Reece Wilson
67905a4192
============================================================================= Network ]==================================================================== ============================================================================= [+] Added (very) early Aurora::IO::Net implementation [+] AuNet::EHostnameType [+] AuNet::EIPProtocol [+] AuNet::ENetworkError [+] AuNet::ETransportProtocol [+] AuNet::INetInterface [+] AuNet::INetSrvDatagram [+] AuNet::INetSrvResolve [+] AuNet::INetSrvSockets [+] AuNet::INetSrvWorkers [+] AuNet::INetWorker [+] AuNet::IPAddress [+] AuNet::IResolver [+] AuNet::ISocket [+] AuNet::IResolver [+] AuNet::ISocketBase [+] AuNet::ISocketChannel [+] AuNet::ISocketDriver [+] AuNet::ISocketDriverFactory [+] AuNet::ISocketServer [+] AuNet::ISocketServerDriver [+] AuNet::NetEndpoint [+] AuNet::NetError [+] AuNet::NetHostname (+implementation) ============================================================================= Protocol ]=================================================================== ============================================================================= [+] IProtocolInterceptor [+] IProtocolInterceptorEx [+] IProtocolStack (+implementation) ============================================================================= TLS ]======================================================================== ============================================================================= [+] ITLSContext [+] TLSProtocolRecv [+] TLSProtocolSend (+implementation) ============================================================================= IO Bug Fixes ]=============================================================== ============================================================================= [*] IOProcessor::SubmitIOWorkItem should signal the CvEvent, forcing at least once future tick (wont optimize with if in tick & not yet dispatched work items) [*] Split IOPipeWork in into IOPipeProcessor header [+] IOPipeWork::GetBuffer (internal reallocation) [*] Harden against IAsyncTransactions without a loop source [*] Missing null `if (processor->listener)` in IOProcessor [*] Solved some soft-lock conditions under Linux's LoopQueue (added deferred commits) [*] Quick hack: IOProcessor::HasItems() should OR the early can-tick check function. ============================================================================= Other ]====================================================================== ============================================================================= [+] Linux: LSSignalCatcher [+] `static void AuResetMember(Aurora::Memory::ByteBuffer &ref)` for AuROXTL [*] Attempt to enforce a normalization and don't overwrite-readptr-under-istreamwriters policy in ByteBuffer_ReadWrite (circular buffers) [*] Bad ECC ctors ============================================================================= Known issues ]=============================================================== ============================================================================= > Linux net is nowhere near done > UDP socket emulation layer isn't implemented > Ciphersuite API is a stub > Private key API is a stub > ...therefore no TLS servers > Missing thread safety precautions under net > Net implementation is still beri early
390 lines
11 KiB
C++
390 lines
11 KiB
C++
/***
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Copyright (C) 2022 J Reece Wilson (a/k/a "Reece"). All rights reserved.
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File: AuNetSocketChannel.cpp
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Date: 2022-8-16
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Author: Reece
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***/
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#include "Networking.hpp"
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#include "AuNetSocketChannel.hpp"
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#include "AuNetSocket.hpp"
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#if defined(AURORA_IS_MODERNNT_DERIVED)
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#include "AuNetStream.NT.hpp"
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#else
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#include "AuNetStream.Linux.hpp"
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#endif
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#include <Source/IO/IOPipeProcessor.hpp>
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#include "AuNetWorker.hpp"
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#include <Source/IO/Protocol/Protocol.hpp>
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#include <Source/IO/Protocol/ProtocolStack.hpp>
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namespace Aurora::IO::Net
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{
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static const auto kDefaultSteamSize = 32 * 1024; // ~960 clients for 30MB of 2x 32KiB streams. Seems... reasonable.
