Reece Wilson
67905a4192
============================================================================= Network ]==================================================================== ============================================================================= [+] Added (very) early Aurora::IO::Net implementation [+] AuNet::EHostnameType [+] AuNet::EIPProtocol [+] AuNet::ENetworkError [+] AuNet::ETransportProtocol [+] AuNet::INetInterface [+] AuNet::INetSrvDatagram [+] AuNet::INetSrvResolve [+] AuNet::INetSrvSockets [+] AuNet::INetSrvWorkers [+] AuNet::INetWorker [+] AuNet::IPAddress [+] AuNet::IResolver [+] AuNet::ISocket [+] AuNet::IResolver [+] AuNet::ISocketBase [+] AuNet::ISocketChannel [+] AuNet::ISocketDriver [+] AuNet::ISocketDriverFactory [+] AuNet::ISocketServer [+] AuNet::ISocketServerDriver [+] AuNet::NetEndpoint [+] AuNet::NetError [+] AuNet::NetHostname (+implementation) ============================================================================= Protocol ]=================================================================== ============================================================================= [+] IProtocolInterceptor [+] IProtocolInterceptorEx [+] IProtocolStack (+implementation) ============================================================================= TLS ]======================================================================== ============================================================================= [+] ITLSContext [+] TLSProtocolRecv [+] TLSProtocolSend (+implementation) ============================================================================= IO Bug Fixes ]=============================================================== ============================================================================= [*] IOProcessor::SubmitIOWorkItem should signal the CvEvent, forcing at least once future tick (wont optimize with if in tick & not yet dispatched work items) [*] Split IOPipeWork in into IOPipeProcessor header [+] IOPipeWork::GetBuffer (internal reallocation) [*] Harden against IAsyncTransactions without a loop source [*] Missing null `if (processor->listener)` in IOProcessor [*] Solved some soft-lock conditions under Linux's LoopQueue (added deferred commits) [*] Quick hack: IOProcessor::HasItems() should OR the early can-tick check function. ============================================================================= Other ]====================================================================== ============================================================================= [+] Linux: LSSignalCatcher [+] `static void AuResetMember(Aurora::Memory::ByteBuffer &ref)` for AuROXTL [*] Attempt to enforce a normalization and don't overwrite-readptr-under-istreamwriters policy in ByteBuffer_ReadWrite (circular buffers) [*] Bad ECC ctors ============================================================================= Known issues ]=============================================================== ============================================================================= > Linux net is nowhere near done > UDP socket emulation layer isn't implemented > Ciphersuite API is a stub > Private key API is a stub > ...therefore no TLS servers > Missing thread safety precautions under net > Net implementation is still beri early
421 lines
10 KiB
C++
421 lines
10 KiB
C++
/***
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Copyright (C) 2022 J Reece Wilson (a/k/a "Reece"). All rights reserved.
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File: AuNetSocket.cpp
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Date: 2022-8-16
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Author: Reece
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***/
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#include "Networking.hpp"
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#include "AuNetSocket.hpp"
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#include "AuNetEndpoint.hpp"
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#include "AuNetWorker.hpp"
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#include "AuIPAddress.hpp"
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#include "AuNetError.hpp"
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#if defined(AURORA_IS_MODERNNT_DERIVED)
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#include "AuNetStream.NT.hpp"
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#endif
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namespace Aurora::IO::Net
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{
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static NetError GetLastNetError()
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{
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NetError error;
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NetError_SetCurrent(error);
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return error;
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}
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SocketBase::SocketBase(struct NetInterface *pInterface,
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struct NetWorker *pWorker,
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const AuSPtr<ISocketDriver> &pSocketDriver,
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AuUInt osHandle) :
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connectOperation(this),
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socketChannel_(this),
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pInterface_(pInterface),
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pWorker_(pWorker),
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pSocketDriver_(pSocketDriver),
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osHandle_(osHandle)
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{
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this->pWorker_->AddSocket(this);
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this->osHandleOwner_ = AuMakeShared<AuFS::FileHandle>();
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if (!this->osHandle_)
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{
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return;
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}
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#if defined(AURORA_IS_MODERNNT_DERIVED)
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//this->osHandleOwner_->Init((HANDLE)this->osHandle_, (HANDLE)this->osHandle_);
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#else
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this->osHandleOwner_->Init((int)this->osHandle_, (int)this->osHandle_);
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#endif
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}
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SocketBase::SocketBase(struct NetInterface *pInterface,
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struct NetWorker *pWorker,
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const AuSPtr<ISocketDriver> &pSocketDriver,
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const NetEndpoint &endpoint) :
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connectOperation(this),
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socketChannel_(this),
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pInterface_(pInterface),
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pWorker_(pWorker),
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pSocketDriver_(pSocketDriver),
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remoteEndpoint_(endpoint)
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{
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this->osHandleOwner_ = AuMakeShared<AuFS::FileHandle>();
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if (!this->osHandle_)
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{
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return;
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}
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this->pWorker_->AddSocket(this);
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}
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SocketBase::SocketBase(NetInterface *pInterface,
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NetWorker *pWorker,
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const AuSPtr<ISocketDriver> &pSocketDriver,
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const NetSocketConnectMany &connectMany) :
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connectOperation(this),
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socketChannel_(this),
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pInterface_(pInterface),
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pWorker_(pWorker),
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pSocketDriver_(pSocketDriver),
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bHasRemoteMany_(true),
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connectMany_(connectMany)
