J Reece Wilson
fd0c5b51b2
[+] Begin work on IO futexes for io release on process/thread exit [+] Linux ::readdir iteration [+] AuConsole buffering API [*] Fix sleep as to not get interrupted by signals [*] Switch the type of FS lock used under Linux [*] Linux: Use new IPCHandle encoding scheme [*] Fix undefined behaviour: unintialized timeout values (AuLoop/Linux) [*] Fix undefined behaviour: ConsoleTTY clear line was called of a color of a random value on stack [-] Remainings of std dir iterator [*] Fix pthread_kill (aka send signal to pthread handle) always kills process. This is what you expect bc signal handler inheritance. [*] Reformat the build Aurora.json file [+] Added clang warning ignores to the build file [*] Fix: UNIX need to use STDOUT_FILENO. Was using CRT handle in place of fd by mistake. [+] Linux implementation for IO yield (AuIO::IOYield() - UNIX::LinuxOverlappedYield()) [*] Fix: Linux async end of stream processing. res 0 = zero bytes consumed. <= was detecting this as an error of code 0. Should succeed with zero bytes. [+] Linux LoopQueue missing epilogue hook for the IO processor [*] Various refactors and minor bug fixes [*] Linux fix: Handle pipe EOS as zero [*] Linux fix: thread termination via a user signal of 77. Need a force terminate. [*] IPC handle: fix improper int to bool cast in the header setup within ToString [*] Linux fix: HWInfo CPU topology regression [-] Linux fix: remove SIGABRT handler [*] Missing override in compression, exit, and consoletty headers. [+] Unix Syslog logger backend
122 lines
3.0 KiB
C++
122 lines
3.0 KiB
C++
/***
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Copyright (C) 2021 J Reece Wilson (a/k/a "Reece"). All rights reserved.
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File: FS.hpp
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Date: 2021-6-16
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Author: Reece
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***/
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#pragma once
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#if !defined(NO_FSTREAM) && (!defined(__has_include) || __has_include(<fstream>))
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#include <fstream>
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#if !defined(HAS_FSTREAM)
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#define HAS_FSTREAM
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#endif
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#endif
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#if !defined(NO_STD_FS) && (!defined(__has_include) || __has_include(<filesystem>))
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#include <filesystem>
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#define HAS_STD_FS
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#if !defined(_HAS_CXX17) && defined(AURORA_COMPILER_MSVC)
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// map experimental::filesystem to filesystem::
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// as in newer compilers it is not experimental anymore
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namespace std
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{
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namespace filesystem = experimental::filesystem;
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}
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#endif
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#endif
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namespace Aurora::IO::FS
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{
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#if defined(VENDOR_GENERIC_MICROSOFT) || defined(VENDOR_CONSOLE_MICROSOFT)
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static const unsigned char kPathSplitter = '\\';
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static const AuString kDoublePathSplitter = "\\\\";
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#else
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static const unsigned char kPathSplitter = '/';
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static const AuString kDoublePathSplitter = "//";
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#endif
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void _NormalizePath(AuString &str);
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static void NormalizePath(AuString &str)
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{
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try
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{
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_NormalizePath(str);
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}
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catch (...)
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{
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str = {};
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}
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}
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static auline AuString NormalizePathRet(const AuString &str)
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{
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try
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{
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AuString ret = str;
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_NormalizePath(ret);
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return ret;
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}
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catch (...)
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{
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return {};
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}
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}
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bool _MkDir(const AuString &str);
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static bool CreateDirectories(const AuString &cpath, bool isFile)
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{
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try
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{
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// This gives us a significant performance boost
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AuString path;
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if (isFile && GetDirectoryFromPath(path, cpath))
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{
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if (DirExists(path))
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{
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return true;
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}
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}
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for (int i = 0; i < cpath.size(); i++)
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{
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bool end = i == cpath.size() - 1;
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if ((cpath[i] == kPathSplitter) ||
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((!isFile) && (end)))
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{
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auto subpath = end ? cpath : AuString(cpath.begin(), cpath.begin() + i);
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if (subpath.empty())
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{
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continue;
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}
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if (DirExists(subpath))
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{
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continue;
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}
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if (!_MkDir(subpath))
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{
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if (!DirExists(subpath)) // copium. im worried :(
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{
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return false; // ...aw shit
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}
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}
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}
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}
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return true;
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}
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catch (...)
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{
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return false;
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}
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}
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void InitResources();
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} |