AuroraRuntime/Source/IO/Net/AuNetSocketServer.hpp
Reece Wilson 67905a4192 [+] Network + Protocol + TLS - Initial Commit
=============================================================================
Network ]====================================================================
=============================================================================

[+] Added (very) early Aurora::IO::Net implementation
[+] AuNet::EHostnameType
[+] AuNet::EIPProtocol
[+] AuNet::ENetworkError
[+] AuNet::ETransportProtocol
[+] AuNet::INetInterface
[+] AuNet::INetSrvDatagram
[+] AuNet::INetSrvResolve
[+] AuNet::INetSrvSockets
[+] AuNet::INetSrvWorkers
[+] AuNet::INetWorker
[+] AuNet::IPAddress
[+] AuNet::IResolver
[+] AuNet::ISocket
[+] AuNet::IResolver
[+] AuNet::ISocketBase
[+] AuNet::ISocketChannel
[+] AuNet::ISocketDriver
[+] AuNet::ISocketDriverFactory
[+] AuNet::ISocketServer
[+] AuNet::ISocketServerDriver
[+] AuNet::NetEndpoint
[+] AuNet::NetError
[+] AuNet::NetHostname
(+implementation)

=============================================================================
Protocol ]===================================================================
=============================================================================

[+] IProtocolInterceptor
[+] IProtocolInterceptorEx
[+] IProtocolStack
(+implementation)

=============================================================================
TLS ]========================================================================
=============================================================================

[+] ITLSContext
[+] TLSProtocolRecv
[+] TLSProtocolSend
(+implementation)

=============================================================================
IO Bug Fixes ]===============================================================
=============================================================================

[*] IOProcessor::SubmitIOWorkItem should signal the CvEvent, forcing at least once future tick (wont optimize with if in tick & not yet dispatched work items)
[*] Split IOPipeWork in into IOPipeProcessor header
[+] IOPipeWork::GetBuffer (internal reallocation)
[*] Harden against IAsyncTransactions without a loop source
[*] Missing null `if (processor->listener)` in IOProcessor
[*] Solved some soft-lock conditions under Linux's LoopQueue (added deferred commits)
[*] Quick hack: IOProcessor::HasItems() should OR the early can-tick check function.

=============================================================================
Other ]======================================================================
=============================================================================

[+] Linux: LSSignalCatcher
[+] `static void AuResetMember(Aurora::Memory::ByteBuffer &ref)` for AuROXTL
[*] Attempt to enforce a normalization and don't overwrite-readptr-under-istreamwriters policy in ByteBuffer_ReadWrite (circular buffers)
[*] Bad ECC ctors

=============================================================================
Known issues ]===============================================================
=============================================================================

> Linux net is nowhere near done
> UDP socket emulation layer isn't implemented
> Ciphersuite API is a stub
> Private key API is a stub
> ...therefore no TLS servers
> Missing thread safety precautions under net
> Net implementation is still beri early
2022-08-28 20:02:06 +01:00

89 lines
2.5 KiB
C++

/***
Copyright (C) 2022 J Reece Wilson (a/k/a "Reece"). All rights reserved.
File: AuNetSocketServer.hpp
Date: 2022-8-22
Author: Reece
***/
#pragma once
#include "AuNetSocket.hpp"
#if defined(AURORA_COMPILER_MSVC)
#pragma warning(disable: 4250)
#endif
namespace Aurora::IO::Net
{
struct SocketServer;
struct SocketServer : virtual Socket, virtual ISocketDriver, virtual ISocketServer
{
SocketServer(struct NetInterface *pInterface,
struct NetWorker *pWorker,
const AuSPtr<ISocketServerDriver> &pDriver,
const AuSPtr<ISocketDriverFactory> &pFactory,
AuUInt32 maxConnections);
void Init(const NetEndpoint &localAddress);
void Listen(const NetEndpoint &localAddress, bool bBind = true, bool bListen = true);
void Accept();
AuSPtr<ISocketServerDriver> GetServerDriver() override;
AuSPtr<ISocketDriverFactory> GetFactory();
virtual void FinishConstructAsync() override;
virtual void Shutdown() override;
virtual void Destroy() override;
void ScheduleAcceptTick();
virtual void DoNonblockingReadTick() = 0;
virtual bool InitSocket(const NetEndpoint &localAddress) = 0;
virtual bool ImplBind() = 0;
virtual bool ImplListen() = 0;
virtual bool BeginAcceptLoop() = 0;
virtual void DetroyServer() = 0;
protected:
// INTERFACE: base os socket
virtual bool PrepareConnectOperations() override;
virtual bool UpdateLocalEndpoint() override;
virtual bool UpdateRemoteEndpoint() override;
virtual bool TryBindAnyLocal() override;
virtual bool ConnectOverlapped() override;
virtual bool ConnectNonblocking() override;
virtual bool ConnectBlocking() override;
// INTERFACE: SOCKET DRIVER (for redirecting callbacks)
bool OnPreestablish(const AuSPtr<ISocket> &pInforming) override;
void OnEstablish() override;
virtual void OnStreamUpdated() override;
virtual void OnFatalErrorReported(const NetError &error) override;
virtual void OnEnd() override;
virtual void OnFinalize() override;
private:
AuSPtr<ISocketServerDriver> pDriver_;
AuUInt32 uMaxConnections_;
AuSPtr<ISocketDriverFactory> pFactory_;
};
}
#if defined(AURORA_IS_MODERNNT_DERIVED)
#include "AuNetSocketServer.NT.hpp"
#else
#include "AuNetSocketServer.Unix.hpp"
#endif