AuroraRuntime/Source/AuProcAddresses.NT.cpp

96 lines
4.6 KiB
C++

/***
Copyright (C) 2023 J Reece Wilson (a/k/a "Reece"). All rights reserved.
File: AuProcAddresses.NT.cpp
Date: 2023-2-16
Author: Reece
***/
#include <RuntimeInternal.hpp>
namespace Aurora
{
void InitNTAddresses()
{
#if defined(AURORA_PLATFORM_WIN32)
#define ADD_LOAD_LIB(name) \
auto h ## name = LoadLibraryW(k## name ## DllName);
ADD_LOAD_LIB(Kernel32);
ADD_LOAD_LIB(Nt);
ADD_LOAD_LIB(KernelBase);
ADD_LOAD_LIB(Sync);
#define ADD_GET_PROC(name, proc) \
if (h ## name) \
{ \
p ## proc = AuReinterpretCast<decltype(p ## proc)>(GetProcAddress(h ## name, #proc)); \
}
#define ADD_GET_PROC_BI(name, name2, proc) \
p ## proc = nullptr; \
if (h ## name) \
{ \
p ## proc = AuReinterpretCast<decltype(p ## proc)>(GetProcAddress(h ## name, #proc)); \
} \
if (!p ## proc) \
{ \
if (h ## name2) \
{ \
p ## proc = AuReinterpretCast<decltype(p ## proc)>(GetProcAddress(h ## name2, #proc)); \
} \
}
if (pRtlGetVersion)
{
return;
}
ADD_GET_PROC(Nt, RtlGetVersion)
ADD_GET_PROC(Nt, NtDelayExecution)
ADD_GET_PROC(Nt, NtWaitForKeyedEvent)
ADD_GET_PROC(Nt, NtReleaseKeyedEvent)
ADD_GET_PROC(Nt, NtOpenKeyedEvent)
ADD_GET_PROC(Nt, NtCreateKeyedEvent)
ADD_GET_PROC(Nt, RtlWaitOnAddress)
ADD_GET_PROC_BI(Kernel32, KernelBase, VirtualAlloc2)
ADD_GET_PROC_BI(Kernel32, KernelBase, MapViewOfFile3)
ADD_GET_PROC_BI(Kernel32, KernelBase, UnmapViewOfFile2)
ADD_GET_PROC(Sync, WaitOnAddress)
ADD_GET_PROC(Sync, WakeByAddressSingle)
ADD_GET_PROC(Sync, WakeByAddressAll)
#else
pWaitOnAddress = WaitOnAddress;
pWakeByAddressSingle = WakeByAddressSingle;
pWakeByAddressAll = WakeByAddressAll;
pVirtualAlloc2 = VirtualAlloc2FromApp;
pMapViewOfFile3 = MapViewOfFile3FromApp;
// https://github.com/LWJGL/lwjgl3/blob/master/modules/lwjgl/remotery/src/main/c/Remotery.c#L1188
// Xbox main SDK has a better API we should use
// So...
// TODO: Xbox One and later: https://github.com/microsoft/Xbox-ATG-Samples/blob/main/XDKSamples/Graphics/AdvancedESRAM12/PageAllocator.cpp#L193-L206
// Require AuProcess for that given target
pUnmapViewOfFile2 = UnmapViewOfFile2; // < isn't portable but
// "This topic lists the Win32 APIs that are part of the Universal Windows Platform (UWP) and that are implemented by all Windows 10 devices."
// UnmapViewOfFile2 -> Introduced into api-ms-win-core-memory-l1-1-5.dll in 10.0.17134.
pNtDelayExecution = nullptr /* ... (you dont need it, but it'll help a ton) */;
#endif
gUseNativeWaitMutex = (pWaitOnAddress &&
!gRuntimeConfig.threadingConfig.bPreferNt51XpMutexesOver8 &&
(pRtlWaitOnAddress || AuBuild::kCurrentPlatform != AuBuild::EPlatform::ePlatformWin32)) ||
!pNtWaitForKeyedEvent;
gUseNativeWaitCondvar = (pWaitOnAddress &&
!gRuntimeConfig.threadingConfig.bPerferNt51XpCondvarsOver8 &&
(pRtlWaitOnAddress || AuBuild::kCurrentPlatform != AuBuild::EPlatform::ePlatformWin32)) ||
!pNtWaitForKeyedEvent;
gUseNativeWaitSemapahore = bool(pWaitOnAddress);
}
}