AuroraRuntime/Include/Aurora/Threading/Waitables/FutexWaitable.hpp

172 lines
4.1 KiB
C++

/***
Copyright (C) 2023 J Reece Wilson (a/k/a "Reece"). All rights reserved.
File: FutexWaitable.hpp
Date: 2023-08-19
Author: Reece
***/
#pragma once
#include "../WakeOnAddress.hpp"
#include "../SpinTime.hpp"
namespace Aurora::Threading::Waitables
{
struct FutexWaitable final : IWaitable
{
inline constexpr FutexWaitable()
{}
AU_NO_COPY_NO_MOVE(FutexWaitable);
inline bool TryLockNoSpin()
{
return AuAtomicTestAndSet(&this->uAtomicState, 0u) == 0;
}
inline bool TryLock() override
{
if (TryLockNoSpin())
{
return true;
}
#if defined(AURORA_ARCH_X86) || defined(AURORA_ARCH_X64)
AuUInt uCount(GetTotalSpinCountTimeout());
for (AU_ITERATE_N(i, uCount))
{
_mm_pause();
if (TryLockNoSpin())
{
return true;
}
}
#else
static const AuUInt32 kRef { 1 };
if (TryWaitOnAddress((void *)&this->uAtomicState, &kRef, sizeof(kRef)))
{
if (TryLockNoSpin())
{
return true;
}
}
#endif
return false;
}
inline bool HasOSHandle(AuMach &mach) override
{
return false;
}
inline bool HasLockImplementation() override
{
return true;
}
inline void Unlock() override
{
#if defined(AURORA_COMPILER_MSVC)
this->uAtomicState = 0;
#else
__sync_lock_release(&this->uAtomicState);
#endif
if (auto uSleeping = this->uAtomicSleeping)
{
WakeOnAddress((const void *)&this->uAtomicState);
}
}
inline void Lock() override
{
static const AuUInt32 kRef { 1 };
if (TryLock())
{
return;
}
while (!TryLockNoSpin())
{
AuAtomicAdd(&this->uAtomicSleeping, 1u);
WaitOnAddress((void *)&this->uAtomicState, &kRef, sizeof(kRef), 0);
AuAtomicSub(&this->uAtomicSleeping, 1u);
}
}
inline bool LockMS(AuUInt64 qwTimeout) override
{
return LockNS(AuMSToNS<AuUInt64>(qwTimeout));
}
inline bool LockAbsMS(AuUInt64 qwTimeout) override
{
return LockAbsNS(AuMSToNS<AuUInt64>(qwTimeout));
}
inline bool LockNS(AuUInt64 qwTimeout) override
{
static const AuUInt32 kRef { 1 };
if (TryLockNoSpin())
{
return true;
}
auto qwEndTime = Time::SteadyClockNS() + qwTimeout;
if (TryLock())
{
return true;
}
while (!TryLockNoSpin())
{
bool bStatus {};
AuAtomicAdd(&this->uAtomicSleeping, 1u);
bStatus = WaitOnAddressSteady((void *)&this->uAtomicState, &kRef, sizeof(kRef), qwEndTime);
AuAtomicSub(&this->uAtomicSleeping, 1u);
if (!bStatus)
{
return TryLockNoSpin();
}
}
return true;
}
inline bool LockAbsNS(AuUInt64 qwTimeoutAbs) override
{
static const AuUInt32 kRef { 1 };
if (TryLock())
{
return true;
}
while (!TryLockNoSpin())
{
bool bStatus {};
AuAtomicAdd(&this->uAtomicSleeping, 1u);
bStatus = WaitOnAddressSteady((void *)&this->uAtomicState, &kRef, sizeof(kRef), qwTimeoutAbs);
AuAtomicSub(&this->uAtomicSleeping, 1u);
if (!bStatus)
{
return TryLockNoSpin();
}
}
return true;
}
volatile AuUInt32 uAtomicState {};
volatile AuUInt32 uAtomicSleeping {};
};
}