Jamie Reece Wilson
dcf94a8b23
[+] (dummy!) ISocketChannelLimits.hpp [+] ISocketChannel::GetChannelLimits [+] ISocketBase::GetLockedWorkerThread [+] ISocket::GetSocketServer
26 lines
982 B
C++
26 lines
982 B
C++
/***
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Copyright (C) 2023 J Reece Wilson (a/k/a "Reece"). All rights reserved.
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File: ISocketChannelLimits.hpp
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Date: 2023-11-29
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Author: Reece
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***/
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#pragma once
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namespace Aurora::IO::Net
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{
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struct ISocketChannelLimits
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{
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virtual AuOptional<AuUInt32> GetBeforeDDoSDCAverageThroughputLimit() = 0;
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virtual AuOptional<AuUInt32> SetBeforeDDoSDCAverageThroughputLimit(AuOptional<AuUInt32> uNextValue) = 0;
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virtual AuOptional<AuUInt32> GetBeforeDDoSDCFrameTimeMS() = 0;
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virtual AuOptional<AuUInt32> SetBeforeDDoSDCFrameTimeMS(AuOptional<AuUInt32> uNextValue) = 0;
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virtual AuOptional<AuUInt32> GetBeforeDDoSTickFrameLimitCount() = 0;
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virtual AuOptional<AuUInt32> SetBeforeDDoSTickFrameLimitCount(AuOptional<AuUInt32> uNextValue) = 0;
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virtual AuOptional<AuUInt32> GetBeforeDDoSTickFrameTimeMS() = 0;
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virtual AuOptional<AuUInt32> SetBeforeDDoSTickFrameTimeMS(AuOptional<AuUInt32> uNextValue) = 0;
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};
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} |