121 lines
3.4 KiB
C++
121 lines
3.4 KiB
C++
/***
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Copyright (C) 2021 J Reece Wilson (a/k/a "Reece"). All rights reserved.
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File: WaitSingle.Generic.cpp
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Date: 2021-10-2
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Author: Reece
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***/
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#include <Source/RuntimeInternal.hpp>
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#include "WaitSingleBase.hpp"
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namespace Aurora::IO::Loop
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{
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bool WaitSingleBase::IsSignaled()
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{
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bool val {};
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AuUInt one {AuNumericLimits<AuUInt>::max()};
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AuUInt two {AuNumericLimits<AuUInt>::max()};
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this->OnPresleep();
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if (this->Singular())
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{
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#if defined(AURORA_IS_POSIX_DERIVED)
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auto handle = this->GetHandle();
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auto handleRw = this->GetWriteHandle();
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val = this->WaitForOne(0, handle, handleRw);
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#else
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auto handle = this->GetHandle();
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val = this->WaitForOne(0, handle);
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#endif
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if (val)
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{
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val = this->OnTrigger(handle);
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}
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}
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else
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{
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#if defined(AURORA_IS_POSIX_DERIVED)
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auto handles = this->GetHandles();
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auto handlesRw = this->GetWriteHandles();
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val = this->WaitForAtleastOne(0, handles, handlesRw, one, two);
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if (one == -1) one = two;
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#else
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auto handles = this->GetHandles();
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val = this->WaitForAtleastOne(0, handles, one);
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#endif
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if (val)
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{
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val = this->OnTrigger(one);
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}
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}
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this->OnFinishSleep();
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return val;
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}
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bool WaitSingleBase::WaitOn(AuUInt32 timeout)
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{
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bool val {};
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AuUInt one {AuNumericLimits<AuUInt>::max()};
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AuUInt two {AuNumericLimits<AuUInt>::max()};
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this->OnPresleep();
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auto uEndTime = timeout ?
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AuTime::SteadyClockNS() + AuMSToNS<AuUInt64>(timeout) :
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0;
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do
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{
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if (this->Singular())
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{
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#if defined(AURORA_IS_POSIX_DERIVED)
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auto handle = this->GetHandle();
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auto handleRw = this->GetWriteHandle();
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val = this->WaitForOne(timeout ? timeout : AuUInt32(-1), handle, handleRw);
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#else
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auto handle = this->GetHandle();
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val = this->WaitForOne(timeout ? timeout : AuUInt32(-1), handle);
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#endif
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if (val)
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{
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val = this->OnTrigger(handle);
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}
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}
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else
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{
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#if defined(AURORA_IS_POSIX_DERIVED)
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auto handles = this->GetHandles();
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auto handlesRw = this->GetWriteHandles();
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val = this->WaitForAtleastOne(timeout ? timeout : AuUInt32(-1), handles, handlesRw, one, two);
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if (one == -1) one = two;
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#else
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auto handles = this->GetHandles();
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val = this->WaitForAtleastOne(timeout ? timeout : AuUInt32(-1), handles, one);
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#endif
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if (val)
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{
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val = this->OnTrigger(one);
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}
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}
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if (timeout)
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{
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auto uStartTime = Time::SteadyClockNS();
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if (uStartTime >= uEndTime)
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{
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return false;
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}
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timeout = AuNSToMS<AuInt64>(uEndTime - uStartTime);
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}
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}
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while (timeout && !val);
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this->OnFinishSleep();
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return val;
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}
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}
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