AuroraRuntime/Include/Aurora/Time/Time.hpp
Reece 82d455c4b1 [+] AuTime::EClock
[+] AuTime::IClock
[+] AuTime::GetWallClock
[+] AuTime::GetProcessClock
[+] AuTime::GetSteadyClock
[+] AuTime::GetClockFromEnum
[*] Rename Timer -> Stopwatch
[*] Refactor a serial AuString to a string view

(*amended year)
2023-03-21 10:26:16 +00:00

162 lines
4.1 KiB
C++

/***
Copyright (C) 2021 J Reece Wilson (a/k/a "Reece"). All rights reserved.
File: Time.hpp
Date: 2021-6-10
Author: Reece
***/
#pragma once
#include "_Time.hpp"
namespace Aurora::Time
{
/**
Converts milliseconds from the Aurora epoch to a civil timestamp structure
similar to or of std::tm
*/
AUKN_SYM tm ToCivilTime(AuInt64 time, bool bIsUTC = true);
/**
Converts civil time to milliseconds from the Aurora epoch
*/
AUKN_SYM AuInt64 FromCivilTime(const tm &time, bool bIsUTC = true);
/**
Normalizes a civil data structure with respect to UTC, given the two input parameters 'in' civil and 'shiftFrom' timezone hint
*/
AUKN_SYM tm NormalizeCivilTimezone(const tm &in, ETimezoneShift shiftFrom = ETimezoneShift::eUTC);
/**
Translates the Aurora epoch to the standard unix epoch
*/
AUKN_SYM AuInt64 ConvertAuroraToUnixMS(AuInt64 in);
/**
Translates the Aurora epoch to the standard unix epoch
*/
AUKN_SYM AuInt64 ConvertAuroraToUnixNS(AuInt64 in);
/**
Translates a standard unix epoch to the Aurora epoch
*/
AUKN_SYM AuInt64 ConvertUnixToAuroraMS(AuInt64 in);
/**
Translates a standard unix epoch to the Aurora epoch
*/
AUKN_SYM AuInt64 ConvertUnixToAuroraNS(AuInt64 in);
/**
Retrieves wall clock in milliseconds from the Aurora epoch
*/
AUKN_SYM AuInt64 CurrentClockMS();
/**
Retrieves wall clock in nanoseconds from the Aurora epoch
*/
AUKN_SYM AuInt64 CurrentClockNS();
/**
* @brief Steady clock in jiffies
* @return
*/
AUKN_SYM AuUInt64 SteadyClock();
/**
Returns a steady system clock of SteadyClockJiffies() with an undefined epoch.
These values should be used to drive thread primitives, IO time, and tick delta.
On a modern plaform, these should be affected by the users' calendar or NTP.
On stinkier platforms, who cares if we can run mostly bug free with an assumed-sane wall-clock, right?
*/
AUKN_SYM AuUInt64 SteadyClockMS();
/**
* @brief
* @return
*/
AUKN_SYM AuUInt64 SteadyClockNS();
/**
Retrieves the freqency of jiffies per second
*/
AUKN_SYM AuUInt64 SteadyClockJiffies();
/**
Returns a high resolution count of jiffies with an undefined epoch from a
high resolution clock.
These values should be used to drive benchmarks.
These values should not nor can be accurately converted meaningfully
*/
AUKN_SYM AuUInt64 HighResClock();
AUKN_SYM AuUInt64 HighResClockMS();
AUKN_SYM AuUInt64 HighResClockNS();
/**
Retrieves the freqency of jiffies per second
*/
AUKN_SYM AuUInt64 HighResClockJiffies();
/**
Let's say you're fucked and you need a ball park figure.
Enjoy...
*/
AUKN_SYM AuUInt64 ConvertInternalToAuroraEpochMS(AuUInt64 in);
AUKN_SYM AuUInt64 ConvertInternalToAuroraEpochNS(AuUInt64 in);
/**
Converts seconds from the Aurora epoch to time_t
*/
AUKN_SYM time_t SToCTime(AuInt64 time);
/**
Converts nanoseconds from the Aurora epoch to time_t
*/
AUKN_SYM time_t NSToCTime(AuInt64 time);
/**
Converts milliseconds from the Aurora epoch to time_t
*/
AUKN_SYM time_t MSToCTime(AuInt64 time);
AUKN_SYM AuInt64 CTimeToMS(time_t time);
/**
Retrieves the freqency as a fraction of: jiffies per second / 1 * nanoseconds in a second
*/
AUKN_SYM double CPUFrequencyDeltaNS();
/**
Retrieves the freqency as a fraction of: jiffies per second / 1 * milliseconds in a second
*/
AUKN_SYM double CPUFrequencyDeltaMS();
/**
* @brief
* @return
*/
AUKN_SYM AuSPtr<IClock> GetWallClock();
/**
* @brief
* @return
*/
AUKN_SYM AuSPtr<IClock> GetSteadyClock();
/**
* @brief
* @return
*/
AUKN_SYM AuSPtr<IClock> GetProcessClock();
/**
* @brief
* @param clock
* @return
*/
AUKN_SYM AuSPtr<IClock> GetClockFromEnum(EClock clock);
}