767 lines
22 KiB
C++
767 lines
22 KiB
C++
/***
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Copyright (C) 2022 J Reece Wilson (a/k/a "Reece"). All rights reserved.
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File: AuNetSocketChannel.cpp
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Date: 2022-8-16
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Author: Reece
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***/
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#include "Networking.hpp"
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#include "AuNetSocketChannel.hpp"
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#include "AuNetSocket.hpp"
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#if defined(AURORA_IS_MODERNNT_DERIVED)
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#include "AuNetStream.NT.hpp"
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#else
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#include "AuNetStream.Linux.hpp"
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#endif
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#include <Source/IO/AuIOPipeProcessor.hpp>
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#include "AuNetWorker.hpp"
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#include <Source/IO/Protocol/Protocol.hpp>
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#include <Source/IO/Protocol/AuProtocolStack.hpp>
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namespace Aurora::IO::Net
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{
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static const bool kDefaultFuckNagle = true;
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SocketChannel::SocketChannel(SocketBase *pParent) :
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pParent_(pParent),
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#if defined(AURORA_IS_MODERNNT_DERIVED)
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outputChannel(pParent, AuStaticCast<IAsyncTransaction>(AuMakeShared<NtAsyncNetworkTransaction>(pParent))),
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inputChannel(pParent, AuStaticCast<IAsyncTransaction>(AuMakeShared<NtAsyncNetworkTransaction>(pParent))),
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#else
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outputChannel(pParent, AuStaticCast<IAsyncTransaction>(AuMakeShared<LinuxAsyncNetworkTransaction>(pParent))),
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inputChannel(pParent, AuStaticCast<IAsyncTransaction>(AuMakeShared<LinuxAsyncNetworkTransaction>(pParent))),
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#endif
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uBytesInputBuffer(kDefaultStreamSize),
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uBytesOutputBuffer(kDefaultStreamSize),
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bTcpNoDelay(kDefaultFuckNagle)
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{
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}
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void SocketChannel::Establish()
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{
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if (this->pParent_->GetLocalEndpoint().transportProtocol == ETransportProtocol::eProtocolTCP)
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{
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this->pParent_->UpdateNagleAnyThread(true);
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}
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// Switch over to extended send/recv (its just a flag to use a different branch - fetch last addr is just a hack)
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if (this->pParent_->GetLocalEndpoint().transportProtocol == ETransportProtocol::eProtocolUDP)
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{
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#if defined(AURORA_IS_MODERNNT_DERIVED)
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AuStaticCast<NtAsyncNetworkTransaction>(outputChannel.ToWriteTransaction())->bDatagramMode = true;
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AuStaticCast<NtAsyncNetworkTransaction>(inputChannel.pNetReadTransaction)->bDatagramMode = true;
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#else
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AuStaticCast<LinuxAsyncNetworkTransaction>(outputChannel.ToWriteTransaction())->bDatagramMode = true;
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AuStaticCast<LinuxAsyncNetworkTransaction>(inputChannel.pNetReadTransaction)->bDatagramMode = true;
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#endif
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}
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this->inputChannel.OnEstablish();
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}
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AuSPtr<ISocket> SocketChannel::ToParent()
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{
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return this->pParent_->SharedFromThis();
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}
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AuSPtr<IStreamReader> SocketChannel::AsStreamReader()
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{
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if (this->pRecvProtocol)
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{
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return this->pRecvProtocol->AsStreamReader();
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}
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else if (this->pCachedReader)
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{
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return this->pCachedReader;
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}
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else
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{
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struct A : AuIO::Buffered::BlobReader
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{
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AuWPtr<SocketChannel> swpChannel;
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A(AuSPtr<AuByteBuffer> pBuffer,
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AuWPtr<SocketChannel> swpChannel) :
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AuIO::Buffered::BlobReader(pBuffer),
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swpChannel(swpChannel)
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{
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}
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virtual void Close() override
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{
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if (auto pChannel = AuTryLockMemoryType(this->swpChannel))
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{
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pChannel->pParent_->Shutdown(false);
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}
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}
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};
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return this->pCachedReader = AuMakeSharedThrow<A>(this->AsReadableByteBuffer(), AuSPtr<SocketChannel>(this->pParent_->SharedFromThis(), this));
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}
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}
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AuSPtr<Memory::ByteBuffer> SocketChannel::AsReadableByteBuffer()
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{
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if (this->pRecvProtocol)
