AuroraRuntime/Source/IO/Net/AuNetSocketServerAcceptReadOperation.Unix.cpp
Reece Wilson 67905a4192 [+] Network + Protocol + TLS - Initial Commit
=============================================================================
Network ]====================================================================
=============================================================================

[+] Added (very) early Aurora::IO::Net implementation
[+] AuNet::EHostnameType
[+] AuNet::EIPProtocol
[+] AuNet::ENetworkError
[+] AuNet::ETransportProtocol
[+] AuNet::INetInterface
[+] AuNet::INetSrvDatagram
[+] AuNet::INetSrvResolve
[+] AuNet::INetSrvSockets
[+] AuNet::INetSrvWorkers
[+] AuNet::INetWorker
[+] AuNet::IPAddress
[+] AuNet::IResolver
[+] AuNet::ISocket
[+] AuNet::IResolver
[+] AuNet::ISocketBase
[+] AuNet::ISocketChannel
[+] AuNet::ISocketDriver
[+] AuNet::ISocketDriverFactory
[+] AuNet::ISocketServer
[+] AuNet::ISocketServerDriver
[+] AuNet::NetEndpoint
[+] AuNet::NetError
[+] AuNet::NetHostname
(+implementation)

=============================================================================
Protocol ]===================================================================
=============================================================================

[+] IProtocolInterceptor
[+] IProtocolInterceptorEx
[+] IProtocolStack
(+implementation)

=============================================================================
TLS ]========================================================================
=============================================================================

[+] ITLSContext
[+] TLSProtocolRecv
[+] TLSProtocolSend
(+implementation)

=============================================================================
IO Bug Fixes ]===============================================================
=============================================================================

[*] IOProcessor::SubmitIOWorkItem should signal the CvEvent, forcing at least once future tick (wont optimize with if in tick & not yet dispatched work items)
[*] Split IOPipeWork in into IOPipeProcessor header
[+] IOPipeWork::GetBuffer (internal reallocation)
[*] Harden against IAsyncTransactions without a loop source
[*] Missing null `if (processor->listener)` in IOProcessor
[*] Solved some soft-lock conditions under Linux's LoopQueue (added deferred commits)
[*] Quick hack: IOProcessor::HasItems() should OR the early can-tick check function.

=============================================================================
Other ]======================================================================
=============================================================================

[+] Linux: LSSignalCatcher
[+] `static void AuResetMember(Aurora::Memory::ByteBuffer &ref)` for AuROXTL
[*] Attempt to enforce a normalization and don't overwrite-readptr-under-istreamwriters policy in ByteBuffer_ReadWrite (circular buffers)
[*] Bad ECC ctors

=============================================================================
Known issues ]===============================================================
=============================================================================

> Linux net is nowhere near done
> UDP socket emulation layer isn't implemented
> Ciphersuite API is a stub
> Private key API is a stub
> ...therefore no TLS servers
> Missing thread safety precautions under net
> Net implementation is still beri early
2022-08-28 20:02:06 +01:00

133 lines
4.5 KiB
C++

/***
Copyright (C) 2022 J Reece Wilson (a/k/a "Reece"). All rights reserved.
File: AuNetSocketServerAcceptReadOperation.NT.cpp
Date: 2022-8-22
Author: Reece
***/
#include "Networking.hpp"
#include "AuNetSocketServer.hpp"
#include "AuNetSocket.hpp"
#include "AuNetEndpoint.hpp"
namespace Aurora::IO::Net
{
SocketServerAcceptReadOperation::SocketServerAcceptReadOperation(NetInterface *pInterface,
SocketServer *pParent) :
pInterface_(pInterface),
SocketServerAcceptReadOperationBase(pParent)
{
}
void SocketServerAcceptReadOperation::Destroy()
{
if (this->pWatch_)
{
this->pWatch_->StopWatch();
}
}
bool SocketServerAcceptReadOperation::DoTick()
{
this->Pretick(); // TODO: send soft error
return true;
}
bool SocketServerAcceptReadOperation::InitOnce()
{
auto pWaitHandle = AuMakeShared<Loop::LSHandle>(this->pParent_->ToPlatformHandle(), -1);
if (!pWaitHandle)
{
return false;
}
this->pWatch_ = this->pParent_->ToWorker()->ToProcessor()->StartSimpleLSWatchEx(pWaitHandle,
AuSPtr<IIOSimpleEventListener>(this->pParent_->SharedFromThis(), this),
false);
return bool(this->pWatch_);
}
bool SocketServerAcceptReadOperation::Pretick()
{
auto &localAddress = this->pParent_->GetLocalEndpoint();
char addressRemote[64];
socklen_t addressLength { this->pParent_->endpointSize_ };
this->nextSocket =
::accept(this->pParent_->ToPlatformHandle(),
(sockaddr *)addressRemote,
&addressLength);
if (this->nextSocket == -1)
{
return false;
}
// Yoink factory and create driver
auto pFactory = this->pParent_->GetFactory();
if (!bool(pFactory))
{
SysPushErrorNet("Socket missing factory");
return false;
}
auto pNewDriver = pFactory->NewSocketDriver();
if (!bool(pNewDriver))
{
SysPushErrorNet("Socket factory failed to provide a new instance ahead of server acceptance");
return false;
}
// Create socket
this->nextSocketPtr = AuMakeShared<Socket>(this->pInterface_,
this->pParent_->ToWorkerEx(),
pNewDriver,
(AuUInt)this->nextSocket);
if (!bool(this->nextSocketPtr))
{
// TODO: schedule retry
SysPushErrorNet("Couldn't allocate a socket");
::close(this->nextSocket);
return false;
}
// Preinit
if (!nextSocketPtr->SendPreestablish())
{
SysPushErrorNet("Couldn't preestablish next socket");
return false;
}
// brrrrrrrrrr
AuMemcpy(this->nextSocketPtr->remoteEndpoint_.hint, addressRemote, addressLength);
this->nextSocketPtr->UpdateLocalEndpoint();
this->nextSocketPtr->remoteEndpoint_.transportProtocol = this->nextSocketPtr->localEndpoint_.transportProtocol = this->pParent_->localEndpoint_.transportProtocol;
// Deoptimize (sockaddr -> binary) endpoints
UpdateNextSocketAddresses();
// Start the channels
this->nextSocketPtr->DoMain();
// And we don't need this reference anymore...
this->nextSocketPtr.reset();
return true;
}
void SocketServerAcceptReadOperation::UpdateNextSocketAddresses()
{
SysAssert(this->nextSocketPtr);
#if 0
this->nextSocketPtr->endpointSize_ = this->pParent_->endpointSize_;
AuMemcpy(this->nextSocketPtr->localEndpoint_.hint, &this->addresses_[0], this->pParent_->endpointSize_);
AuMemcpy(this->nextSocketPtr->remoteEndpoint_.hint, &this->addresses_[16 + this->pParent_->endpointSize_], this->pParent_->endpointSize_);
#endif
DeoptimizeEndpoint(nextSocketPtr->remoteEndpoint_);
DeoptimizeEndpoint(nextSocketPtr->localEndpoint_);
nextSocketPtr->remoteEndpoint_.transportProtocol = nextSocketPtr->localEndpoint_.transportProtocol = this->pParent_->GetLocalEndpoint().transportProtocol;
}
}