Reece
44108a322e
[+] TTYConsole::GetPaddingTopOfLog,GetPaddingHeadOfLog,GetPaddingTopOfLog [+ set variants] [+] IO::IOYield() [+] IO::IAsyncTransaction::Failed,GetOSErrorCode() [+] IByteBufferStreamPair [+] IIOBufferedInterceptor [+] IIOBufferedProcessor [+] IIOEventListener [+] IIOPipeEventListener [+] IIOProcessorEventListener [+] IIOProcessorManualInvoker [+] IIOWaitableIOLoopSource [+] IIOWaitableIOTimer [+] IIOWaitableItem [+] IIOWaitableTickLimiter [+] IOAdapterAsyncStream [+] IOAdapterByteBuffer [+] IOAdapterCompression [+] IOAdapterSeeking [*] Cleanup CpuInfo.Linux.cpp [*] Fixup async threadpool some more [*] LSTimer.NT.cpp updates timer object on tick state update, akin to Linux
47 lines
1.3 KiB
C++
47 lines
1.3 KiB
C++
/***
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Copyright (C) 2021 J Reece Wilson (a/k/a "Reece"). All rights reserved.
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File: IWorkItemHandler.hpp
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Date: 2021-11-1
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Author: Reece
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***/
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#pragma once
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namespace Aurora::Async
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{
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AUE_DEFINE(ETickType,
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(
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eFinished,
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eRerun,
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eSchedule,
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eFailed
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));
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struct IWorkItemHandler
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{
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struct ProcessInfo
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{
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inline ProcessInfo(bool finished) : type(finished ? ETickType::eFinished : ETickType::eFailed) {}
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inline ProcessInfo(ETickType type) : type(type) {}
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inline ProcessInfo(const AuList<AuSPtr<IWorkItem>> &blockedBy) : type(ETickType::eSchedule), waitFor(blockedBy) {}
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// ...
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ETickType type;
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AuList<AuSPtr<IWorkItem>> waitFor;
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AuUInt32 reschedMs {};
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AuUInt64 reschedNs {};
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AuUInt32 reschedClockAbsMs {};
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AuUInt64 reschedClockAbsNs {};
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// @hideinitializer
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IThreadPool *pool;
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};
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virtual void DispatchFrame(ProcessInfo &info) = 0;
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/// A really terrible name for the overloadable method that serves as the critical failure callback
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/// This may run from any thread
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inline virtual void OnFailure() {};
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inline virtual void *GetPrivateData() { return nullptr; }
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};
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} |