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static const bool kDefaultFuckNagle = true;
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SocketChannel::SocketChannel(SocketBase *pParent) :
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pParent_(pParent),
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#if defined(AURORA_IS_MODERNNT_DERIVED)
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outputChannel(pParent, AuStaticCast<IAsyncTransaction>(AuMakeShared<NtAsyncNetworkTransaction>(pParent))),
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inputChannel(pParent, AuStaticCast<IAsyncTransaction>(AuMakeShared<NtAsyncNetworkTransaction>(pParent))),
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#else
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outputChannel(pParent, AuStaticCast<IAsyncTransaction>(AuMakeShared<LinuxAsyncNetworkTransaction>(pParent))),
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inputChannel(pParent, AuStaticCast<IAsyncTransaction>(AuMakeShared<LinuxAsyncNetworkTransaction>(pParent))),
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#endif
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uBytesInputBuffer(kDefaultSteamSize),
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uBytesOutputBuffer(kDefaultSteamSize),
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bTcpNoDelay(kDefaultFuckNagle)
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{
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}
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void SocketChannel::Establish()
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{
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if (this->pParent_->GetLocalEndpoint().transportProtocol == ETransportProtocol::eProtocolTCP)
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{
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this->pParent_->UpdateNagleAnyThread(true);
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}
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// Switch over to extended send/recv (its just a flag to use a different branch - fetch last addr is just a hack)
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if (this->pParent_->GetLocalEndpoint().transportProtocol == ETransportProtocol::eProtocolUDP)
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{
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#if defined(AURORA_IS_MODERNNT_DERIVED)
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AuStaticCast<NtAsyncNetworkTransaction>(outputChannel.ToWriteTransaction())->bDatagramMode = true;
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AuStaticCast<NtAsyncNetworkTransaction>(inputChannel.pNetReadTransaction)->bDatagramMode = true;
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#else
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AuStaticCast<LinuxAsyncNetworkTransaction>(outputChannel.ToWriteTransaction())->bDatagramMode = true;
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AuStaticCast<LinuxAsyncNetworkTransaction>(inputChannel.pNetReadTransaction)->bDatagramMode = true;
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#endif
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}
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this->inputChannel.OnEstablish();
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}
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AuSPtr<ISocket> SocketChannel::ToParent()
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{
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return this->pParent_->SharedFromThis();
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}
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AuSPtr<IStreamReader> SocketChannel::AsStreamReader()
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{
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if (this->pRecvProtocol)
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{
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return this->pRecvProtocol->AsStreamReader();
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}
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else
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{
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return AuMakeShared<IO::Buffered::BlobReader>(this->AsReadableByteBuffer());
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}
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}
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AuSPtr<Memory::ByteBuffer> SocketChannel::AsReadableByteBuffer()
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{
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if (this->pRecvProtocol)
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{
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return this->pRecvProtocol->AsReadableByteBuffer();
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}
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else
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{
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return this->inputChannel.AsReadableByteBuffer();
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}
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}
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AuSPtr<IStreamWriter> SocketChannel::AsStreamWriter()
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{
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if (this->pSendProtocol)
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{
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return this->pSendProtocol->AsStreamWriter();
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}
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else
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{
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return AuMakeShared<IO::Buffered::BlobWriter>(this->AsWritableByteBuffer());
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}
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}
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AuSPtr<Memory::ByteBuffer> SocketChannel::AsWritableByteBuffer()
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{
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if (this->pSendProtocol)
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{
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return this->pSendProtocol->AsReadableByteBuffer();
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}
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else
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{
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return this->outputChannel.AsWritableByteBuffer();
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}
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}
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AuSPtr<Protocol::IProtocolStack> SocketChannel::NewProtocolRecvStack()
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{
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auto pProtocol = AuMakeShared<Protocol::ProtocolStack>();
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if (!pProtocol)
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{
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return {};
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}
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pProtocol->pSourceBufer = this->inputChannel.AsReadableByteBuffer();
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return pProtocol;
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}
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AuSPtr<Protocol::IProtocolStack> SocketChannel::NewProtocolSendStack()
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{
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auto pBaseProtocol = Protocol::NewBufferedProtocolStack(this->uBytesOutputBuffer);
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if (!pBaseProtocol)
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{
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return {};
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}
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auto pProtocol = AuStaticCast<Protocol::ProtocolStack>(pBaseProtocol);
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if (!pProtocol)
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{
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return {};
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}
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pProtocol->pDrainBuffer = this->outputChannel.AsWritableByteBuffer();
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return pProtocol;
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}
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void SocketChannel::SpecifyRecvProtocol(const AuSPtr<Protocol::IProtocolStack> &pRecvProtocol)
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{
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this->pRecvProtocol = pRecvProtocol;
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}
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void SocketChannel::SpecifySendProtocol(const AuSPtr<Protocol::IProtocolStack> &pSendProtocol)
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{
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this->pSendProtocol = pSendProtocol;
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}
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bool SocketChannel::IsValid()
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{
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return bool(this->outputChannel.IsValid()) &&
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bool(this->inputChannel.IsValid());
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}
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bool SocketChannel::SpecifyBufferSize(AuUInt uBytes,
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const AuSPtr<AuAsync::PromiseCallback<AuNullS, AuNullS>> &pCallbackOptional)
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{
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auto pWorker = this->pParent_->ToWorkerEx();
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if (!pWorker)
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{
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return false;
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}
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if (pWorker->IsOnThread())
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{
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this->DoBufferResizeOnThread(true,
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true,
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uBytes,
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pCallbackOptional);
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return true;
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}
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auto that = AuSPtr<SocketChannel>(this->pParent_->SharedFromThis(), this);
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if (!pWorker->TryScheduleInternalTemplate<AuNullS>([=](const AuSPtr<AuAsync::PromiseCallback<AuNullS>> &info)
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{
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that->DoBufferResizeOnThread(true,
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true,
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uBytes,
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pCallbackOptional);
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}, AuSPtr<AuAsync::PromiseCallback<AuNullS, AuNullS>>{}))
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{
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return false;