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{
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return this->pRecvProtocol->AsReadableByteBuffer();
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}
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else
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{
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return this->inputChannel.AsReadableByteBuffer();
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}
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}
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AuSPtr<IStreamWriter> SocketChannel::AsStreamWriter()
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{
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if (this->pCachedWriter)
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{
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return this->pCachedWriter;
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}
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else if (this->pSendProtocol)
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{
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struct C : IO::IStreamWriter
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{
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AuWPtr<IO::IStreamWriter> swpIStreamWriter;
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AuWPtr<SocketChannel> swpChannel;
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C(AuWPtr<SocketChannel> swpChannel,
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AuWPtr<IStreamWriter> swpIStreamWriter) :
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swpIStreamWriter(swpIStreamWriter),
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swpChannel(swpChannel)
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{
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}
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virtual EStreamError IsOpen() override
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{
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if (auto pStream = AuTryLockMemoryType(this->swpIStreamWriter))
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{
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return EStreamError::eErrorNone;
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}
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else
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{
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return EStreamError::eErrorHandleClosed;
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}
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}
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virtual EStreamError Write(const AuMemoryViewStreamRead &read) override
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{
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if (auto pStream = AuTryLockMemoryType(this->swpIStreamWriter))
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{
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return pStream->Write(read);
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}
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else
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{
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return EStreamError::eErrorHandleClosed;
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}
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}
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virtual void Close() override
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{
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if (auto pChannel = AuTryLockMemoryType(this->swpChannel))
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{
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pChannel->pParent_->Shutdown(false);
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}
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}
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virtual void Flush() override
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{
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if (auto pStream = AuTryLockMemoryType(this->swpIStreamWriter))
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{
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pStream->Flush();
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}
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if (auto pChannel = AuTryLockMemoryType(this->swpChannel))
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{
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pChannel->pParent_->ToChannel()->ScheduleOutOfFrameWrite();
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}
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}
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};
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return this->pCachedWriter = AuMakeSharedThrow<C>(AuSPtr<SocketChannel>(this->pParent_->SharedFromThis(), this),
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this->pSendProtocol->AsStreamWriter());
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}
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else
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{
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struct A : IO::Buffered::BlobWriter
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{
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AuWPtr<SocketChannel> swpChannel;
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A(AuSPtr<AuByteBuffer> pBuffer,
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AuWPtr<SocketChannel> swpChannel) :
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IO::Buffered::BlobWriter(pBuffer),
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swpChannel(swpChannel)
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{
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}
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virtual void Close() override
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{
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if (auto pChannel = AuTryLockMemoryType(this->swpChannel))
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{
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pChannel->pParent_->Shutdown(false);
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}
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}
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virtual void Flush() override
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{
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if (auto pChannel = AuTryLockMemoryType(this->swpChannel))
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{
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pChannel->pParent_->ToChannel()->ScheduleOutOfFrameWrite();
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}
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}
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};
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return this->pCachedWriter = AuMakeSharedThrow<A>(this->AsWritableByteBuffer(), AuSPtr<SocketChannel>(this->pParent_->SharedFromThis(), this));
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}
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}
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AuSPtr<Memory::ByteBuffer> SocketChannel::AsWritableByteBuffer()
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{
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if (this->pSendProtocol)
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{
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return this->pSendProtocol->AsReadableByteBuffer();
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}