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{
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this->connectMany_.pDriver.reset();
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this->osHandleOwner_ = AuMakeShared<AuFS::FileHandle>();
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if (!this->osHandle_)
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{
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return;
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}
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}
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SocketBase::~SocketBase()
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{
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this->Destroy();
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}
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bool SocketBase::IsValid()
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{
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return bool(this->osHandleOwner_) &&
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bool(this->connectOperation.IsValid()) &&
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bool(this->osHandle_ != 0) &&
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bool(this->osHandle_ != -1) &&
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bool(!this->bForceFailConstruct_);
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}
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bool SocketBase::ConnectNext()
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{
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if (this->connectMany_.ips.empty())
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{
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return false;
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}
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auto topLevelEntry = this->connectMany_.ips[0];
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this->connectMany_.ips.erase(this->connectMany_.ips.begin());
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NetEndpoint endpoint;
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endpoint.uPort = this->connectMany_.uPort;
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endpoint.ip = topLevelEntry;
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endpoint.transportProtocol = this->connectMany_.protocol;
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return this->Connect(endpoint);
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}
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bool SocketBase::Connect(const NetEndpoint &endpoint)
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{
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this->remoteEndpoint_ = endpoint;
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this->endpointSize_ = OptimizeEndpoint(this->remoteEndpoint_);
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this->localEndpoint_.transportProtocol = this->remoteEndpoint_.transportProtocol;
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if (!this->endpointSize_)
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{
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SysPushErrorIO("Invalid remote endpoint");
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return false;
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}
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bool bStatus = this->ConnectOverlapped() ||
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this->ConnectNonblocking() ||
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this->ConnectBlocking();
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if (!bStatus)
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{
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this->connectOperation.OnIOFailure();
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}
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return bStatus;
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}
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AuUInt SocketBase::ToPlatformHandle()
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{
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return this->osHandle_;
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}
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AuSPtr<ISocketDriver> SocketBase::GetUserDriver()
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{
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return this->pSocketDriver_;
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}
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const NetEndpoint &SocketBase::GetRemoteEndpoint()
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{
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return this->remoteEndpoint_;
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}
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const NetEndpoint &SocketBase::GetLocalEndpoint()
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{
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return this->localEndpoint_;
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}
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void SocketBase::ConnectFinished()
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{
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this->UpdateLocalEndpoint();
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this->UpdateRemoteEndpoint();
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DoMain();
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}
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void SocketBase::DoMain()
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{
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this->socketChannel_.Establish();
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if (AuExchange(this->bHasConnected_, true))
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{
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return;
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}
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if (this->bHasErrored_)
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{
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return;
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}
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if (this->bHasEnded)
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{
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return;
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}
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auto pDriver = this->pSocketDriver_;
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if (bool(pDriver))
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{
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try
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{
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pDriver->OnEstablish();
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}
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catch (...)
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{
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SysPushErrorCatch();
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this->SendErrorBeginShutdown({});
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}
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}
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this->ToChannel()->ScheduleOutOfFrameWrite();
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}
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void SocketBase::ConnectFailed(const NetError &error)
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{
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if (this->ConnectNext())
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{
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return;
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}
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this->SendErrorNoStream(error);
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}
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void SocketBase::SendErrorNoStream(const NetError &error)
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{
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if (AuExchange(this->bHasErrored_, true))
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{
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return;
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}
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this->error_ = error;
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if (this->pSocketDriver_)
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{
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try
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{
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this->pSocketDriver_->OnFatalErrorReported(error);
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}
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catch (...)
