Reece
4282bb3fa6
[*] Added AU_TEMPLATE_ENABLE_WHEN to utility APIs where there are PId and Id overlods
404 lines
9.2 KiB
C++
404 lines
9.2 KiB
C++
/***
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Copyright (C) 2021 J Reece Wilson (a/k/a "Reece"). All rights reserved.
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File: WorkItem.cpp
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Date: 2021-6-26
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Author: Reece
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***/
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#include <Source/RuntimeInternal.hpp>
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#include "Async.hpp"
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#include "WorkItem.hpp"
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#include "AsyncApp.hpp"
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#include "Schedular.hpp"
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namespace Aurora::Async
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{
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WorkItem::WorkItem(IThreadPoolInternal *owner, const WorkerId_t &worker, const AuSPtr<IWorkItemHandler> &task, bool supportsBlocking) : worker_(worker), task_(task), owner_(owner)
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{
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if (supportsBlocking)
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{
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this->finishedEvent_ = AuThreadPrimitives::EventUnique(false, true, true);
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SysAssert(this->finishedEvent_);
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}
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}
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WorkItem::~WorkItem()
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{
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//Fail();
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}
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AuSPtr<IWorkItem> WorkItem::WaitFor(const AuSPtr<IWorkItem> &workItem)
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{
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bool status {};
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{
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auto dependency = std::reinterpret_pointer_cast<WorkItem>(workItem);
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AU_LOCK_GUARD(this->lock);
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AU_LOCK_GUARD(dependency->lock);
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if (dependency->HasFailed())
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{
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status = true;
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}
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dependency->waiters_.push_back(shared_from_this());
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this->waitOn_.push_back(workItem);
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}
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if (status)
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{
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Fail();
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}
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return AU_SHARED_FROM_THIS;
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}
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AuSPtr<IWorkItem> WorkItem::WaitFor(const AuList<AuSPtr<IWorkItem>> &workItems)
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{
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bool status {};
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{
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AU_LOCK_GUARD(this->lock);
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for (auto &workItem : workItems)
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{
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auto dependency = std::reinterpret_pointer_cast<WorkItem>(workItem);
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AU_LOCK_GUARD(dependency->lock);
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if (dependency->HasFailed())
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{
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status = true;
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}
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dependency->waiters_.push_back(shared_from_this());
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this->waitOn_.push_back(workItem);
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}
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}
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if (status)
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{
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Fail();
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}
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return AU_SHARED_FROM_THIS;
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}
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AuSPtr<IWorkItem> WorkItem::Then(const AuSPtr<IWorkItem> &next)
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{
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auto that = AU_SHARED_FROM_THIS;
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next->WaitFor(that);
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next->Dispatch();
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return that;
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}
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AuSPtr<IWorkItem> WorkItem::SetSchedTimeNs(AuUInt64 ns)
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{
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this->dispatchTimeNs_ = Time::CurrentClockNS() + ns;
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return AU_SHARED_FROM_THIS;
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}
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AuSPtr<IWorkItem> WorkItem::SetSchedTimeAbs(AuUInt32 ms)
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{
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this->dispatchTimeNs_ = AuUInt64(ms) * AuUInt64(1000000);
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return AU_SHARED_FROM_THIS;
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}
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AuSPtr<IWorkItem> WorkItem::SetSchedTimeNsAbs(AuUInt64 ns)
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{
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this->dispatchTimeNs_ = ns;
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return AU_SHARED_FROM_THIS;
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}
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AuSPtr<IWorkItem> WorkItem::SetSchedTime(AuUInt32 ms)
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{
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this->dispatchTimeNs_ = Time::CurrentClockNS() + (AuUInt64(ms) * AuUInt64(1000000));
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return AU_SHARED_FROM_THIS;
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}
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AuSPtr<IWorkItem> WorkItem::AddDelayTime(AuUInt32 ms)
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{
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this->delayTimeNs_ += AuUInt64(ms) * AuUInt64(1000000);
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return AU_SHARED_FROM_THIS;
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}
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AuSPtr<IWorkItem> WorkItem::AddDelayTimeNs(AuUInt64 ns)
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{
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this->delayTimeNs_ += ns;
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return AU_SHARED_FROM_THIS;
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}
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AuSPtr<IWorkItem> WorkItem::Dispatch()
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{
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DispatchEx(false);
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return AU_SHARED_FROM_THIS;
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}
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void WorkItem::DispatchEx(bool check)
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{
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AU_LOCK_GUARD(lock);
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if (check)
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{
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if (this->dispatchPending_)
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{
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return;
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}
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}
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if (HasFailed())
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{
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return;
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}
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for (auto itr = waitOn_.begin(); itr != waitOn_.end(); )
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{
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auto &waitable = *itr;
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if (!waitable->HasFinished())
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{
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return;
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}
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itr = waitOn_.erase(itr);
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}
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this->dispatchPending_ = true;
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if (Time::CurrentClockNS() < this->dispatchTimeNs_)
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{
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Schedule();
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return;
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}
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if (auto delay = std::exchange(delayTimeNs_, {}))
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{
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this->dispatchTimeNs_ = delay + Time::CurrentClockNS();
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Schedule();
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return;
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}
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SendOff();
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}
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float WorkItem::GetPrio()
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{
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return prio_;
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}
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void WorkItem::SetPrio(float val)
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{
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prio_ = val;
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}
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void WorkItem::CancelAsync()
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{
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AU_LOCK_GUARD(this->lock);
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Fail();
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}
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void WorkItem::RunAsync()
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{
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AU_LOCK_GUARD(this->lock);
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IWorkItemHandler::ProcessInfo info(true);