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else
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{
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return this->outputChannel.AsWritableByteBuffer();
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}
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}
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AuSPtr<Protocol::IProtocolStack> SocketChannel::NewProtocolRecvStack()
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{
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auto pProtocol = AuMakeShared<Protocol::ProtocolStack>();
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if (!pProtocol)
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{
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SysPushErrorMemory();
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return {};
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}
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pProtocol->pSourceBufer = this->inputChannel.AsReadableByteBuffer();
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pProtocol->bKillPipeOnFirstRootLevelFalse = true; // harden
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return pProtocol;
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}
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AuSPtr<Protocol::IProtocolStack> SocketChannel::NewProtocolSendStack()
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{
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auto pBaseProtocol = Protocol::NewBufferedProtocolStack(this->uBytesOutputBuffer);
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if (!pBaseProtocol)
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{
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SysPushErrorMemory();
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return {};
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}
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auto pProtocol = AuStaticCast<Protocol::ProtocolStack>(pBaseProtocol);
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if (!pProtocol)
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{
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return {};
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}
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pProtocol->pDrainBuffer = this->outputChannel.AsWritableByteBuffer();
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pProtocol->bKillPipeOnFirstRootLevelFalse = true; // harden
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return pProtocol;
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}
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void SocketChannel::SpecifyRecvProtocol(const AuSPtr<Protocol::IProtocolStack> &pRecvProtocol)
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{
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this->pRecvProtocol = pRecvProtocol;
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this->pCachedReader.reset();
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}
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void SocketChannel::SpecifySendProtocol(const AuSPtr<Protocol::IProtocolStack> &pSendProtocol)
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{
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this->pSendProtocol = pSendProtocol;
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this->pCachedWriter.reset();
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}
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void SocketChannel::SetNextFrameTargetLength(AuUInt uNextFrameSize)
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{
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(void)this->inputChannel.pNetReader->SetNextFrameTargetLength(uNextFrameSize);
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}
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AuUInt SocketChannel::GetNextFrameTargetLength()
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{
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return this->inputChannel.pNetReader->GetNextFrameTargetLength();
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}
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AuSPtr<ISocketStats> SocketChannel::GetRecvStats()
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{
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return AuSPtr<ISocketStats>(this->pParent_->SharedFromThis(), &this->recvStats_);
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}
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AuSPtr<ISocketStats> SocketChannel::GetSendStats()
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{
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return AuSPtr<ISocketStats>(this->pParent_->SharedFromThis(), &this->sendStats_);
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}
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SocketStats &SocketChannel::GetSendStatsEx()
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{
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return this->sendStats_;
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}
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SocketStats &SocketChannel::GetRecvStatsEx()
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{
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return this->recvStats_;
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}
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void SocketChannel::AddEventListener(const AuSPtr<ISocketChannelEventListener> &pListener)
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{
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AU_LOCK_GUARD(this->spinLock);
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auto pWorker = this->pParent_->ToWorkerEx();
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if (pWorker->IsOnThread() && this->AsReadableByteBuffer()->GetNextLinearRead().length)
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{
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if (!pListener->OnData())
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{
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pListener->OnComplete();
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return;
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}
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}
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this->eventListeners.push_back(pListener);
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}
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void SocketChannel::RemoveEventListener(const AuSPtr<ISocketChannelEventListener> &pListener)
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{
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AU_LOCK_GUARD(this->spinLock);
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bool bSuccess = AuTryRemove(this->eventListeners, pListener);
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auto pWorker = this->pParent_->ToWorkerEx();
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if (pWorker->IsOnThread() && bSuccess)
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{
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pListener->OnRejected();
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}
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}
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bool SocketChannel::IsValid()
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{
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return bool(this->outputChannel.IsValid()) &&
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bool(this->inputChannel.IsValid());
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}
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bool SocketChannel::SpecifyBufferSize(AuUInt uBytes,
