J Reece Wilson
fd0c5b51b2
[+] Begin work on IO futexes for io release on process/thread exit [+] Linux ::readdir iteration [+] AuConsole buffering API [*] Fix sleep as to not get interrupted by signals [*] Switch the type of FS lock used under Linux [*] Linux: Use new IPCHandle encoding scheme [*] Fix undefined behaviour: unintialized timeout values (AuLoop/Linux) [*] Fix undefined behaviour: ConsoleTTY clear line was called of a color of a random value on stack [-] Remainings of std dir iterator [*] Fix pthread_kill (aka send signal to pthread handle) always kills process. This is what you expect bc signal handler inheritance. [*] Reformat the build Aurora.json file [+] Added clang warning ignores to the build file [*] Fix: UNIX need to use STDOUT_FILENO. Was using CRT handle in place of fd by mistake. [+] Linux implementation for IO yield (AuIO::IOYield() - UNIX::LinuxOverlappedYield()) [*] Fix: Linux async end of stream processing. res 0 = zero bytes consumed. <= was detecting this as an error of code 0. Should succeed with zero bytes. [+] Linux LoopQueue missing epilogue hook for the IO processor [*] Various refactors and minor bug fixes [*] Linux fix: Handle pipe EOS as zero [*] Linux fix: thread termination via a user signal of 77. Need a force terminate. [*] IPC handle: fix improper int to bool cast in the header setup within ToString [*] Linux fix: HWInfo CPU topology regression [-] Linux fix: remove SIGABRT handler [*] Missing override in compression, exit, and consoletty headers. [+] Unix Syslog logger backend
146 lines
4.6 KiB
C++
146 lines
4.6 KiB
C++
#pragma once
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namespace Aurora::Async
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{
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#pragma region EASE_OF_READING
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struct BasicWorkStdFunc : IWorkItemHandler
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{
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AuFunction<void()> callback;
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AuFunction<void()> shutdown; // error
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inline BasicWorkStdFunc(AuFunction<void()> &&callback, AuFunction<void()> &&shutdown) : callback(std::move(callback)), shutdown(std::move(shutdown))
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{}
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inline BasicWorkStdFunc(AuFunction<void()> &&callback) : callback(std::move(callback))
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{}
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inline BasicWorkStdFunc(const AuFunction<void()> &callback) : callback(callback)
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{}
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inline BasicWorkStdFunc(const AuFunction<void()> &callback, const AuFunction<void()> &shutdown) : callback(callback), shutdown(shutdown)
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{}
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private:
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#if !defined(_CPPSHARP)
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inline void DispatchFrame(ProcessInfo &info) override
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{
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try
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{
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callback();
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}
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catch (...)
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{
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Debug::PrintError();
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}
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}
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inline void OnFailure() override
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{
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try
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{
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if (shutdown)
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{
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shutdown();
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}
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}
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catch (...)
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{
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Debug::PrintError();
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}
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}
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#endif
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};
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/// @hideinitializer
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template<typename Frame_t = AuFunction<void()>, typename Cleanup_t = AuFunction<void()>>
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struct WorkItemCallable : IWorkItemHandler
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{
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Frame_t frame;
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Cleanup_t cleanup;
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private:
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void DispatchFrame(ProcessInfo &info) override
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{
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if constexpr (AuIsBaseOfTemplate<AuFunction, Frame_t>::value)
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{
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if (!frame)
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{
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info.type = ETickType::eFinished;
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return;
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}
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}
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frame();
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info.type = ETickType::eFinished;
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}
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void OnFailure() override
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{
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if constexpr (AuIsBaseOfTemplate<AuFunction, Cleanup_t>::value)
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{
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if (!cleanup)
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{
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return;
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}
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}
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cleanup();
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}
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};
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#define ASYNC_ERROR(exp) { if constexpr (AuIsSame_v<T, bool>) { SysPushErrorGen(exp); return {}; } else { throw AuString(exp); } }
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#define ASYNC_FINISH { if constexpr (AuIsSame_v<T, bool>) { return true; } }
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template<typename T = void, typename... Args, AU_TEMPLATE_ENABLE_WHEN(AuIsSame_v<T, bool> || AuIsVoid_v<T>)>
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static AuFunction<T(Args&&...)> TranslateAsyncFunctionToDispatcherWithThread(WorkerPId_t id, AuFunction<void(Args...)> func)
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{
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if (!func) return {};
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return [=](Args&&... in) -> T
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{
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auto work = AuMakeShared<BasicWorkStdFunc>([=]() -> void {
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func(in...);
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});
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if (!work) ASYNC_ERROR("can't dispatch async call. out of memory");
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auto workItem = NewWorkItem(id, work);
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if (!workItem) ASYNC_ERROR("can't dispatch async call. out of memory");
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workItem->Dispatch();
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ASYNC_FINISH;
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};
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}
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/// Async app only
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template<typename T = void, typename... Args, AU_TEMPLATE_ENABLE_WHEN(AuIsSame_v<T, bool> || AuIsVoid_v<T>)>
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static AuFunction<T(Args&&...)> TranslateAsyncFunctionToDispatcher(AuFunction<void(Args...)> func)
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{
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return TranslateAsyncFunctionToDispatcherWithThread(GetAsyncApp()->GetCurrentThread(), func);
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}
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/// Async app only
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template<typename B = void, typename T, typename... Args, AU_TEMPLATE_ENABLE_WHEN(AuIsSame_v<T, bool> || AuIsVoid_v<T>)>
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static AuFunction<T(AuFunction<void(const B&)>, Args...)> TranslateAsyncReturnableFunctionToDispatcherWithThread(WorkerPId_t id, AuFunction<B(Args...)> func)
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{
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return [=](AuFunction<T(const B&)> callback, Args... in) -> T
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{
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auto work = AuMakeShared<WorkPairImpl<AVoid, B>>();
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if (!work) ASYNC_ERROR("can't dispatch async call; out of memory");
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work.task.onProcess = [=](const AVoid &) -> B
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{
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if (!func) return B{};
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return func(in...);
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};
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work.callback.onSuccess = [=](const AVoid &, const B &ret)
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{
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callback(ret);
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};
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auto workItem = NewWorkItem(id, work);
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if (!workItem) ASYNC_ERROR("can't dispatch async call; out of memory");
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workItem->Dispatch();
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ASYNC_FINISH;
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};
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}
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#undef ASYNC_ERROR
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#undef ASYNC_FINISH
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#pragma endregion EASE_OF_READING
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} |