AuroraRuntime/Source/IO/Net/SocketStatChannel.hpp
Reece 99c5e1fa65 A pretty large patch not worth breaking up into separate commits
[*] Split up Aurora Async
[*] Split Async app into seperate ThreadPool concept
[*] Fix various OSThread bugs and tls transfer issues
[*] Set default affinity to 0xFFFFFFFF
[*] Update Build script
[+] Add AuTuplePopFront
[+] New Network Interface (unimplemented)
[*] Stub out the interfaces required for a better logger
[*] Fix Win32 ShellExecute bug; windows 11 struggles without explicit com init per the docs - now deferring to thread pool
[*] Update gitignore
[*] Follow XDG home standard
[*] Refactor some namespaces to use the shorthand aliases
[*] Various stability fixes
2021-11-05 17:34:23 +00:00

36 lines
854 B
C++

/***
Copyright (C) 2021 J Reece Wilson (a/k/a "Reece"). All rights reserved.
File: SocketStatChannel.hpp
Date: 2021-10-31
Author: Reece
***/
#pragma once
#include "SocketStatAverageBps.hpp"
namespace Aurora::IO::Net
{
struct SocketStatChannel
{
SocketStatAverageBps bandwidth;
AuUInt64 total;
// Interpolated bytes per second, may be less than expected (returning frame -1)
inline AuUInt32 GetAverageBytesPerSecond()
{
return bandwidth.GetLastBytesPerSecond();
}
inline AuUInt32 GetBytesPerSecond()
{
return bandwidth.GetBytesPerSecondNormalized(Time::CurrentClockMS());
}
inline void Add(AuUInt32 bytes)
{
total += bytes;
bandwidth.Add(Time::CurrentClockMS(), bytes);
}
};
}