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const AuSPtr<AuAsync::PromiseCallback<AuNullS, AuNullS>> &pCallbackOptional)
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{
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auto pWorker = this->pParent_->ToWorkerEx();
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if (!pWorker)
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{
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return false;
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}
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if (pWorker->IsOnThread())
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{
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this->DoBufferResizeOnThread(true,
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true,
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uBytes,
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pCallbackOptional);
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return true;
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}
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auto that = AuSPtr<SocketChannel>(this->pParent_->SharedFromThis(), this);
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if (!pWorker->TryScheduleInternalTemplate<AuNullS>([=](const AuSPtr<AuAsync::PromiseCallback<AuNullS>> &info)
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{
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that->DoBufferResizeOnThread(true,
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true,
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uBytes,
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pCallbackOptional);
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}, AuSPtr<AuAsync::PromiseCallback<AuNullS, AuNullS>>{}))
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{
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return false;
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}
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return true;
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}
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bool SocketChannel::SpecifyOutputBufferSize(AuUInt uBytes,
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const AuSPtr<AuAsync::PromiseCallback<AuNullS, AuNullS>> &pCallbackOptional)
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{
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auto pWorker = this->pParent_->ToWorkerEx();
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if (!pWorker)
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{
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return false;
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}
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if (pWorker->IsOnThread())
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{
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this->DoBufferResizeOnThread(false,
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true,
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uBytes,
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pCallbackOptional);
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return true;
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}
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auto that = AuSPtr<SocketChannel>(this->pParent_->SharedFromThis(), this);
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if (!pWorker->TryScheduleInternalTemplate<AuNullS>([=](const AuSPtr<AuAsync::PromiseCallback<AuNullS>> &info)
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{
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that->DoBufferResizeOnThread(false,
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true,
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uBytes,
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pCallbackOptional);
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}, AuSPtr<AuAsync::PromiseCallback<AuNullS, AuNullS>>{}))
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{
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return false;
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}
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return true;
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}
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bool SocketChannel::SpecifyInputBufferSize(AuUInt uBytes,
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const AuSPtr<AuAsync::PromiseCallback<AuNullS, AuNullS>> &pCallbackOptional)
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{
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auto pWorker = this->pParent_->ToWorkerEx();
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if (!pWorker)
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{
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return false;
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}
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if (pWorker->IsOnThread())
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{
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this->DoBufferResizeOnThread(true,
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false,
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uBytes,
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pCallbackOptional);
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return true;
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}
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auto that = AuSPtr<SocketChannel>(this->pParent_->SharedFromThis(), this);
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if (!pWorker->TryScheduleInternalTemplate<AuNullS>([=](const AuSPtr<AuAsync::PromiseCallback<AuNullS>> &info)
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{
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that->DoBufferResizeOnThread(true,
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false,
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uBytes,
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pCallbackOptional);
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}, AuSPtr<AuAsync::PromiseCallback<AuNullS, AuNullS>>{}))
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{
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return false;
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}
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return true;
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}
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void SocketChannel::ScheduleOutOfFrameWrite()
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{
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if (this->pSendProtocol)
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{
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this->pSendProtocol->DoTick();
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}
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this->outputChannel.ScheduleOutOfFrameWrite();
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}
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AuSPtr<IAsyncTransaction> SocketChannel::ToReadTransaction()
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{
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return this->bIsManualRead ?
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this->inputChannel.pNetReadTransaction :
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AuSPtr<IAsyncTransaction> {};
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}
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AuSPtr<IAsyncTransaction> SocketChannel::ToWriteTransaction()
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{
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return this->bIsManualWrite ?
