Jamie Reece Wilson
5cafefae5d
[*] Fix: IO objects not using the explicit slow sync primitives. Dunno how these werent refactored; then again, i never properly got around to finishing the factories for fast/slow io objects. In addition, some of these arent even accessed by the ILoopSource interface, so it's not as critical of a failure.
158 lines
4.0 KiB
C++
158 lines
4.0 KiB
C++
/***
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Copyright (C) 2022 J Reece Wilson (a/k/a "Reece"). All rights reserved.
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File: AuNetSocketOverlappedOperation.NT.cpp
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Date: 2022-8-17
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Author: Reece
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***/
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#include "Networking.hpp"
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#include "AuNetSocketOverlappedOperation.hpp"
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#include <Source/IO/Loop/LSEvent.hpp>
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#include "AuNetSocket.NT.hpp"
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#include "AuNetError.hpp"
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namespace Aurora::IO::Net
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{
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SocketOverlappedOperation::SocketOverlappedOperation(bool bMultipleTrigger) :
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bMultipleTrigger(bMultipleTrigger)
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{
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this->pEvent = AuLoop::NewLSEventSlow(false, true);
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if (!this->pEvent)
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{
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return;
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}
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this->overlapped.hEvent = AuReinterpretCast<HANDLE>(AuStaticCast<AuLoop::LSEvent>(this->pEvent)->GetHandle());
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}
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bool SocketOverlappedOperation::FinishOperation(const AuSPtr<void> &that,
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const AuSPtr<INetWorker> &pWorker,
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bool bReturnCode)
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{
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return this->FinishOperationEx(that, pWorker, bReturnCode, GetLastError());
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}
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bool SocketOverlappedOperation::FinishOperationEx(const AuSPtr<void> &that,
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const AuSPtr<INetWorker> &pWorker,
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bool bReturnCode,
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DWORD dwErrorCode)
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{
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if (bReturnCode)
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{
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this->OnIOComplete();
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return true;
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}
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else
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{
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if (dwErrorCode == ERROR_IO_PENDING)
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{
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this->pSocket = that;
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SysAssert(pWorker->ToProcessor()->StartSimpleLSWatchEx(this->pEvent,
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AuSPtr<AuIO::IIOSimpleEventListener>(that, this),
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true));
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return true;
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}
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else
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{
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// ERROR
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SysPushErrorIO("Couldn't connect [overlapped] (0x{:x})", dwErrorCode);
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this->uOsError = dwErrorCode;
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return false;
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}
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}
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}
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bool SocketOverlappedOperation::IsValid()
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{
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return bool(this->pEvent);
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}
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void SocketOverlappedOperation::OnIOTick()
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{
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if (!this->bMultipleTrigger)
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{
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return;
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}
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auto pTemp = AuExchange(this->pSocket, {});
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if (this->HasFailed())
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{
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this->OnOverlappedFailure(this->ToError());
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}
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else
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{
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this->OnOverlappedComplete();
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}
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}
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void SocketOverlappedOperation::OnIOComplete()
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{
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if (this->bMultipleTrigger)
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{
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return;
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}
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if (AuExchange(this->bHasFlipped, true))
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{
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return;
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}
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if (this->HasFailed())
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{
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this->OnOverlappedFailure(this->ToError());
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}
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else
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{
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this->OnOverlappedComplete();
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}
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this->pSocket.reset();
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}
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void SocketOverlappedOperation::OnIOFailure()
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{
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if (AuExchange(this->bHasFlipped, true))
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{
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return;
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}
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this->OnOverlappedFailure(this->ToError());
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this->pSocket.reset();
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}
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bool SocketOverlappedOperation::HasFailed()
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{
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auto code = this->ToOsError();
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return (code != 0) &&
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(code != STATUS_PENDING);
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}
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AuUInt SocketOverlappedOperation::ToOsError()
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{
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if (this->uOsError)
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{
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return this->uOsError;
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}
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return this->uOsError ? this->uOsError : this->overlapped.Internal;
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}
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bool SocketOverlappedOperation::HasComplete()
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{
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if (this->HasFailed())
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{
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return false;
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}
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return this->ToOsError() != STATUS_PENDING;
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}
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NetError SocketOverlappedOperation::ToError()
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{
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NetError error;
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NetError_SetOsError(error, this->ToOsError());
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return error;
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}
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} |