71 lines
1.5 KiB
C++
71 lines
1.5 KiB
C++
/***
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Copyright (C) 2021 J Reece Wilson (a/k/a "Reece"). All rights reserved.
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File: LSEvent.NT.cpp
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Date: 2021-10-1
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Author: Reece
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***/
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#include <Source/RuntimeInternal.hpp>
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#include "LSEvent.hpp"
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namespace Aurora::Loop
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{
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LSEvent::LSEvent(HANDLE h) : LSHandle(AuUInt(h))
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{
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}
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LSEvent::LSEvent(bool triggered, bool atomicRelease, bool permitMultipleTriggers) : LSHandle((AuUInt)::CreateEventW(NULL, !atomicRelease, triggered, NULL))
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{
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}
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LSEvent::~LSEvent()
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{
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auto handle = reinterpret_cast<HANDLE>(this->handle);
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AuWin32CloseHandle(handle);
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this->handle = kInvalidHandle;
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}
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bool LSEvent::Set()
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{
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return SetEvent(reinterpret_cast<HANDLE>(this->handle));
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}
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bool LSEvent::Reset()
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{
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return ResetEvent(reinterpret_cast<HANDLE>(this->handle));
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}
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bool LSEvent::IsSignaled()
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{
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return LSHandle::IsSignaled();
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}
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bool LSEvent::WaitOn(AuUInt32 timeout)
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{
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return LSHandle::WaitOn(timeout);
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}
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ELoopSource LSEvent::GetType()
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{
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return ELoopSource::eSourceEvent;
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}
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AUKN_SYM AuSPtr<ILSEvent> NewLSEvent(bool triggerd, bool atomicRelease, bool permitMultipleTriggers)
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{
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AuSPtr<LSEvent> ret;
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if (!(ret = AuMakeShared<LSEvent>(triggerd, atomicRelease, permitMultipleTriggers)))
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{
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return {};
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}
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if (!ret->HasValidHandle())
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{
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return {};
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}
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return ret;
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}
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} |