194 lines
5.9 KiB
C++
194 lines
5.9 KiB
C++
/***
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Copyright (C) 2021 J Reece Wilson (a/k/a "Reece"). All rights reserved.
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File: Async.hpp
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Date: 2021-7-14
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Author: Reece
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***/
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#pragma once
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#include "AsyncTypes.hpp"
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#include "IWorkItem.hpp"
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#include "IWorkItemHandler.hpp"
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#include "IThreadPool.hpp"
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#include "IAsyncApp.hpp"
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#include "Jobs.hpp"
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#include "Tasks.hpp"
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namespace Aurora::Async
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{
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AUKN_SYM IAsyncApp *GetAsyncApp();
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///
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AUKN_SYM WorkerPId_t GetCurrentWorkerPId();
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/// Async app only | Thread pools must use the IThreadPool::NewFence function
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AUKN_SYM AuSPtr<IWorkItem> NewWorkItem(const WorkerId_t &worker, const AuSPtr<IWorkItemHandler> &task, bool supportsBlocking = false);
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AUKN_SYM AuSPtr<IWorkItem> NewWorkItem(const WorkerPId_t &worker, const AuSPtr<IWorkItemHandler> &task, bool supportsBlocking = false);
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/// Async app only | Thread pools must use the IThreadPool::NewFence function
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AUKN_SYM AuSPtr<IWorkItem> NewFence();
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/// Allocates a new thread pool for usage
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AUKN_SYM AuSPtr<IThreadPool> NewThreadPool();
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// TODO: move the following trash out of here
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// the following is mostly old trash
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#pragma region EASE_OF_READING
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struct BasicWorkStdFunc : IWorkItemHandler
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{
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AuFunction<void()> callback;
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AuFunction<void()> shutdown; // error
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BasicWorkStdFunc(AuFunction<void()> &&callback, AuFunction<void()> &&shutdown) : callback(AuMove(callback)), shutdown(AuMove(shutdown))
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{}
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BasicWorkStdFunc(AuFunction<void()> &&callback) : callback(AuMove(callback))
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{}
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BasicWorkStdFunc(const AuFunction<void()> &callback) : callback(callback)
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{}
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BasicWorkStdFunc(const AuFunction<void()> &callback, const AuFunction<void()> &shutdown) : callback(callback), shutdown(shutdown)
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{}
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private:
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#if !defined(_CPPSHARP)
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void DispatchFrame(ProcessInfo &info) override
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{
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try
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{
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callback();
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}
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catch (...)
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{
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Debug::PrintError();
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}
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}
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void Shutdown() override
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{
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try
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{
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if (shutdown)
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{
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shutdown();
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}
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}
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catch (...)
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{
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Debug::PrintError();
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}
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}
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#endif
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};
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#if !defined(_CPPSHARP)
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/// @hideinitializer
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template<typename Frame_t = AuFunction<void()>, typename Cleanup_t = AuFunction<void()>>
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struct WorkItemCallable : IWorkItemHandler
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{
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Frame_t frame;
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Cleanup_t cleanup;
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private:
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void DispatchFrame(ProcessInfo &info) override
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{
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if constexpr (AuIsBaseOfTemplate<Frame_t, decltype(frame)>::value)
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{
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if (!frame)
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{
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info.type = IWorkItemHandler::EProcessNext::eFinished;
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return;
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}
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}
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frame();
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info.type = IWorkItemHandler::EProcessNext::eFinished;
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}
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void Shutdown() override
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{
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if constexpr (AuIsBaseOfTemplate<Cleanup_t, decltype(cleanup)>::value)
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{
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if (!cleanup)
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{
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return;
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}
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}
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cleanup();
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}
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};
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#define ASYNC_ERROR(exp) { if constexpr (AuIsSame_v<T, bool>) { SysPushErrorGen(exp); return {}; } else { throw std::string(exp); } }
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#define ASYNC_FINISH { if constexpr (AuIsSame_v<T, bool>) { return true; } }
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template<typename T = void, typename... Args, AU_TEMPLATE_ENABLE_WHEN(AuIsSame_v<T, bool> || AuIsVoid_v<T>)>
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static AuFunction<T(Args&&...)> TranslateAsyncFunctionToDispatcherWithThread(WorkerId_t id, AuFunction<void(Args...)> func)
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{
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if (!func) return {};
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return [=](Args&&... in) -> T
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{
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auto work = AuMakeShared<BasicWorkStdFunc>([=]() -> void {
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func(in...);
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});
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if (!work) ASYNC_ERROR("can't dispatch async call. out of memory");
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auto workItem = NewWorkItem(id, work);
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if (!workItem) ASYNC_ERROR("can't dispatch async call. out of memory");
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workItem->Dispatch();
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ASYNC_FINISH;
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};
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}
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/// Async app only
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template<typename T = void, typename... Args, AU_TEMPLATE_ENABLE_WHEN(AuIsSame_v<T, bool> || AuIsVoid_v<T>)>
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static AuFunction<T(Args&&...)> TranslateAsyncFunctionToDispatcher(AuFunction<void(Args...)> func)
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{
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return TranslateAsyncFunctionToDispatcherWithThread(GetAsyncApp()->GetCurrentThread(), func);
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}
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/// Async app only
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template<typename B = void, typename T, typename... Args, AU_TEMPLATE_ENABLE_WHEN(AuIsSame_v<T, bool> || AuIsVoid_v<T>)>
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static AuFunction<T(AuFunction<void(const B&)>, Args...)> TranslateAsyncReturnableFunctionToDispatcherWithThread(WorkerId_t id, AuFunction<B(Args...)> func)
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{
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return [=](AuFunction<T(const B&)> callback, Args... in) -> T
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{
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auto work = AuMakeShared<WorkPairImpl<AVoid, B>>();
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if (!work) ASYNC_ERROR("can't dispatch async call; out of memory");
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work.task.onProcess = [=](const AVoid &) -> B
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{
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if (!func) return B{};
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return func(in...);
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};
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work.callback.onSuccess = [=](const AVoid &, const B &ret)
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{
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callback(ret);
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};
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auto workItem = NewWorkItem(id, work);
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if (!workItem) ASYNC_ERROR("can't dispatch async call; out of memory");
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workItem->Dispatch();
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ASYNC_FINISH;
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};
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}
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#undef ASYNC_ERROR
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#undef ASYNC_FINISH
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#endif
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#pragma endregion EASE_OF_READING
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}
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#if !defined(_CPPSHARP)
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#include "JobFrom.hpp"
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#include "TaskFrom.hpp"
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#include "WorkPairImpl.hpp"
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#include "WorkBasic.hpp"
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#endif |