49 lines
1.5 KiB
C++
49 lines
1.5 KiB
C++
/***
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Copyright (C) 2021 J Reece Wilson (a/k/a "Reece"). All rights reserved.
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File: IWorkItemHandler.hpp
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Date: 2021-11-1
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Author: Reece
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***/
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#pragma once
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namespace Aurora::Async
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{
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struct IWorkItemHandler
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{
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enum class EProcessNext
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{
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eInvalid = -1,
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eFinished = 0,
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eRerun,
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eSchedule,
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eFailed
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};
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struct ProcessInfo
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{
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ProcessInfo(bool finished) : type(finished ? EProcessNext::eFinished : EProcessNext::eFailed) {}
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ProcessInfo(EProcessNext type) : type(type) {}
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ProcessInfo(const AuList<AuSPtr<IWorkItem>> &blockedBy) : type(EProcessNext::eSchedule), waitFor(blockedBy) {}
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// ...
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EProcessNext type;
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AuList<AuSPtr<IWorkItem>> waitFor;
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AuUInt32 reschedMs {};
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AuUInt64 reschedNs {};
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AuUInt32 reschedClockAbsMs {};
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AuUInt64 reschedClockAbsNs {};
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// @hideinitializer
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IThreadPool *pool;
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};
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virtual void DispatchFrame(ProcessInfo &info) = 0;
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/// A really terrible name for the overloadable method that serves as the critical failure callback
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/// You have a 'shutdown'/free function you can overload, it's called the dtor
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/// Don't moan about the shitty naming of this, im not refactoring it
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virtual void Shutdown() = 0;
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virtual void *GetPrivateData() { return nullptr; }
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};
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} |