Reece
d755a9d651
[*] Refactor ambiguous IWaitable::Lock(timeoutMs) to LockMS to prevent final using collisions
39 lines
1.1 KiB
C++
39 lines
1.1 KiB
C++
/***
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Copyright (C) 2021 J Reece Wilson (a/k/a "Reece"). All rights reserved.
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File: Event.hpp
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Date: 2021-6-9
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Author: Reece
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***/
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#pragma once
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namespace Aurora::Threading::Primitives
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{
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/**
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Event synchronization primitive
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*/
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struct IEvent : IWaitable
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{
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// Unlike the other types, unlock is always a nop. It makes sense the caller to not automatically reset an event, contrary to `::Lock(); work; ::Unlock();`
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// Ordinarily, we would expect the thread responsible for work processing to ::Lock/::Unlock (maybe ::Reset()), and the dispatching thread to ::Reset and ::Set.
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inline void Wait()
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{
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Lock();
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}
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inline void Wait(AuUInt32 ms)
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{
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LockMS(ms);
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}
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virtual void Reset() = 0;
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virtual void Set() = 0;
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};
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AUKN_SHARED_SOO2(Event, IEvent, kPrimitiveSizeEvent,
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((bool, bTriggered), (bool, bAtomicRelease), (bool, bPermitMultipleTriggers)),
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bool bInitiallyTriggerd = false,
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bool bAtomicRelease = true,
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bool bPermitMultipleTriggers = false);
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} |