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info.pool = this->owner_->ToThreadPool();
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if (this->task_)
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{
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this->task_->DispatchFrame(info);
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}
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switch (info.type)
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{
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case IWorkItemHandler::EProcessNext::eFinished:
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{
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// do nothing
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break;
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}
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case IWorkItemHandler::EProcessNext::eInvalid:
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{
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SysPanic("Handle Invalid");
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break;
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}
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case IWorkItemHandler::EProcessNext::eSchedule:
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{
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if (info.reschedMs)
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{
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SetSchedTime(info.reschedMs);
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}
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else if (info.reschedNs)
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{
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SetSchedTimeNs(info.reschedNs);
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}
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else if (info.reschedClockAbsMs)
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{
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SetSchedTimeAbs(info.reschedMs);
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}
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else if (info.reschedClockAbsNs)
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{
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SetSchedTimeNsAbs(info.reschedNs);
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}
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WaitFor(info.waitFor);
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}
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[[fallthrough]];
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case IWorkItemHandler::EProcessNext::eRerun:
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{
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DispatchEx(false);
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return;
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}
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case IWorkItemHandler::EProcessNext::eFailed:
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{
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Fail();
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return;
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}
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}
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this->finished = true;
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if (this->finishedEvent_)
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{
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this->finishedEvent_->Set();
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}
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for (auto &waiter : this->waiters_)
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{
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std::reinterpret_pointer_cast<WorkItem>(waiter)->DispatchEx(true);
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}
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}
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void WorkItem::Fail()
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{
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failed = true;
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if (auto task_ = std::exchange(this->task_, {}))
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{
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task_->Shutdown();
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}
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for (auto &waiter : this->waiters_)
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{
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std::reinterpret_pointer_cast<WorkItem>(waiter)->Fail();
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}
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this->waiters_.clear();
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this->waitOn_.clear();
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if (this->finishedEvent_)
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{
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this->finishedEvent_->Set();
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}
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}
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bool WorkItem::BlockUntilComplete()
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{
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if (!this->finishedEvent_) return false;
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return this->owner_->WaitFor(this->worker_, AuUnsafeRaiiToShared(this->finishedEvent_), 0);
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}
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bool WorkItem::HasFinished()
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{
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return this->finished;
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}
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void WorkItem::Cancel()
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{
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AU_LOCK_GUARD(this->lock);
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Fail();
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}
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bool WorkItem::HasFailed()
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{
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return this->failed;
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}
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void WorkItem::Schedule()
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{
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Async::Schedule(this->dispatchTimeNs_, this->owner_, this->worker_, this->shared_from_this());
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}
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void WorkItem::SendOff()
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{
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if (!this->task_)
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{
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// If we aren't actually calling a task interface, we may as well just dispatch objects waiting on us from here
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RunAsync();
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}
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else
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{
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this->owner_->Run(this->worker_, this->shared_from_this());
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}
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}
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static auto GetWorkerInternal(const AuSPtr<IThreadPool> &pool)
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{
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return std::static_pointer_cast<ThreadPool>(pool).get();
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}
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static auto GetWorkerInternal()
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{
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return static_cast<AsyncApp *>(GetAsyncApp());
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}
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AUKN_SYM AuSPtr<IWorkItem> NewWorkItem(const WorkerId_t &worker, const AuSPtr<IWorkItemHandler> &task, bool supportsBlocking)
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{
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if (!task)
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{
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return {};
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}
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return AuMakeShared<WorkItem>(GetWorkerInternal(), worker, task, supportsBlocking);
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}
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AUKN_SYM AuSPtr<IWorkItem> NewWorkItem(const WorkerPId_t &worker, const AuSPtr<IWorkItemHandler> &task, bool supportsBlocking)
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{
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if (!task)
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{
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return {};
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}
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if (!worker.pool)
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{
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return {};
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}
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return AuMakeShared<WorkItem>(GetWorkerInternal(), worker, task, supportsBlocking);
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}
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AUKN_SYM AuSPtr<IWorkItem> NewFence()
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{
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return AuMakeShared<WorkItem>(GetWorkerInternal(), WorkerId_t{}, AuSPtr<IWorkItemHandler>{}, true);
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}
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void *WorkItem::GetPrivateData()
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{
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if (!this->task_)
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{
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return nullptr;
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}
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return this->task_->GetPrivateData();
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}
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AuOptional<void *> WorkItem::ToWorkResultT()
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{
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if (!this->task_)
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{
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return nullptr;
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}
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auto priv = reinterpret_cast<Async::WorkPriv *>(this->task_->GetPrivateData());
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if (!priv)
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{
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return nullptr;
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}
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if (priv->magic == AuConvertMagicTag32("BWOT"))
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{
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return reinterpret_cast<Async::BasicWorkCtx *>(priv)->opt;
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}
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return {};
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}
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} |