42 lines
1.2 KiB
C++
42 lines
1.2 KiB
C++
/***
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Copyright (C) 2022 J Reece Wilson (a/k/a "Reece"). All rights reserved.
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File: IOProcessorItems.hpp
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Date: 2022-6-6
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Author: Reece
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***/
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#pragma once
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namespace Aurora::IO
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{
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struct IOProcessor;
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struct IOProcessorItem;
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struct IOProcessorItems
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{
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AuSPtr<AuLoop::ILSEvent> cvEvent;
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AuList<AuSPtr<IOProcessorItem>> allItems;
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AuList<AuSPtr<IOProcessorItem>> onTickReceivers;
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AuList<AuSPtr<IOProcessorItem>> onOtherReceivers;
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AuList<AuSPtr<IOProcessorItem>> registeredIO;
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AuThreadPrimitives::CriticalSectionUnique_t mutex;
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AuList<AuSPtr<IOProcessorItem>> workSignaled;
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AuThreadPrimitives::CriticalSectionUnique_t mutex2;
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AuList<AuSPtr<IOProcessorItem>> workSignaled2;
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AuList<AuSPtr<IOProcessorItem>> finalizeQueue;
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AuList<AuPair<AuSPtr<IOProcessorItem>, bool>> crossThreadAbort;
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bool Init();
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bool AddFrameTemp(const AuSPtr<IOProcessorItem> &item);
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bool AddFrameOrFallback(const AuSPtr<IOProcessorItem> &item);
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bool ScheduleFinish(const AuSPtr<IOProcessorItem> &item, bool unsafe);
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AuList<AuSPtr<IOProcessorItem>> GetBlockedSignals();
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};
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} |