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this->outputChannel.ToWriteTransaction() :
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AuSPtr<IAsyncTransaction> {};
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}
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bool SocketChannel::SpecifyTCPNoDelay(bool bFuckNagle)
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{
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if (!this->bIsManualWrite)
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{
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return false;
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}
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this->bTcpNoDelay = bFuckNagle;
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this->pParent_->UpdateNagleAnyThread(this->bTcpNoDelay);
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return true;
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}
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bool SocketChannel::SpecifyTransactionsHaveIOFence(bool bAllocateFence)
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{
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return false;
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}
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bool SocketChannel::SpecifyManualWrite(bool bEnableDirectAIOWrite)
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{
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if (this->bIsEstablished)
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{
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return false;
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}
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this->bIsManualWrite = true;
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return true;
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}
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bool SocketChannel::SpecifyManualRead(bool bEnableDirectAIORead)
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{
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if (this->bIsEstablished)
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{
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return false;
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}
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this->bIsManualRead = true;
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return true;
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}
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bool SocketChannel::SpecifyPerTickAsyncReadLimit(AuUInt uBytes)
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{
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if (this->bIsEstablished)
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{
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return false;
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}
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this->uBytesToFlip = true;
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return true;
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}
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void SocketChannel::StopTime()
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{
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this->sendStats_.End();
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this->recvStats_.End();
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}
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void SocketChannel::StartTime()
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{
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this->sendStats_.Start();
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this->recvStats_.Start();
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}
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void SocketChannel::Release()
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{
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this->StopTime();
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this->PrivateUserDataClear();
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this->pCachedReader.reset();
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this->pCachedWriter.reset();
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this->pRecvProtocol.reset();
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this->pSendProtocol.reset();
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this->inputChannel.pNetReader.reset();
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}
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void SocketChannel::DoBufferResizeOnThread(bool bInput,
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bool bOutput,
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AuUInt uBytes,
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const AuSPtr<AuAsync::PromiseCallback<AuNullS, AuNullS>> &pCallbackOptional)
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{
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if (!this->bIsEstablished)
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{
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if (bInput)
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{
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this->uBytesInputBuffer = uBytes;
