126 lines
4.2 KiB
C++
126 lines
4.2 KiB
C++
/***
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Copyright (C) 2022 J Reece Wilson (a/k/a "Reece"). All rights reserved.
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File: IOProcessor.hpp
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Date: 2022-6-6
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Author: Reece
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***/
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#pragma once
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#include "IOPipeProcessor.hpp"
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#include "IOProcessorItems.hpp"
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#include "IOProcessorTimers.hpp"
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namespace Aurora::IO
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{
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struct IOProcessor : IIOProcessor, AuEnableSharedFromThis<IOProcessor>, AuAsync::IWorkItemHandler
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{
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~IOProcessor();
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IOProcessor(AuUInt threadId, bool tickOnly, AuAsync::WorkerPId_t worker, const AuSPtr<AuLoop::ILoopQueue> &loop);
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bool Init();
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bool QueueIOEvent(const AuSPtr<IIOProcessorItem> &ioEvent);
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void FrameRunIOWorkUnits();
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AuUInt32 TryTick() override;
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AuUInt32 RunTick() override;
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AuUInt32 TickFor(const AuSPtr<IIOProcessorItem> &ioEvent);
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bool TickForRegister(const AuSPtr<IIOProcessorItem> &ioEvent);
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void TickForHack(const AuSPtr<IIOProcessorItem> &ioEvent);
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bool bScheduled_ {};
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AuUInt32 ManualTick() override;
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void DispatchFrame(ProcessInfo &info) override;
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bool SubmitIOWorkItem(const AuSPtr<IIOProcessorWorkUnit> &work) override;
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bool AddEventListener(const AuSPtr<IIOProcessorEventListener> &eventListener) override;
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void RemoveEventListener(const AuSPtr<IIOProcessorEventListener> &eventListener) override;
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void FrameStart();
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void FramePumpWaitingBlocked();
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bool FrameWaitForAny(AuUInt32 msMax);
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AuUInt FrameRunEpilogue();
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void FrameRunThreadIO();
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void FrameRunCheckLSes();
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void FrameRunAlerted();
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void FrameRunAlertedSniffers();
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void FrameEndOfFrameEvents();
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AuUInt FrameFinalize();
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bool InternalIsTickReady();
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void ClearProcessor(const AuSPtr<IOProcessorItem> &processor, bool fatal);
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void ReportState(EIOProcessorEventStage stage);
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AuUInt64 SetRefreshRate(AuUInt64 ns) override;
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bool HasRefreshRate() override;
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AuUInt64 GetOwnedThreadId() override;
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bool MultiplexRefreshRateWithIOEvents() override;
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AuSPtr<IIOProcessorItem> StartIOWatch(const AuSPtr<IIOWaitableItem> &object, const AuSPtr<IIOEventListener> &listener) override;
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AuSPtr<IIOProcessorItem> StartSimpleIOWatch(const AuSPtr<IIOWaitableItem> &object, const AuSPtr<IIOSimpleEventListener> &listener) override;
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AuSPtr<IIOProcessorItem> StartSimpleLSWatch(const AuSPtr<Loop::ILoopSource> &source, const AuSPtr<IIOSimpleEventListener> &listener) override;
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AuSPtr<IIOProcessorItem> StartIOWatchEx (const AuSPtr<IIOWaitableItem> &object, const AuSPtr<IIOEventListener> &listener, bool singleshot) override;
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AuSPtr<IIOProcessorItem> StartSimpleIOWatchEx(const AuSPtr<IIOWaitableItem>& object, const AuSPtr<IIOSimpleEventListener>& listener, bool singleshot) override;
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AuSPtr<IIOProcessorItem> StartSimpleLSWatchEx(const AuSPtr<Loop::ILoopSource>& source, const AuSPtr<IIOSimpleEventListener>& listener, bool singleshot, AuUInt32 msTimeout) override;
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AuSPtr<IIOPipeProcessor> ToPipeProcessor() override;
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AuSPtr<AuLoop::ILoopQueue> ToQueue() override;
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void ReleaseAllWatches() override;
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bool HasItems() override;
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bool CheckThread();
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bool RequestRemovalForItemFromAnyThread(const AuSPtr<IIOProcessorItem> &processor);
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AuSPtr<AuLoop::ILoopQueue> loopQueue;
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AuUInt threadId;
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AuUInt64 refreshRateNs {};
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AuUInt64 minFrameDeltaNs {};
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void UpdateTimers();
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void AddTimer();
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void AddTimerLS();
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void StartAsyncTimerIfAny();
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void RemoveTimer();
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void CancelWorkItem();
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void RemoveLSTimer();
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bool IsTickOnly();
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bool IsAsync();
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bool mutliplexIOAndTimer {true};
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IOProcessorItems items;
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IOProcessorTimers timers;
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AuAsync::WorkerPId_t asyncWorker;
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AuSPtr<AuAsync::IWorkItem> workItem;
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AuThreadPrimitives::MutexUnique_t mutex;
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AuThreadPrimitives::SpinLock listenersSpinLock;
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AuList<AuSPtr<IIOProcessorEventListener>> listeners;
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AuList<AuSPtr<IIOProcessorWorkUnit>> workUnits;
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IOPipeProcessor streamProcessors;
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bool bFrameStart {};
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};
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} |