuWorkerID workerId;
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AuList<AuPair<AuSPtr<IIOProcessorManualInvoker>, bool>> callbackTicks;
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AuUInt32 uAdded {};
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AuUInt32 uTriggered {};
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bool bNoAny {};
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bool bIsNeverEnding {};
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bool bTerminated {};
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};
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} |