AuroraRuntime/Source/IO/Net/AuNetSrvWorkers.cpp
Reece Wilson 67905a4192 [+] Network + Protocol + TLS - Initial Commit
=============================================================================
Network ]====================================================================
=============================================================================

[+] Added (very) early Aurora::IO::Net implementation
[+] AuNet::EHostnameType
[+] AuNet::EIPProtocol
[+] AuNet::ENetworkError
[+] AuNet::ETransportProtocol
[+] AuNet::INetInterface
[+] AuNet::INetSrvDatagram
[+] AuNet::INetSrvResolve
[+] AuNet::INetSrvSockets
[+] AuNet::INetSrvWorkers
[+] AuNet::INetWorker
[+] AuNet::IPAddress
[+] AuNet::IResolver
[+] AuNet::ISocket
[+] AuNet::IResolver
[+] AuNet::ISocketBase
[+] AuNet::ISocketChannel
[+] AuNet::ISocketDriver
[+] AuNet::ISocketDriverFactory
[+] AuNet::ISocketServer
[+] AuNet::ISocketServerDriver
[+] AuNet::NetEndpoint
[+] AuNet::NetError
[+] AuNet::NetHostname
(+implementation)

=============================================================================
Protocol ]===================================================================
=============================================================================

[+] IProtocolInterceptor
[+] IProtocolInterceptorEx
[+] IProtocolStack
(+implementation)

=============================================================================
TLS ]========================================================================
=============================================================================

[+] ITLSContext
[+] TLSProtocolRecv
[+] TLSProtocolSend
(+implementation)

=============================================================================
IO Bug Fixes ]===============================================================
=============================================================================

[*] IOProcessor::SubmitIOWorkItem should signal the CvEvent, forcing at least once future tick (wont optimize with if in tick & not yet dispatched work items)
[*] Split IOPipeWork in into IOPipeProcessor header
[+] IOPipeWork::GetBuffer (internal reallocation)
[*] Harden against IAsyncTransactions without a loop source
[*] Missing null `if (processor->listener)` in IOProcessor
[*] Solved some soft-lock conditions under Linux's LoopQueue (added deferred commits)
[*] Quick hack: IOProcessor::HasItems() should OR the early can-tick check function.

=============================================================================
Other ]======================================================================
=============================================================================

[+] Linux: LSSignalCatcher
[+] `static void AuResetMember(Aurora::Memory::ByteBuffer &ref)` for AuROXTL
[*] Attempt to enforce a normalization and don't overwrite-readptr-under-istreamwriters policy in ByteBuffer_ReadWrite (circular buffers)
[*] Bad ECC ctors

=============================================================================
Known issues ]===============================================================
=============================================================================

> Linux net is nowhere near done
> UDP socket emulation layer isn't implemented
> Ciphersuite API is a stub
> Private key API is a stub
> ...therefore no TLS servers
> Missing thread safety precautions under net
> Net implementation is still beri early
2022-08-28 20:02:06 +01:00

74 lines
1.9 KiB
C++

/***
Copyright (C) 2022 J Reece Wilson (a/k/a "Reece"). All rights reserved.
File: AuNetSrvWorkers.cpp
Date: 2022-8-16
Author: Reece
***/
#include "Networking.hpp"
#include "AuNetSrvWorkers.hpp"
#include "AuNetWorker.hpp"
namespace Aurora::IO::Net
{
NetSrvWorkers::NetSrvWorkers()
{
this->pCondVar_ = AuThreadPrimitives::CriticalSectionUnique();
SysAssert(this->pCondVar_);
}
AuSPtr<INetWorker> NetSrvWorkers::Attach(const AuSPtr<IIOProcessor> &processor)
{
AU_LOCK_GUARD(this->spinLock_);
auto worker = AuMakeShared<NetWorker>(this,
this->workerPool_.size(),
processor);
if (!worker)
{
SysPushErrorIO("Can't spawn. No memory");
return {};
}
if (!AuTryInsert(this->workerPool_, worker))
{
SysPushErrorIO("");
return {};
}
return worker;
}
void NetSrvWorkers::Destroy()
{
}
void NetSrvWorkers::RemoveCache(NetWorker *worker)
{
AU_LOCK_GUARD(this->spinLock_);
for (AuUInt i = 0;
i < this->workerPool_.size();
i++)
{
if (bool(this->workerPool_[i]) &&
bool(this->workerPool_[i].get() == worker))
{
this->workerPool_[i].reset();
return;
}
}
SysPushErrorIO("Couldn't remove socket from cache. What kind of condition is this?");
}
AuSPtr<NetWorker> NetSrvWorkers::GetWorkerByIndex(AuUInt index)
{
AU_LOCK_GUARD(this->spinLock_);
return this->workerPool_[index % this->workerPool_.size()];
}
AuSPtr<INetWorker> NetSrvWorkers::GetWorkerByIndexSafe(AuUInt index)
{
return this->GetWorkerByIndex(index);
}
}