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{
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SysPushErrorCatch();
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}
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}
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this->SendFinalize();
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}
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void SocketBase::SendErrorBeginShutdown(const NetError &error)
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{
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if (AuExchange(this->bHasErrored_, true))
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{
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return;
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}
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this->error_ = error;
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if (this->pSocketDriver_)
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{
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try
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{
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this->pSocketDriver_->OnFatalErrorReported(error);
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}
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catch (...)
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{
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SysPushErrorCatch();
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}
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}
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this->Shutdown();
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}
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void SocketBase::SendOnData()
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{
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if (this->bHasFinalized_)
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{
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if (this->socketChannel_.pRecvProtocol)
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{
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this->socketChannel_.pRecvProtocol->DoTick();
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}
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this->socketChannel_.ScheduleOutOfFrameWrite();
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return;
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}
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if (this->socketChannel_.pRecvProtocol)
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{
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this->socketChannel_.pRecvProtocol->DoTick();
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}
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if (this->pSocketDriver_)
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{
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try
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{
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this->pSocketDriver_->OnStreamUpdated();
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}
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catch (...)
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{
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SysPushErrorCatch();
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this->SendErrorBeginShutdown({});
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}
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}
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this->ToChannel()->ScheduleOutOfFrameWrite();
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}
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const NetError &SocketBase::GetError()
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{
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return this->error_;
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}
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AuSPtr<ISocketChannel> SocketBase::ToChannel()
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{
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return AuSPtr<ISocketChannel>(AuSharedFromThis(), &this->socketChannel_);
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}
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void SocketBase::ShutdownLite()
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{
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if (this->osHandleOwner_)
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{
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this->osHandleOwner_->bWriteLock = true;
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}
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}
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void SocketBase::Destroy()
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{
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this->SendFinalize();
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}
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INetWorker *SocketBase::ToWorker()
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{
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return this->pWorker_;
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}
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NetWorker *SocketBase::ToWorkerEx()
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{
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return this->pWorker_;
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}
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bool SocketBase::SendPreestablish()
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{
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this->socketChannel_.inputChannel.WarmOnEstablish(); // Allocate stream resources, in case we need to start working with the source buffer
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// think: setting up protocol stacks, accessing the base bytebuffer, without the pipe being
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// allocated already
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if (this->pSocketDriver_)
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{
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try
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{
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return this->pSocketDriver_->OnPreestablish(AuSharedFromThis());
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}
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catch (...)
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{
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SysPushErrorCatch();
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}
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}
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return true;
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}
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void SocketBase::SendEnd()
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{
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if (AuExchange(this->bHasEnded, true))
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{
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return;
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}
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if (this->pSocketDriver_)
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{
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try
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{
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this->pSocketDriver_->OnEnd();
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}
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catch (...)
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{
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SysPushErrorCatch();
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}
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}
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this->SendFinalize();
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}
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void SocketBase::SendFinalize()
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{
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if (AuExchange(this->bHasFinalized_, true))
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{
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return;
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}
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this->pWorker_->RemoveSocket(this);
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if (this->pSocketDriver_)
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{
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try
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{
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this->pSocketDriver_->OnFinalize();
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}
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catch (...)
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{
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SysPushErrorCatch();
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}
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this->pSocketDriver_.reset();
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}
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auto pWriteTransaction = this->socketChannel_.outputChannel.ToWriteTransaction();
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#if defined(AURORA_IS_MODERNNT_DERIVED)
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AuStaticCast<NtAsyncNetworkTransaction>(pWriteTransaction)->MakeSyncable();
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AuStaticCast<NtAsyncNetworkTransaction>(pWriteTransaction)->ForceNextWriteWait();
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#endif
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this->SendOnData();
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this->socketChannel_.pRecvProtocol.reset();
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this->socketChannel_.pSendProtocol.reset();
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this->socketChannel_.inputChannel.pNetReader.reset();
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this->socketChannel_.inputChannel.pNetReadTransaction->Reset();
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this->CloseSocket();
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}
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} |