J Reece Wilson
02826d2365
[+] AuLoop::kWaitMultipleFlagBreakAfterAPC [+] Alternative Wait AND implementations for NT, POSIX, and generic [+] IOConfig::... [*] LoopQueue improvements [+] ILoopQueue::ConfigureDoIOApcCallbacks [+] ILoopQueue::ConfigureDoIOApcCallbacks
214 lines
5.6 KiB
C++
214 lines
5.6 KiB
C++
/***
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Copyright (C) 2021 J Reece Wilson (a/k/a "Reece"). All rights reserved.
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File: WaitSingle.Generic.cpp
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Date: 2021-10-2
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Author: Reece
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***/
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#include <Source/RuntimeInternal.hpp>
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#include "WaitSingleBase.hpp"
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namespace Aurora::IO::Loop
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{
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extern AuRWRenterableLock gWaitForMultipleALLLock;
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bool WaitSingleBase::IsSignaledNoSpinIfUserland()
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{
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return this->IsSignaled();
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}
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bool WaitSingleBase::IsSignaled()
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{
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return WaitSingleBase::IsSignaledExt(0);
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}
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bool WaitSingleBase::IsSignaledExt(AuUInt8 uFlags)
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{
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bool bFlagUser = uFlags & kFlagLSTryNoSpin;
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if (bFlagUser)
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{
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return this->IsSignaledNoSpinIfUserland();
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}
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this->OnPresleep();
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bool bRet = this->IsSignaledExt_(uFlags);
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if (!bRet)
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{
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AU_LOCK_GUARD(gWaitForMultipleALLLock->AsReadable());
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bRet = this->IsSignaledExt_(uFlags);
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}
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this->OnFinishSleep();
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return bRet;
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}
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bool WaitSingleBase::IsSignaledExt_(AuUInt8 uFlags)
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{
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bool val {};
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AuUInt one {AuNumericLimits<AuUInt>::max()};
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AuUInt two {AuNumericLimits<AuUInt>::max()};
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bool bFlagUser = uFlags & kFlagLSTryNoSpin;
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bool bFlagNoAlert = uFlags & kFlagLSTryNoIOAlerts;
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if (this->Singular())
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{
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#if defined(AURORA_IS_POSIX_DERIVED)
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auto handle = this->GetHandle();
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auto handleRw = this->GetWriteHandle();
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val = this->WaitForOne(0, handle, handleRw, bFlagNoAlert);
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#else
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auto handle = this->GetHandle();
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val = this->WaitForOne(0, handle, bFlagNoAlert);
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#endif
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if (val)
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{
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val = this->OnTrigger(handle);
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}
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}
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else
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{
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#if defined(AURORA_IS_POSIX_DERIVED)
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auto handles = this->GetHandles();
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auto handlesRw = this->GetWriteHandles();
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val = this->WaitForAtleastOne(0, handles, handlesRw, one, two, bFlagNoAlert);
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if (one == -1) one = two;
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#else
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auto handles = this->GetHandles();
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val = this->WaitForAtleastOne(0, handles, one, bFlagNoAlert);
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#endif
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if (val)
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{
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val = this->OnTrigger(one);
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}
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}
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return val;
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}
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bool WaitSingleBase::WaitOn(AuUInt32 timeout)
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{
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return WaitSingleBase::WaitOnExt(0, timeout);
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}
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bool WaitSingleBase::WaitOnExt(AuUInt8 uFlags, AuUInt32 timeout)
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{
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bool bFlagUser = uFlags & kFlagLSTryNoSpin;
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if (bFlagUser)
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{
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if (this->IsSignaledNoSpinIfUserland())
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{
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return true;
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}
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uFlags &= ~kFlagLSTryNoSpin;
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}
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auto uEndTime = timeout ?
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AuTime::SteadyClockNS() + AuMSToNS<AuUInt64>(timeout) :
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0;
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return WaitSingleBase::WaitOnAbsExt(uFlags, uEndTime);
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}
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bool WaitSingleBase::WaitOnAbs(AuUInt64 uTimeoutAbs)
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{
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return WaitSingleBase::WaitOnAbsExt(0, uTimeoutAbs);
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}
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bool WaitSingleBase::WaitOnAbsExt(AuUInt8 uFlags, AuUInt64 uEndTime)
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{
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bool val {};
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AuUInt32 uMSTimeout {};
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AuUInt64 uNSTimeout {};
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bool bAgain {};
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AuUInt one {AuNumericLimits<AuUInt>::max()};
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AuUInt two {AuNumericLimits<AuUInt>::max()};
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bool bFlagUser = uFlags & kFlagLSTryNoSpin;
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bool bFlagNoAlert = uFlags & kFlagLSTryNoIOAlerts;
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if (bFlagUser)
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{
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if (this->IsSignaledNoSpinIfUserland())
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{
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return true;
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}
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}
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this->OnPresleep();
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do
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{
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if (uEndTime)
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{
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auto uStartTime = Time::SteadyClockNS();
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if (uStartTime >= uEndTime)
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{
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uMSTimeout = 0;
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uNSTimeout = 0;
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}
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else
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{
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uNSTimeout = uEndTime - uStartTime;
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uMSTimeout = AuNSToMS<AuInt64>(uNSTimeout);
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}
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if (bAgain && !uMSTimeout)
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{
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val = false;
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break;
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}
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}
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else
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{
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uMSTimeout = AuUInt32(-1);
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}
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if (this->Singular())
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{
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#if defined(AURORA_IS_POSIX_DERIVED)
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auto handle = this->GetHandle();
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auto handleRw = this->GetWriteHandle();
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val = this->WaitForOne(uMSTimeout, handle, handleRw, bFlagNoAlert);
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#else
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auto handle = this->GetHandle();
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val = this->WaitForOne(uMSTimeout, handle, bFlagNoAlert);
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#endif
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if (val)
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{
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val = this->OnTrigger(handle);
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}
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}
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else
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{
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#if defined(AURORA_IS_POSIX_DERIVED)
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auto handles = this->GetHandles();
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auto handlesRw = this->GetWriteHandles();
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val = this->WaitForAtleastOne(uMSTimeout, handles, handlesRw, one, two, bFlagNoAlert);
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if (one == -1) one = two;
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#else
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auto handles = this->GetHandles();
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val = this->WaitForAtleastOne(uMSTimeout, handles, one, bFlagNoAlert);
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#endif
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if (val)
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{
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val = this->OnTrigger(one);
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}
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}
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bAgain = true;
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}
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while (uEndTime && !val);
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this->OnFinishSleep();
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return val;
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}
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}
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