AuroraRuntime/Source/IO/Net/AuNetSocketChannel.cpp
Reece Wilson 67905a4192 [+] Network + Protocol + TLS - Initial Commit
=============================================================================
Network ]====================================================================
=============================================================================

[+] Added (very) early Aurora::IO::Net implementation
[+] AuNet::EHostnameType
[+] AuNet::EIPProtocol
[+] AuNet::ENetworkError
[+] AuNet::ETransportProtocol
[+] AuNet::INetInterface
[+] AuNet::INetSrvDatagram
[+] AuNet::INetSrvResolve
[+] AuNet::INetSrvSockets
[+] AuNet::INetSrvWorkers
[+] AuNet::INetWorker
[+] AuNet::IPAddress
[+] AuNet::IResolver
[+] AuNet::ISocket
[+] AuNet::IResolver
[+] AuNet::ISocketBase
[+] AuNet::ISocketChannel
[+] AuNet::ISocketDriver
[+] AuNet::ISocketDriverFactory
[+] AuNet::ISocketServer
[+] AuNet::ISocketServerDriver
[+] AuNet::NetEndpoint
[+] AuNet::NetError
[+] AuNet::NetHostname
(+implementation)

=============================================================================
Protocol ]===================================================================
=============================================================================

[+] IProtocolInterceptor
[+] IProtocolInterceptorEx
[+] IProtocolStack
(+implementation)

=============================================================================
TLS ]========================================================================
=============================================================================

[+] ITLSContext
[+] TLSProtocolRecv
[+] TLSProtocolSend
(+implementation)

=============================================================================
IO Bug Fixes ]===============================================================
=============================================================================

[*] IOProcessor::SubmitIOWorkItem should signal the CvEvent, forcing at least once future tick (wont optimize with if in tick & not yet dispatched work items)
[*] Split IOPipeWork in into IOPipeProcessor header
[+] IOPipeWork::GetBuffer (internal reallocation)
[*] Harden against IAsyncTransactions without a loop source
[*] Missing null `if (processor->listener)` in IOProcessor
[*] Solved some soft-lock conditions under Linux's LoopQueue (added deferred commits)
[*] Quick hack: IOProcessor::HasItems() should OR the early can-tick check function.

=============================================================================
Other ]======================================================================
=============================================================================

[+] Linux: LSSignalCatcher
[+] `static void AuResetMember(Aurora::Memory::ByteBuffer &ref)` for AuROXTL
[*] Attempt to enforce a normalization and don't overwrite-readptr-under-istreamwriters policy in ByteBuffer_ReadWrite (circular buffers)
[*] Bad ECC ctors

=============================================================================
Known issues ]===============================================================
=============================================================================

> Linux net is nowhere near done
> UDP socket emulation layer isn't implemented
> Ciphersuite API is a stub
> Private key API is a stub
> ...therefore no TLS servers
> Missing thread safety precautions under net
> Net implementation is still beri early
2022-08-28 20:02:06 +01:00

