AuroraRuntime/Source/IO/Loop/LSLocalSemaphore.hpp
J Reece Wilson 55cac676f5 [+] AuLoop::NewSemaphoreEx with max count option for in-process (not ipc) limiting the total wakes.
This is required for Xbox, Xbox 360, and Win32 emulators deriving a mutex via a the NT semaphore primitive instead of the builtin binary semaphore (event) and mutex.
2024-08-05 15:57:13 +01:00

45 lines
1.1 KiB
C++

/***
Copyright (C) 2023 J Reece Wilson (a/k/a "Reece"). All rights reserved.
File: LSLocalSemaphore.hpp
Date: 2023-10-21
Author: Reece
***/
#pragma once
#include "LSSemaphore.hpp"
namespace Aurora::IO::Loop
{
struct LSLocalSemaphore : LSSemaphore
{
LSLocalSemaphore();
~LSLocalSemaphore();
bool TryInit(AuUInt32 initialCount, AuUInt32 uMaxCount = 0);
bool IsSignaled() override;
bool WaitOn(AuUInt32 timeout) override;
bool IsSignaledNoSpinIfUserland() override;
ELoopSource GetType() override;
bool AddOne() override;
bool AddMany(AuUInt32 uCount) override;
virtual bool OnTrigger(AuUInt handle) override;
bool TryTakeNoSpin();
bool TryTakeSpin();
bool TryTake();
bool TryTakeWaitMS(AuUInt32 timeout);
void OnPresleep() override;
void OnFinishSleep() override;
void DoParanoia();
AuAUInt32 uAtomicSemaphore {};
AuAUInt32 uAtomicKernelSemaphore {};
AuUInt32 uMaxCount {};
};
}