Reece Wilson
7be2d3fbdc
[+] AuNet::ISocketStats [+] AuNet::ISocketChannel::GetRecvStats() [+] AuNet::ISocketChannel::GetSendStats() [+] AuIO::IOProcessor::RunTickEx(AuUInt32 dwTimeout) [*] Refactor clock APIs [+] Documentation in headers [+] AuIO::IIOPipeWork::GetStartTickMS() [+] AuIO::IIOPipeWork::GetLastTickMS() [+] AuIO::IIOPipeWork::GetPredictedThroughput() [+] AuIO::IIOPipeWork::GetBytesProcessed()
184 lines
7.7 KiB
C++
184 lines
7.7 KiB
C++
/***
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Copyright (C) 2022 J Reece Wilson (a/k/a "Reece"). All rights reserved.
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File: IIOProcessor.hpp
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Date: 2022-6-6
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Author: Reece
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***/
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#pragma once
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namespace Aurora::IO::Loop
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{
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struct ILoopQueue;
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struct ILoopSource;
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}
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namespace Aurora::IO
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{
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struct IIOProcessor
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{
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// Local thread:
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// note: IOProcessors running over an AuAsync runner or is getting pumped by an external loop queue (NewIOProcessor(...), NewIOProcessorOnThread(...)) need not use the following apis:
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virtual AuUInt32 TryTick () = 0;
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virtual AuUInt32 RunTick () = 0;
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virtual AuUInt32 RunTickEx (AuUInt32 dwTimeout) = 0;
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virtual AuUInt32 TickFor (const AuSPtr<IIOProcessorItem> &pIoEvent) = 0;
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/**
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* @brief force a tick
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*/
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virtual AuUInt32 ManualTick () = 0;
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/**
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* @brief to be used with bTickOnly primarily. wakes up the thread at a set frequency.
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*/
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virtual AuUInt64 SetRefreshRate (AuUInt64 ns) = 0;
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/**
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* @brief to be used with bTickOnly primarily. wakes up the thread at a set frequency.
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*/
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virtual bool HasRefreshRate () = 0;
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/**
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* @brief returns the aurora threadid of the intended caller (see: AuThreads::GetThreadId())
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*/
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virtual AuUInt64 GetOwnedThreadId () = 0;
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// The following apis are thread safe:
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/**
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* @brief Used to poll if there are any items worth [try/blocking] ticking over.
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* @return returns true if there are callbacks, watches, or other registered work available.
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* @note you can use me as a while (AuIsThreadRunning() && pIoProcessor->[IsAlive/HasItems]()) { pIoProcessor->[RunTickEx(uTimeout); }
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*/
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virtual bool HasItems() = 0;
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// the following are apis used to register triggers (usually loop sources) on the thread/processor/loop queue/whatever
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/**
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* @brief low level wait api
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*/
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virtual AuSPtr<IIOProcessorItem> StartIOWatch (const AuSPtr<IIOWaitableItem> &pSource, const AuSPtr<IIOEventListener> &pEventListener) = 0;
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/**
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* @brief low level wait api
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*/
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virtual AuSPtr<IIOProcessorItem> StartIOWatchEx (const AuSPtr<IIOWaitableItem> &pSource, const AuSPtr<IIOEventListener> &pEventListener, bool bSingleshot) = 0;
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/**
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* @brief low level wait api with simple callback
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*/
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virtual AuSPtr<IIOProcessorItem> StartSimpleIOWatch (const AuSPtr<IIOWaitableItem> &pSource, const AuSPtr<IIOSimpleEventListener> &pEventListener) = 0;
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/**
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* @brief low level wait api with simple callback
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*/
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virtual AuSPtr<IIOProcessorItem> StartSimpleIOWatchEx(const AuSPtr<IIOWaitableItem> &pSource, const AuSPtr<IIOSimpleEventListener> &pEventListener, bool bSingleshot) = 0;
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/**
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* @brief Registers a callback given a loopsource (multi-trigger)
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* @param pSource
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* @param pEventListener
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* @return
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*/
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virtual AuSPtr<IIOProcessorItem> StartSimpleLSWatch (const AuSPtr<Loop::ILoopSource> &pSource, const AuSPtr<IIOSimpleEventListener> &pEventListener) = 0;
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/**
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* @brief Registers an optionally singleshot callback given a loopsource
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* @param pSource
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* @param pEventListener
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* @param dwMsTimeout optional timeout
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* @return
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*/
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virtual AuSPtr<IIOProcessorItem> StartSimpleLSWatchEx(const AuSPtr<Loop::ILoopSource> &pSource, const AuSPtr<IIOSimpleEventListener> &pEventListener, bool bSingleshot, AuUInt32 dwMsTimeout = 0) = 0;
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// general purpose work callbacks
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/**
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* @brief Dispatches an abortable callback to the processor thread
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* @param pWork
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* @return
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*/
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virtual bool SubmitIOWorkItem (const AuSPtr<IIOProcessorWorkUnit> &pWork) = 0;
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// wake up
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/**
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* @brief you almost certainly will not need me. so far i've come across one legitmate use case for glib-io interop and thats about it.