390 lines
11 KiB
C++

/***
Copyright (C) 2022 J Reece Wilson (a/k/a "Reece"). All rights reserved.
File: AuNetSocketChannel.cpp
Date: 2022-8-16
Author: Reece
***/
#include "Networking.hpp"
#include "AuNetSocketChannel.hpp"
#include "AuNetSocket.hpp"
#if defined(AURORA_IS_MODERNNT_DERIVED)
#include "AuNetStream.NT.hpp"
#else
#include "AuNetStream.Linux.hpp"
#endif
#include <Source/IO/IOPipeProcessor.hpp>
#include "AuNetWorker.hpp"
#include <Source/IO/Protocol/Protocol.hpp>
#include <Source/IO/Protocol/ProtocolStack.hpp>
namespace Aurora::IO::Net
{
static const auto kDefaultSteamSize = 32 * 1024; // ~960 clients for 30MB of 2x 32KiB streams. Seems... reasonable.
static const bool kDefaultFuckNagle = true;
SocketChannel::SocketChannel(SocketBase *pParent) :
pParent_(pParent),
#if defined(AURORA_IS_MODERNNT_DERIVED)
outputChannel(pParent, AuStaticCast<IAsyncTransaction>(AuMakeShared<NtAsyncNetworkTransaction>(pParent))),
inputChannel(pParent, AuStaticCast<IAsyncTransaction>(AuMakeShared<NtAsyncNetworkTransaction>(pParent))),
#else
outputChannel(pParent, AuStaticCast<IAsyncTransaction>(AuMakeShared<LinuxAsyncNetworkTransaction>(pParent))),
inputChannel(pParent, AuStaticCast<IAsyncTransaction>(AuMakeShared<LinuxAsyncNetworkTransaction>(pParent))),
#endif
uBytesInputBuffer(kDefaultSteamSize),
uBytesOutputBuffer(kDefaultSteamSize),
bTcpNoDelay(kDefaultFuckNagle)
{
}
void SocketChannel::Establish()
{
if (this->pParent_->GetLocalEndpoint().transportProtocol == ETransportProtocol::eProtocolTCP)
{
this->pParent_->UpdateNagleAnyThread(true);
}
// Switch over to extended send/recv (its just a flag to use a different branch - fetch last addr is just a hack)
if (this->pParent_->GetLocalEndpoint().transportProtocol == ETransportProtocol::eProtocolUDP)
{
#if defined(AURORA_IS_MODERNNT_DERIVED)
AuStaticCast<NtAsyncNetworkTransaction>(outputChannel.ToWriteTransaction())->bDatagramMode = true;
AuStaticCast<NtAsyncNetworkTransaction>(inputChannel.pNetReadTransaction)->bDatagramMode = true;
#else
AuStaticCast<LinuxAsyncNetworkTransaction>(outputChannel.ToWriteTransaction())->bDatagramMode = true;
AuStaticCast<LinuxAsyncNetworkTransaction>(inputChannel.pNetReadTransaction)->bDatagramMode = true;
#endif
}
this->inputChannel.OnEstablish();
}
AuSPtr<ISocket> SocketChannel::ToParent()
{
return this->pParent_->SharedFromThis();
}
AuSPtr<IStreamReader> SocketChannel::AsStreamReader()
{
if (this->pRecvProtocol)
{
return this->pRecvProtocol->AsStreamReader();
}
else
{
return AuMakeShared<IO::Buffered::BlobReader>(this->AsReadableByteBuffer());
}
}
AuSPtr<Memory::ByteBuffer> SocketChannel::AsReadableByteBuffer()
{
if (this->pRecvProtocol)
{
return this->pRecvProtocol->AsReadableByteBuffer();
}
else
{
return this->inputChannel.AsReadableByteBuffer();
}
}
AuSPtr<IStreamWriter> SocketChannel::AsStreamWriter()
{
if (this->pSendProtocol)
{
return this->pSendProtocol->AsStreamWriter();
}
else
{
return AuMakeShared<IO::Buffered::BlobWriter>(this->AsWritableByteBuffer());
}
}
AuSPtr<Memory::ByteBuffer> SocketChannel::AsWritableByteBuffer()
{
if (this->pSendProtocol)
{
return this->pSendProtocol->AsReadableByteBuffer();
}
else
{
return this->outputChannel.AsWritableByteBuffer();
}
}
AuSPtr<Protocol::IProtocolStack> SocketChannel::NewProtocolRecvStack()
{
auto pProtocol = AuMakeShared<Protocol::ProtocolStack>();
if (!pProtocol)
{
return {};
}
pProtocol->pSourceBufer = this->inputChannel.AsReadableByteBuffer();
return pProtocol;
}
AuSPtr<Protocol::IProtocolStack> SocketChannel::NewProtocolSendStack()
{
auto pBaseProtocol = Protocol::NewBufferedProtocolStack(this->uBytesOutputBuffer);
if (!pBaseProtocol)
{
return {};
}
auto pProtocol = AuStaticCast<Protocol::ProtocolStack>(pBaseProtocol);
if (!pProtocol)
{
return {};
}
pProtocol->pDrainBuffer = this->outputChannel.AsWritableByteBuffer();
return pProtocol;
}
void SocketChannel::SpecifyRecvProtocol(const AuSPtr<Protocol::IProtocolStack> &pRecvProtocol)
{
this->pRecvProtocol = pRecvProtocol;
}
void SocketChannel::SpecifySendProtocol(const AuSPtr<Protocol::IProtocolStack> &pSendProtocol)
{
this->pSendProtocol = pSendProtocol;
}
