AuroraRuntime/Source/Async/ThreadState.hpp
2023-02-08 18:23:37 +00:00

58 lines
1.6 KiB
C++

/***
Copyright (C) 2021 J Reece Wilson (a/k/a "Reece"). All rights reserved.
File: ThreadState.hpp
Date: 2021-11-1
Author: Reece
***/
#pragma once
#include "AsyncRunnable.hpp"
namespace Aurora::Async
{
using WorkEntry_t = AuPair<ThreadId_t, AuSPtr<IAsyncRunnable>>;
// TODO: this is a hack because i havent implemented an epoll abstraction yet
struct AsyncAppWaitSourceRequest
{
AuConsumer<AuSPtr<AuLoop::ILoopSource>, bool> callback;
AuSPtr<AuLoop::ILoopSource> loopSource;
AuUInt32 requestedOffset;
AuUInt64 startTime;
AuUInt64 endTime;
};
struct GroupState;
struct AsyncLoop;
struct ThreadState
{
WorkerId_t id;
AuUInt8 multipopCount = 1;
AuUInt32 lastFrameTime {};
AuThreads::ThreadShared_t threadObject;
AuWPtr<GroupState> parent;
AuThreadPrimitives::SemaphoreUnique_t syncSema;
AuList<AuSPtr<AuThreads::IThreadFeature>> features;
bool rejecting {};
bool exiting {};
bool shuttingdown {};
bool exitingflag2 {};
AuThreadPrimitives::EventUnique_t running;
//bool running;
AuList<AsyncAppWaitSourceRequest> loopSources;
AuList<WorkEntry_t> pendingWorkItems;
AuSPtr<AsyncLoop> asyncLoop;
Utility::RateLimiter rateLimiter;
ERunMode runMode;
int cookie {0};
bool bAlreadyDoingExitTick {};
bool bBreakEarly {};
bool bIsKiller {};
//
AuThreadPrimitives::SpinLock externalFencesLock;
AuList<AuThreading::IWaitable *> externalFences;
};
}