Reece
99c5e1fa65
[*] Split up Aurora Async [*] Split Async app into seperate ThreadPool concept [*] Fix various OSThread bugs and tls transfer issues [*] Set default affinity to 0xFFFFFFFF [*] Update Build script [+] Add AuTuplePopFront [+] New Network Interface (unimplemented) [*] Stub out the interfaces required for a better logger [*] Fix Win32 ShellExecute bug; windows 11 struggles without explicit com init per the docs - now deferring to thread pool [*] Update gitignore [*] Follow XDG home standard [*] Refactor some namespaces to use the shorthand aliases [*] Various stability fixes
33 lines
981 B
C++
33 lines
981 B
C++
/***
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Copyright (C) 2021 J Reece Wilson (a/k/a "Reece"). All rights reserved.
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File: ThreadInfo.hpp
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Date: 2021-8-28
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Author: Reece
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***/
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#pragma once
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namespace Aurora::Threading::Threads
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{
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struct ThreadInfo
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{
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ThreadInfo()
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{}
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ThreadInfo(const AuSPtr<IThreadVectors> &callbacks) : callbacks(callbacks), stackSize(0)
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{}
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ThreadInfo(const AuSPtr<IThreadVectors> &callbacks, const AuString &name) : callbacks(callbacks), name(name), stackSize(0)
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{}
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ThreadInfo(const AuSPtr<IThreadVectors> &callbacks, const AuString &name, AuUInt32 stackSize) : callbacks(callbacks), name(name), stackSize(stackSize)
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{}
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ThreadInfo(const AuSPtr<IThreadVectors> &callbacks, AuUInt32 stackSize) : callbacks(callbacks), name(name), stackSize(stackSize)
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{}
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AuSPtr<IThreadVectors> callbacks;
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AuUInt32 stackSize;
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AuOptional<AuString> name;
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};
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} |