40 lines
1.1 KiB
C++
40 lines
1.1 KiB
C++
/***
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Copyright (C) 2021 J Reece Wilson (a/k/a "Reece"). All rights reserved.
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File: IProcess.hpp
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Date: 2021-6-9
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Author: Reece
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***/
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#pragma once
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namespace Aurora::Threading
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{
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class IWaitable;
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}
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namespace Aurora::Processes
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{
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class IProcess
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{
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public:
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///
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/// @return the waitable of a waitable child process or thread leader
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virtual AuSPtr<Threading::IWaitable> AsWaitable() = 0;
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/// Assuming AsWaitable()->TryLock() && Spawn != SpawnType::kSpawnAtomicOvermap,
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/// returns the true return value of the process
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/// otherwise returns zero
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virtual AuSInt GetExitCode() = 0;
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///
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// TODO(Reece): what in the hell this is ugly
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virtual bool Start(enum ESpawnType, bool fwdOut, bool fwdErr, bool fwdIn) = 0;
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virtual bool Terminate() = 0;
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virtual bool TryKill() = 0;
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virtual bool Read(bool error, void *buffer, AuUInt32 &len) = 0;
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virtual bool Read(void *buffer, AuUInt32 &len, bool errorStream = false, bool nonblock = true) = 0;
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virtual bool Write(const void *buffer, AuUInt32 len) = 0;
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};
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} |