AuroraRuntime/Include/Aurora/Processes/IProcess.hpp
Reece 7eb6900e9f [+] Added shared pointer extension, begin experimenting defining throw-on-null mechanic
[+] AuRemoveConst
[*] Support circular reference in Aurora pipelines Include, added support for early Aurora::Build AuroraEnum
[+] Added SWInfo API
[+] AU_COPY_MOVE, AU_MOVE, AU_COPY to go with AU_NO_... variants
[+] Adding GetProcessId
2022-01-26 00:22:02 +00:00

42 lines
1.2 KiB
C++

/***
Copyright (C) 2021 J Reece Wilson (a/k/a "Reece"). All rights reserved.
File: IProcess.hpp
Date: 2021-6-9
Author: Reece
***/
#pragma once
namespace Aurora::Threading
{
class IWaitable;
}
namespace Aurora::Processes
{
class IProcess
{
public:
///
/// @return the waitable of a waitable child process or thread leader
virtual AuSPtr<Threading::IWaitable> AsWaitable() = 0;
/// Assuming AsWaitable()->TryLock() && Spawn != SpawnType::kSpawnAtomicOvermap,
/// returns the true return value of the process
/// otherwise returns zero
virtual AuSInt GetExitCode() = 0;
virtual AuUInt GetProcessId() = 0;
///
// TODO(Reece): what in the hell this is ugly
virtual bool Start(enum ESpawnType, bool fwdOut, bool fwdErr, bool fwdIn) = 0;
virtual bool Terminate() = 0;
virtual bool TryKill() = 0;
virtual bool Read(bool error, void *buffer, AuUInt32 &len) = 0;
virtual bool Read(void *buffer, AuUInt32 &len, bool errorStream = false, bool nonblock = true) = 0;
virtual bool Write(const void *buffer, AuUInt32 len) = 0;
};
}