AuroraRuntime/Include/Aurora/Async/IThreadPool.hpp

163 lines
6.1 KiB
C++

/***
Copyright (C) 2021 J Reece Wilson (a/k/a "Reece"). All rights reserved.
File: IThreadPool.hpp
Date: 2021-11-1
Author: Reece
***/
#pragma once
namespace Aurora::IO::Loop
{
struct ILoopQueue;
struct ILoopSource;
}
namespace Aurora::IO::Net
{
struct INetInterface;
struct INetWorker;
}
namespace Aurora::Async
{
struct IThreadPool
{
// Spawning
virtual bool Spawn(WorkerId_t workerId) = 0;
// Event runner threads release the thread pool upon encountering a zero work condition,
// allowing for a clean exit out of event driven apps, without the headache of carefully
// chaining together exit callbacks.
//
// Applications that aren't designed around an event driven model should set/keep running
// mode to false to keep-alive the runners during work exhaustion
//
// tl'dr: runner = true, async app; runner = false, thread pool
virtual void SetRunningMode(bool bRunnerMode) = 0;
// Converts the current thread into an async thread
// Use with RunOnce, Poll
virtual bool Create(WorkerId_t workerId) = 0;
//virtual bool CreateAndRun(WorkerId_t workerId) = 0;
// @returns any threads with runner = true
virtual bool InRunnerMode() = 0;
// Manual execution for ::Create() users and those wishing to nest ticks
virtual bool Poll() = 0;
// Block for one
virtual bool RunOnce() = 0;
// Block for standard execution
virtual bool Run() = 0;
// Poll for any counted
virtual AuUInt32 PollAndCount(bool bStrict = true) = 0;
// Alternative ::Poll that's safer to use with mixed IO
// Returns exact amount of AuAsync callbacks dispatched
virtual AuUInt32 RunAllPending() = 0;
//
virtual void Shutdown() = 0;
virtual bool Exiting() = 0;
//
virtual AuSPtr<IWorkItem> NewWorkItem(const WorkerId_t &worker,
const AuSPtr<IWorkItemHandler> &task) = 0;
virtual AuSPtr<IWorkItem> NewWorkFunction(const WorkerId_t &worker,
AuVoidFunc callback) = 0;
virtual AuSPtr<IWorkItem> NewFence() = 0;
//
virtual Threading::Threads::ThreadShared_t ResolveHandle(WorkerId_t) = 0;
//
virtual AuBST<ThreadGroup_t, AuList<ThreadId_t>> GetThreads() = 0;
//
virtual WorkerId_t GetCurrentThread() = 0;
//
virtual AuSPtr<IO::IIOProcessor> GetIOProcessor(WorkerId_t id) = 0;
virtual AuSPtr<IO::Net::INetInterface> GetIONetInterface(WorkerId_t id) = 0;
virtual AuSPtr<IO::Net::INetWorker> GetIONetWorker(WorkerId_t id) = 0;
static AuSPtr<IO::IIOProcessor> GetSelfIOProcessor();
static AuSPtr<IO::Net::INetInterface> GetSelfIONetInterface();
static AuSPtr<IO::Net::INetWorker> GetSelfIONetWorker();
// Synchronization
// Note: syncing to yourself will nullify requireSignal to prevent deadlock conditions
virtual bool Sync(WorkerId_t workerId,
AuUInt32 timeoutMs = 0,
bool bRequireSignal = false) = 0;
virtual void Signal(WorkerId_t workerId) = 0;
virtual AuSPtr<IO::Loop::ILoopSource> WorkerToLoopSource(WorkerId_t id) = 0;
virtual void SyncAllSafe() = 0;
// Features
/**
* @brief
* @param id
* @param feature
* @param bDontBlockUntilComplete inverse of block until complete.
default: block until after IThreadFeature::Init
*/
virtual void AddFeature(WorkerId_t id,
AuSPtr<Threading::Threads::IThreadFeature> feature,
bool bDontBlockUntilComplete = false) = 0;
// Debug
virtual void AssertInThreadGroup(ThreadGroup_t group) = 0;
virtual void AssertWorker(WorkerId_t id) = 0;
// AuIO overlapped-IO glue
virtual AuSPtr<IO::Loop::ILoopQueue> ToKernelWorkQueue() = 0;
virtual AuSPtr<IO::Loop::ILoopQueue> ToKernelWorkQueue(WorkerId_t workerId) = 0;
//
virtual AuSPtr<Aurora::Threading::IWaitable> GetShutdownEvent() = 0;
/**
* @brief Prevents preemptive shutdown in ::SetRunningMode(true) mode given loosely held delegation thread pools
* @param pPool
*/
virtual void AddDependency(AuSPtr<IThreadPool> pPool) = 0;
/**
* @brief
*/
virtual void IncrementAbortFenceOnPool() = 0;
/**
* @brief
* @param workerId
*/
virtual void IncrementAbortFenceOnWorker(WorkerId_t workerId) = 0;
/**
* @brief
* @return
*/
virtual AuUInt64 QueryAbortFence(AuOptional<WorkerId_t> optWorkerId) = 0;
/**
* @brief
* @param uFenceMagic
* @return
*/
virtual bool QueryShouldAbort(AuOptional<WorkerId_t> optWorkerId, AuUInt64 uFenceMagic) = 0;
AURT_ADD_USR_DATA;
};
}