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}
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if (bOutput)
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{
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this->uBytesOutputBuffer = uBytes;
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}
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if (pCallbackOptional)
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{
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pCallbackOptional->OnSuccess((void *)nullptr);
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}
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return;
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}
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if (bOutput)
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{
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if (this->outputChannel.CanResize())
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{
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AuByteBuffer newBuffer(uBytes, false, false);
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if (!(newBuffer.IsValid()))
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{
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SysPushErrorMemory();
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if (pCallbackOptional)
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{
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pCallbackOptional->OnFailure((void *)nullptr);
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}
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return;
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}
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auto &byteBufferRef = this->outputChannel.GetByteBuffer();
|
|
auto oldReadHead = byteBufferRef.readPtr;
|
|
|
|
if (!newBuffer.WriteFrom(byteBufferRef))
|
|
{
|
|
SysPushErrorMemory();
|
|
|
|
this->outputChannel.GetByteBuffer().readPtr = oldReadHead;
|
|
|
|
if (pCallbackOptional)
|
|
{
|
|
pCallbackOptional->OnFailure((void *)nullptr);
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
byteBufferRef = AuMove(newBuffer);
|
|
|
|
if (pCallbackOptional)
|
|
{
|
|
pCallbackOptional->OnSuccess((void *)nullptr);
|
|
}
|
|
|
|
return;
|
|
}
|
|
}
|
|
|
|
{
|
|
AU_LOCK_GUARD(this->spinLock);
|
|
|
|
if (bOutput)
|
|
{
|
|
if (this->uBytesOutputBufferRetarget)
|
|
{
|
|
if (this->pRetargetOutput)
|
|
{
|
|
this->pRetargetOutput->OnFailure((void *)nullptr);
|
|
}
|
|
}
|
|
|
|
this->uBytesOutputBufferRetarget = uBytes;
|
|
this->pRetargetOutput = pCallbackOptional;
|
|
}
|
|
else
|
|
{
|
|
if (this->uBytesInputBufferRetarget)
|
|
{
|
|
if (this->pRetargetInput)
|
|
{
|
|
this->pRetargetInput->OnFailure((void *)nullptr);
|
|
}
|
|
}
|
|
|
|
this->uBytesInputBufferRetarget = uBytes;
|
|
this->pRetargetInput = pCallbackOptional;
|
|
}
|
|
}
|
|
}
|
|
|
|
void SocketChannel::DoReallocWriteTick()
|
|
{
|
|
AU_LOCK_GUARD(this->spinLock);
|
|
|
|
if (!this->uBytesOutputBufferRetarget)
|
|
{
|
|
return;
|
|
}
|
|
|
|
AuByteBuffer newBuffer(this->uBytesOutputBufferRetarget, true, false);
|
|
if (!(newBuffer.IsValid()))
|
|
{
|
|
SysPushErrorMemory();
|
|
if (this->pRetargetOutput)
|
|
{
|
|
this->pRetargetOutput->OnFailure((void *)nullptr);
|
|
}
|
|
return;
|
|
}
|
|
|
|
auto &byteBufferRef = this->outputChannel.GetByteBuffer();
|
|
auto oldReadHead = byteBufferRef.readPtr;
|
|
auto oldWriteHead = byteBufferRef.writePtr;
|
|
|
|
if (!newBuffer.WriteFrom(byteBufferRef))
|
|
{
|
|
SysPushErrorMemory();
|
|
|
|
this->outputChannel.GetByteBuffer().readPtr = oldReadHead;
|
|
this->outputChannel.GetByteBuffer().writePtr = oldWriteHead;
|
|
|
|
if (this->pRetargetOutput)
|
|
{
|
|
this->pRetargetOutput->OnFailure((void *)nullptr);
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
byteBufferRef = AuMove(newBuffer);
|
|
|
|
this->uBytesOutputBufferRetarget = 0;
|
|
|
|
if (this->pRetargetOutput)
|
|
{
|
|
this->pRetargetOutput->OnSuccess((void *)nullptr);
|
|
}
|
|
}
|
|
|
|
void SocketChannel::DoReallocReadTick()
|
|
{
|
|
AU_LOCK_GUARD(this->spinLock);
|
|
|
|
if (!this->uBytesInputBufferRetarget)
|
|
{
|
|
return;
|
|
}
|
|
|
|
AuByteBuffer newBuffer(this->uBytesInputBufferRetarget, true, false);
|
|
if (!(newBuffer.IsValid()))
|
|
{
|
|
SysPushErrorMemory();
|
|
if (this->pRetargetInput)
|
|
{
|
|
this->pRetargetInput->OnFailure((void *)nullptr);
|
|
}
|
|
return;
|
|
}
|
|
|
|
auto byteBufferRef = this->inputChannel.AsReadableByteBuffer();
|
|
auto oldReadHead = byteBufferRef->readPtr;
|
|
auto oldWriteHead = byteBufferRef->writePtr;
|
|
|
|
if (!newBuffer.WriteFrom(*byteBufferRef.get()))
|
|
{
|
|
SysPushErrorMemory();
|
|
|
|
byteBufferRef->readPtr = oldReadHead;
|
|
byteBufferRef->writePtr = oldWriteHead;
|
|
|
|
if (this->pRetargetInput)
|
|
{
|
|
this->pRetargetInput->OnFailure((void *)nullptr);
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
byteBufferRef.get()->operator=(AuMove(newBuffer));
|
|
|
|
this->uBytesInputBufferRetarget = 0;
|
|
|
|
if (this->pRetargetInput)
|
|
{
|
|
this->pRetargetInput->OnSuccess((void *)nullptr);
|
|
}
|
|
}
|
|
|
|
bool SocketChannel::GetCurrentTCPNoDelay()
|
|
{
|
|
return this->bTcpNoDelay;
|
|
}
|
|
|
|
AuUInt SocketChannel::GetInputBufferSize()
|
|
{
|
|
return this->uBytesInputBuffer;
|
|
}
|
|
|
|
AuUInt SocketChannel::GetOutputBufferSize()
|
|
{
|
|
return this->uBytesOutputBuffer;
|
|
}
|
|
} |