J Reece Wilson
35761edaec
[*] ILSTimer::UpdateTime -> ILSTimer::UpdateTimeWall [*] ILSTimer::UpdateTimeNs -> ILSTimer::UpdateTimeWallNs [+] ILSTimer::UpdateTimeSteady [+] ILSTimer::UpdateTimeSteadyNs
46 lines
1.5 KiB
C++
46 lines
1.5 KiB
C++
/***
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Copyright (C) 2022 J Reece Wilson (a/k/a "Reece"). All rights reserved.
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File: LSTimer.NT.hpp
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Date: 2022-4-19
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Author: Reece
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***/
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#pragma once
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#include "LSHandle.hpp"
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namespace Aurora::IO::Loop
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{
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struct LSTimer : ITimer, virtual LSHandle
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{
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LSTimer(AuUInt32 reschedStepMsOrZero, AuUInt32 maxIterationsOrZero, bool bSingleshot, int handle);
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~LSTimer();
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PROXY_LOOP_LOOPSOURCE_EXT_WAIT_APIS_;
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virtual void UpdateTimeWall(AuUInt64 absTimeMs) override;
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virtual void UpdateTimeWallNs(AuUInt64 absTimeNs) override;
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virtual void UpdateTimeSteady(AuUInt64 absTimeMs) override;
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virtual void UpdateTimeSteadyNs(AuUInt64 absTimeNs) override;
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virtual void UpdateTickRateIfAny(AuUInt32 reschedStepMsOrZero, AuUInt32 maxIterationsOrZero) override;
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virtual void UpdateTickRateIfAnyNs(AuUInt64 reschedStepNsOrZero, AuUInt32 maxIterationsOrZero) override;
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virtual void Stop() override;
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virtual bool OnTrigger(AuUInt handle) override;
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virtual bool IsSignaled() override;
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virtual bool IsSignaledExt(AuUInt8 uFlags) override;
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virtual bool WaitOn(AuUInt32 timeout) override;
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virtual ELoopSource GetType() override;
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void UpdateTimeInternal(AuUInt64 absTimeMs);
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void UpdateTimeInternalSteady(AuUInt64 absTimeMs);
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private:
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AuUInt32 maxIterationsOrZero_ {};
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AuUInt64 reschedStepNsOrZero_ {}, targetTime_ {};
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AuUInt32 count_ {};
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bool bSingleshot {};
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bool IsSignaledNonblocking();
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};
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} |