AuroraRuntime/Source/IO/Net/AuNetSocketOverlappedOperation.NT.cpp
Reece Wilson 67905a4192 [+] Network + Protocol + TLS - Initial Commit
=============================================================================
Network ]====================================================================
=============================================================================

[+] Added (very) early Aurora::IO::Net implementation
[+] AuNet::EHostnameType
[+] AuNet::EIPProtocol
[+] AuNet::ENetworkError
[+] AuNet::ETransportProtocol
[+] AuNet::INetInterface
[+] AuNet::INetSrvDatagram
[+] AuNet::INetSrvResolve
[+] AuNet::INetSrvSockets
[+] AuNet::INetSrvWorkers
[+] AuNet::INetWorker
[+] AuNet::IPAddress
[+] AuNet::IResolver
[+] AuNet::ISocket
[+] AuNet::IResolver
[+] AuNet::ISocketBase
[+] AuNet::ISocketChannel
[+] AuNet::ISocketDriver
[+] AuNet::ISocketDriverFactory
[+] AuNet::ISocketServer
[+] AuNet::ISocketServerDriver
[+] AuNet::NetEndpoint
[+] AuNet::NetError
[+] AuNet::NetHostname
(+implementation)

=============================================================================
Protocol ]===================================================================
=============================================================================

[+] IProtocolInterceptor
[+] IProtocolInterceptorEx
[+] IProtocolStack
(+implementation)

=============================================================================
TLS ]========================================================================
=============================================================================

[+] ITLSContext
[+] TLSProtocolRecv
[+] TLSProtocolSend
(+implementation)

=============================================================================
IO Bug Fixes ]===============================================================
=============================================================================

[*] IOProcessor::SubmitIOWorkItem should signal the CvEvent, forcing at least once future tick (wont optimize with if in tick & not yet dispatched work items)
[*] Split IOPipeWork in into IOPipeProcessor header
[+] IOPipeWork::GetBuffer (internal reallocation)
[*] Harden against IAsyncTransactions without a loop source
[*] Missing null `if (processor->listener)` in IOProcessor
[*] Solved some soft-lock conditions under Linux's LoopQueue (added deferred commits)
[*] Quick hack: IOProcessor::HasItems() should OR the early can-tick check function.

=============================================================================
Other ]======================================================================
=============================================================================

[+] Linux: LSSignalCatcher
[+] `static void AuResetMember(Aurora::Memory::ByteBuffer &ref)` for AuROXTL
[*] Attempt to enforce a normalization and don't overwrite-readptr-under-istreamwriters policy in ByteBuffer_ReadWrite (circular buffers)
[*] Bad ECC ctors

=============================================================================
Known issues ]===============================================================
=============================================================================

> Linux net is nowhere near done
> UDP socket emulation layer isn't implemented
> Ciphersuite API is a stub
> Private key API is a stub
> ...therefore no TLS servers
> Missing thread safety precautions under net
> Net implementation is still beri early
2022-08-28 20:02:06 +01:00

158 lines
4.0 KiB
C++

/***
Copyright (C) 2022 J Reece Wilson (a/k/a "Reece"). All rights reserved.
File: AuNetSocketOverlappedOperation.NT.cpp
Date: 2022-8-17
Author: Reece
***/
#include "Networking.hpp"
#include "AuNetSocketOverlappedOperation.hpp"
#include <Source/IO/Loop/LSEvent.hpp>
#include "AuNetSocket.NT.hpp"
#include "AuNetError.hpp"
namespace Aurora::IO::Net
{
SocketOverlappedOperation::SocketOverlappedOperation(bool bMultipleTrigger) :
bMultipleTrigger(bMultipleTrigger)
{
this->pEvent = AuLoop::NewLSEvent(false, true);
if (!this->pEvent)
{
return;
}
this->overlapped.hEvent = AuReinterpretCast<HANDLE>(AuStaticCast<AuLoop::LSEvent>(this->pEvent)->GetHandle());
}
bool SocketOverlappedOperation::FinishOperation(const AuSPtr<void> &that,
const AuSPtr<INetWorker> &pWorker,
bool bReturnCode)
{
return this->FinishOperationEx(that, pWorker, bReturnCode, GetLastError());
}
bool SocketOverlappedOperation::FinishOperationEx(const AuSPtr<void> &that,
const AuSPtr<INetWorker> &pWorker,
bool bReturnCode,
DWORD dwErrorCode)
{
if (bReturnCode)
{
this->OnIOComplete();
return true;
}
else
{
if (dwErrorCode == ERROR_IO_PENDING)
{
this->pSocket = that;
SysAssert(pWorker->ToProcessor()->StartSimpleLSWatchEx(this->pEvent,
AuSPtr<AuIO::IIOSimpleEventListener>(that, this),
true));
return true;
}
else
{
// ERROR
SysPushErrorIO("Couldn't connect [overlapped] (0x{:x})", dwErrorCode);
this->uOsError = dwErrorCode;
return false;
}
}
}
bool SocketOverlappedOperation::IsValid()
{
return bool(this->pEvent);
}
void SocketOverlappedOperation::OnIOTick()
{
if (!this->bMultipleTrigger)
{
return;
}
auto pTemp = AuExchange(this->pSocket, {});
if (this->HasFailed())
{
this->OnOverlappedFailure(this->ToError());
}
else
{
this->OnOverlappedComplete();
}
}
void SocketOverlappedOperation::OnIOComplete()
{
if (this->bMultipleTrigger)
{
return;
}
if (AuExchange(this->bHasFlipped, true))
{
return;
}
if (this->HasFailed())
{
this->OnOverlappedFailure(this->ToError());
}
else
{
this->OnOverlappedComplete();
}
this->pSocket.reset();
}
void SocketOverlappedOperation::OnIOFailure()
{
if (AuExchange(this->bHasFlipped, true))
{
return;
}
this->OnOverlappedFailure(this->ToError());
this->pSocket.reset();
}
bool SocketOverlappedOperation::HasFailed()
{
auto code = this->ToOsError();
return (code != 0) &&
(code != STATUS_PENDING);
}
AuUInt SocketOverlappedOperation::ToOsError()
{
if (this->uOsError)
{
return this->uOsError;
}
return this->uOsError ? this->uOsError : this->overlapped.Internal;
}
bool SocketOverlappedOperation::HasComplete()
{
if (this->HasFailed())
{
return false;
}
return this->ToOsError() != STATUS_PENDING;
}
NetError SocketOverlappedOperation::ToError()
{
NetError error;
NetError_SetOsError(error, this->ToOsError());
return error;
}
}