J Reece Wilson
fd0c5b51b2
[+] Begin work on IO futexes for io release on process/thread exit [+] Linux ::readdir iteration [+] AuConsole buffering API [*] Fix sleep as to not get interrupted by signals [*] Switch the type of FS lock used under Linux [*] Linux: Use new IPCHandle encoding scheme [*] Fix undefined behaviour: unintialized timeout values (AuLoop/Linux) [*] Fix undefined behaviour: ConsoleTTY clear line was called of a color of a random value on stack [-] Remainings of std dir iterator [*] Fix pthread_kill (aka send signal to pthread handle) always kills process. This is what you expect bc signal handler inheritance. [*] Reformat the build Aurora.json file [+] Added clang warning ignores to the build file [*] Fix: UNIX need to use STDOUT_FILENO. Was using CRT handle in place of fd by mistake. [+] Linux implementation for IO yield (AuIO::IOYield() - UNIX::LinuxOverlappedYield()) [*] Fix: Linux async end of stream processing. res 0 = zero bytes consumed. <= was detecting this as an error of code 0. Should succeed with zero bytes. [+] Linux LoopQueue missing epilogue hook for the IO processor [*] Various refactors and minor bug fixes [*] Linux fix: Handle pipe EOS as zero [*] Linux fix: thread termination via a user signal of 77. Need a force terminate. [*] IPC handle: fix improper int to bool cast in the header setup within ToString [*] Linux fix: HWInfo CPU topology regression [-] Linux fix: remove SIGABRT handler [*] Missing override in compression, exit, and consoletty headers. [+] Unix Syslog logger backend
33 lines
803 B
C++
33 lines
803 B
C++
/***
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Copyright (C) 2021 J Reece Wilson (a/k/a "Reece"). All rights reserved.
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File: Jobs.hpp
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Date: 2021-11-1
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Author: Reece
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***/
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#pragma once
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namespace Aurora::Async
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{
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template<class Info_t = AVoid, class Result_t = AVoid>
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struct FJob
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{
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using InfoType_t = Info_t;
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using ResultType_t = Result_t;
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AuFunction<void(const Info_t &, const Result_t &)> onSuccess;
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AuFunction<void(const Info_t &)> onFailure;
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};
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template<class Info_t = AVoid, class Result_t = AVoid>
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struct CJob
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{
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using InfoType_t = Info_t;
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using ResultType_t = Result_t;
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void(* onSuccess)(const Info_t &, const Result_t &);
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void(* onFailure)(const Info_t &);
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};
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using FVoidJob = FJob<AVoid, AVoid>;
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} |