56 lines
1.4 KiB
C++
56 lines
1.4 KiB
C++
/***
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Copyright (C) 2022 J Reece Wilson (a/k/a "Reece"). All rights reserved.
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File: AuNetAdapter.hpp
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Date: 2022-11-14
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Author: Reece
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***/
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#pragma once
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namespace Aurora::IO::Net
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{
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struct NetAdapter : INetAdapter
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{
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const AuString &ToName() override;
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const AuString &ToDevice() override;
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AuUInt16 GetIndex() override;
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EIPProtocol ToFamily() override;
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IPAddress ToAddress() override;
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IPAddress ToBroadcastAddress() override;
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IPAddress ToAnycastAddress() override;
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IPAddress ToSubnetMask() override;
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IPAddress ToGateway() override;
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AuList<IPAddress> GetDNS() override;
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AuArray<AuUInt8, 8> ToMacAddress() override;
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bool HasDHCP() override;
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AuUInt32 GetMTU() override;
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// FriendlyName
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static AuString GetHostname();
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static AuList<AuSPtr<INetAdapter>> GetIPv4s(); // must be called first under lock
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static AuList<AuSPtr<INetAdapter>> GetIPv6s(); // followed by me
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// other protocols can go here
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AuString name;
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AuString device;
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IPAddress address;
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IPAddress broadcast;
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IPAddress anycast;
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IPAddress subnet;
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IPAddress gateway;
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bool dhcp {};
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AuArray<AuUInt8, 8> mac;
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AuUInt32 mtu;
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AuList<IPAddress> dns;
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AuUInt16 index {};
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};
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} |