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*/
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virtual void WakeupThread () = 0;
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// io sequence callbacks
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/**
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* @brief Register an inter-frame callback indicating point of execution throughout the [START](optional [yield])[IO][IO TICK][WORK ITEMS][EPILOGUE][END OF FRAME] frame
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* @param eventListener
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* @return
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*/
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virtual bool AddEventListener (const AuSPtr<IIOProcessorEventListener> &pEventListener) = 0;
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/**
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* @brief Deregisters an inter-frame callback listener
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* @param pEventListener
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*/
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virtual void RemoveEventListener (const AuSPtr<IIOProcessorEventListener> &pEventListener) = 0;
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// factories backed by this processor to provide additional functionality
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/**
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* @brief provides an IO pipe processor for creating pipe requests
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* @return
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*/
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virtual AuSPtr<IIOPipeProcessor> ToPipeProcessor () = 0;
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// internal and utility apis
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/**
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* @brief Utility proprety access to the underlying IO wait surface: a loop queue
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* @return
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* @warning Do not use me unless you know what you're doing.
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* There is very little reason to pull the underlying loop queue from here.
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* You are probably doing something wrong. IOProcessors are meant to sit on top of
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* queues as an abstraction layer for intelligent work dispatch, global stream processing
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* and dispatch of io work callbacks. pulling a loopqueue from such a layer of abstraction
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* would be like pulling the state of an upcoming WaitMultipleObjects call; it makes no sense.
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*
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* [note to future deadbeat maintainers: that doesnt mean you should remove it either]
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*/
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virtual AuSPtr<Loop::ILoopQueue> ToQueue () = 0;
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virtual bool MultiplexRefreshRateWithIOEvents() = 0;
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/**
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* @brief resets the io processors footprint in ::ToQueue()
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*/
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virtual void ReleaseAllWatches () = 0;
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};
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/**
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* @brief Creates an IOProcessor to execute tasks on a given loop queue
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* @param bTickOnly True if kernel yielding on IO objects is disabled in favor of forced TPS.
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* Do note that the throughput of a tick will differ per platform. Accept rate,
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* throughput, etc may need tweaking, if you wish to drive an IIOProcessor using
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* a timer or the manual tick functions.
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* @param pQueue
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* @return
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*/
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AUKN_SYM AuSPtr<IIOProcessor> NewIOProcessor(bool bTickOnly, const AuSPtr<Loop::ILoopQueue> &pQueue);
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/**
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* @brief Creates an IOProcessor to execute tasks on the loop queue of a given AuAsync thread id
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* @param bTickOnly True if kernel yielding on IO objects is disabled in favor of forced TPS.
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* Do note that the throughput of a tick will differ per platform. Accept rate,
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* throughput, etc may need tweaking, if you wish to drive an IIOProcessor using
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* a timer or the manual tick functions.
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* @param pQueue
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* @return
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*/
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AUKN_SYM AuSPtr<IIOProcessor> NewIOProcessorOnThread(bool bTickOnly, Async::WorkerPId_t id);
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AUKN_SYM AuSPtr<IIOProcessor> NewIOProcessorNoQueue(bool bTickOnly);
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} |