[*] Split up Aurora Async [*] Split Async app into seperate ThreadPool concept [*] Fix various OSThread bugs and tls transfer issues [*] Set default affinity to 0xFFFFFFFF [*] Update Build script [+] Add AuTuplePopFront [+] New Network Interface (unimplemented) [*] Stub out the interfaces required for a better logger [*] Fix Win32 ShellExecute bug; windows 11 struggles without explicit com init per the docs - now deferring to thread pool [*] Update gitignore [*] Follow XDG home standard [*] Refactor some namespaces to use the shorthand aliases [*] Various stability fixes
32 lines
1.0 KiB
C++
32 lines
1.0 KiB
C++
/***
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Copyright (C) 2021 J Reece Wilson (a/k/a "Reece"). All rights reserved.
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File: Hooks.hpp
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Date: 2021-6-9
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Author: Reece
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***/
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#pragma once
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#include "IConsoleSubscriber.hpp"
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#include "ITextLineSubscriber.hpp"
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namespace Aurora::Console::Hooks
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{
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AUKN_SYM void AddSubscription(const AuSPtr<IConsoleSubscriber> &subscriber);
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AUKN_SYM void RemoveSubscription(const AuSPtr<IConsoleSubscriber> &subscriber);
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using LineHook_cb = std::function<void(const ConsoleMessage &string)>;
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/// @deprecated wont ever remove
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/// Most c++ styleguides would have you chuck an IConsoleSubscriber in your app somewhere
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AUKN_SYM void AddFunctionalHook(LineHook_cb hook);
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/**
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* Hijacks the UTF-8 input line processor coming from the consoles.
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* Call with an empty interface pointer to reenable command processing
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*
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* Requires AsyncApp or RuntimePump() calls
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*/
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AUKN_SYM void SetCallbackAndDisableCmdProcessing(const AuSPtr<Hooks::ITextLineSubscriber> &subscriber);
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} |