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}
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return true;
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}
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bool SocketChannel::SpecifyOutputBufferSize(AuUInt uBytes,
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const AuSPtr<AuAsync::PromiseCallback<AuNullS, AuNullS>> &pCallbackOptional)
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{
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auto pWorker = this->pParent_->ToWorkerEx();
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if (!pWorker)
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{
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return false;
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}
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if (pWorker->IsOnThread())
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{
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this->DoBufferResizeOnThread(false,
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true,
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uBytes,
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pCallbackOptional);
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return true;
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}
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auto that = AuSPtr<SocketChannel>(this->pParent_->SharedFromThis(), this);
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if (!pWorker->TryScheduleInternalTemplate<AuNullS>([=](const AuSPtr<AuAsync::PromiseCallback<AuNullS>> &info)
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{
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that->DoBufferResizeOnThread(false,
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true,
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uBytes,
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pCallbackOptional);
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}, AuSPtr<AuAsync::PromiseCallback<AuNullS, AuNullS>>{}))
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{
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return false;
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}
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return true;
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}
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bool SocketChannel::SpecifyInputBufferSize(AuUInt uBytes,
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const AuSPtr<AuAsync::PromiseCallback<AuNullS, AuNullS>> &pCallbackOptional)
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{
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auto pWorker = this->pParent_->ToWorkerEx();
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if (!pWorker)
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{
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return false;
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}
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if (pWorker->IsOnThread())
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{
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this->DoBufferResizeOnThread(true,
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false,
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uBytes,
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pCallbackOptional);
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return true;
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}
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auto that = AuSPtr<SocketChannel>(this->pParent_->SharedFromThis(), this);
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if (!pWorker->TryScheduleInternalTemplate<AuNullS>([=](const AuSPtr<AuAsync::PromiseCallback<AuNullS>> &info)
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{
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that->DoBufferResizeOnThread(true,
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false,
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uBytes,
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pCallbackOptional);
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}, AuSPtr<AuAsync::PromiseCallback<AuNullS, AuNullS>>{}))
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{
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return false;
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}
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return true;
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}
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void SocketChannel::ScheduleOutOfFrameWrite()
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{
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if (this->pSendProtocol)
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{
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this->pSendProtocol->DoTick();
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}
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this->outputChannel.ScheduleOutOfFrameWrite();
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}
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AuSPtr<IAsyncTransaction> SocketChannel::ToReadTransaction()
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{
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return this->bIsManualRead ?
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this->inputChannel.pNetReadTransaction :
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AuSPtr<IAsyncTransaction> {};
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}
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AuSPtr<IAsyncTransaction> SocketChannel::ToWriteTransaction()
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{
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return this->bIsManualWrite ?
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this->outputChannel.ToWriteTransaction() :
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AuSPtr<IAsyncTransaction> {};
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}
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bool SocketChannel::SpecifyTCPNoDelay(bool bFuckNagle)
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{
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if (!this->bIsManualWrite)
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{
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return false;
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}
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this->bTcpNoDelay = bFuckNagle;
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this->pParent_->UpdateNagleAnyThread(this->bTcpNoDelay);
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return true;
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}
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bool SocketChannel::SpecifyTransactionsHaveIOFence(bool bAllocateFence)
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{
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return false;
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}
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bool SocketChannel::SpecifyManualWrite(bool bEnableDirectAIOWrite)
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{
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if (this->bIsEstablished)
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{
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return false;
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}
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this->bIsManualWrite = true;
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return true;
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}
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bool SocketChannel::SpecifyManualRead(bool bEnableDirectAIORead)
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{
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if (this->bIsEstablished)
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{
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return false;
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}
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this->bIsManualRead = true;
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return true;
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}
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bool SocketChannel::SpecifyPerTickAsyncReadLimit(AuUInt uBytes)
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{
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if (this->bIsEstablished)
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{
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return false;
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}
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this->uBytesToFlip = true;
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return true;
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}
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void SocketChannel::DoBufferResizeOnThread(bool bInput,
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bool bOutput,
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AuUInt uBytes,
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const AuSPtr<AuAsync::PromiseCallback<AuNullS, AuNullS>> &pCallbackOptional)
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{
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if (!this->bIsEstablished)
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{
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if (bInput)
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{
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this->uBytesInputBuffer = uBytes;
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}
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if (bOutput)
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{
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this->uBytesOutputBuffer = uBytes;
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}
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if (pCallbackOptional)
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{
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pCallbackOptional->OnSuccess((void *)nullptr);
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}
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return;
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}
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// TODO (Reece): reallocate
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if (pCallbackOptional)
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{
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pCallbackOptional->OnSuccess((void *)nullptr);
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}
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}
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bool SocketChannel::GetCurrentTCPNoDelay()
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{
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return this->bTcpNoDelay;
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}
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AuUInt SocketChannel::GetInputBufferSize()
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{
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return this->uBytesInputBuffer;
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}
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AuUInt SocketChannel::GetOutputBufferSize()
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{
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return this->uBytesOutputBuffer;
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}
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} |