63 lines
1.4 KiB
C++
63 lines
1.4 KiB
C++
/***
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Copyright (C) 2021 J Reece Wilson (a/k/a "Reece"). All rights reserved.
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File: GroupState.cpp
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Date: 2021-11-1
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Author: Reece
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***/
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#include <Source/RuntimeInternal.hpp>
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#include "Async.hpp"
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#include "GroupState.hpp"
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#include <Source/IO/Loop/LSAsync.hpp>
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namespace Aurora::Async
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{
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bool GroupState::Init()
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{
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return true;
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}
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AuSPtr<ThreadState> GroupState::GetThreadByIndex(ThreadId_t uIndex)
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{
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AU_LOCK_GUARD(this->workersMutex);
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if (AuArraySize(this->wpWorkers) > uIndex)
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{
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if (auto pState = AuTryLockMemoryType(this->wpWorkers[uIndex]))
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{
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return pState;
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}
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}
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auto itr = this->workers.find(uIndex);
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if (itr == this->workers.end())
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{
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return {};
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}
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return itr->second;
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}
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void GroupState::BroadCast()
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{
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AU_LOCK_GUARD(this->workersMutex);
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for (const auto &worker : this->workers)
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{
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worker.second->cvVariable->Broadcast();
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worker.second->eventLs->Set();
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}
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}
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void GroupState::AddWorker(ThreadId_t id, AuSPtr<ThreadState> pState)
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{
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AU_LOCK_GUARD(this->workersMutex);
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if (AuArraySize(this->wpWorkers) > id)
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{
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this->wpWorkers[id] = pState;
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}
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SysAssert(AuTryInsert(this->workers, AuMakePair(id, pState)));
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}
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} |