bool SocketChannel::IsValid()
{
return bool(this->outputChannel.IsValid()) &&
bool(this->inputChannel.IsValid());
}
bool SocketChannel::SpecifyBufferSize(AuUInt uBytes,
const AuSPtr<AuAsync::PromiseCallback<AuNullS, AuNullS>> &pCallbackOptional)
{
auto pWorker = this->pParent_->ToWorkerEx();
if (!pWorker)
{
return false;
}
if (pWorker->IsOnThread())
{
this->DoBufferResizeOnThread(true,
true,
uBytes,
pCallbackOptional);
return true;
}
auto that = AuSPtr<SocketChannel>(this->pParent_->SharedFromThis(), this);
if (!pWorker->TryScheduleInternalTemplate<AuNullS>([=](const AuSPtr<AuAsync::PromiseCallback<AuNullS>> &info)
{
that->DoBufferResizeOnThread(true,
true,
uBytes,
pCallbackOptional);
}, AuSPtr<AuAsync::PromiseCallback<AuNullS, AuNullS>>{}))
{
return false;
}
return true;
}
bool SocketChannel::SpecifyOutputBufferSize(AuUInt uBytes,
const AuSPtr<AuAsync::PromiseCallback<AuNullS, AuNullS>> &pCallbackOptional)
{
auto pWorker = this->pParent_->ToWorkerEx();
if (!pWorker)
{
return false;
}
if (pWorker->IsOnThread())
{
this->DoBufferResizeOnThread(false,
true,
uBytes,
pCallbackOptional);
return true;
}
auto that = AuSPtr<SocketChannel>(this->pParent_->SharedFromThis(), this);
if (!pWorker->TryScheduleInternalTemplate<AuNullS>([=](const AuSPtr<AuAsync::PromiseCallback<AuNullS>> &info)
{
that->DoBufferResizeOnThread(false,
true,
uBytes,
pCallbackOptional);
}, AuSPtr<AuAsync::PromiseCallback<AuNullS, AuNullS>>{}))
{
return false;
}
return true;
}
bool SocketChannel::SpecifyInputBufferSize(AuUInt uBytes,
const AuSPtr<AuAsync::PromiseCallback<AuNullS, AuNullS>> &pCallbackOptional)
{
auto pWorker = this->pParent_->ToWorkerEx();
if (!pWorker)
{
return false;
}
if (pWorker->IsOnThread())
{
this->DoBufferResizeOnThread(true,
false,
uBytes,
pCallbackOptional);
return true;
}
auto that = AuSPtr<SocketChannel>(this->pParent_->SharedFromThis(), this);
if (!pWorker->TryScheduleInternalTemplate<AuNullS>([=](const AuSPtr<AuAsync::PromiseCallback<AuNullS>> &info)
{
that->DoBufferResizeOnThread(true,
false,
uBytes,
pCallbackOptional);
}, AuSPtr<AuAsync::PromiseCallback<AuNullS, AuNullS>>{}))
{
return false;
}
return true;
}
void SocketChannel::ScheduleOutOfFrameWrite()
{
if (this->pSendProtocol)
{
this->pSendProtocol->DoTick();
}
this->outputChannel.ScheduleOutOfFrameWrite();
}
AuSPtr<IAsyncTransaction> SocketChannel::ToReadTransaction()
{
return this->bIsManualRead ?
this->inputChannel.pNetReadTransaction :
AuSPtr<IAsyncTransaction> {};
}
AuSPtr<IAsyncTransaction> SocketChannel::ToWriteTransaction()
{
return this->bIsManualWrite ?
this->outputChannel.ToWriteTransaction() :
AuSPtr<IAsyncTransaction> {};
}
bool SocketChannel::SpecifyTCPNoDelay(bool bFuckNagle)
{
if (!this->bIsManualWrite)
{
return false;
}
this->bTcpNoDelay = bFuckNagle;
this->pParent_->UpdateNagleAnyThread(this->bTcpNoDelay);
return true;
}
bool SocketChannel::SpecifyTransactionsHaveIOFence(bool bAllocateFence)
{
return false;
}
bool SocketChannel::SpecifyManualWrite(bool bEnableDirectAIOWrite)
{
if (this->bIsEstablished)
{
return false;
}
this->bIsManualWrite = true;
return true;
}
bool SocketChannel::SpecifyManualRead(bool bEnableDirectAIORead)
{
if (this->bIsEstablished)
{
return false;
}
this->bIsManualRead = true;
return true;
}
bool SocketChannel::SpecifyPerTickAsyncReadLimit(AuUInt uBytes)
{
if (this->bIsEstablished)
{
return false;
}
this->uBytesToFlip = true;
return true;
}
void SocketChannel::DoBufferResizeOnThread(bool bInput,
bool bOutput,
AuUInt uBytes,
const AuSPtr<AuAsync::PromiseCallback<AuNullS, AuNullS>> &pCallbackOptional)
{
if (!this->bIsEstablished)
{
if (bInput)
{
this->uBytesInputBuffer = uBytes;
}
if (bOutput)
{
this->uBytesOutputBuffer = uBytes;
}
if (pCallbackOptional)
{
pCallbackOptional->OnSuccess((void *)nullptr);
}
return;
}
// TODO (Reece): reallocate
if (pCallbackOptional)
{
pCallbackOptional->OnSuccess((void *)nullptr);
}
}
bool SocketChannel::GetCurrentTCPNoDelay()
{
return this->bTcpNoDelay;
}
AuUInt SocketChannel::GetInputBufferSize()
{
return this->uBytesInputBuffer;
}
AuUInt SocketChannel::GetOutputBufferSize()
{
return this->uBytesOutputBuffer;
}
}